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New secondary weapons

Discussion in 'Ideas' started by Nani3108, Dec 19, 2013.

?

Should these two secondary weapons be implemented?

  1. Yes

    4 vote(s)
    44.4%
  2. No

    5 vote(s)
    55.6%
Thread Status:
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  1. Nani3108

    Nani3108 Well-Known Member

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    Hey guys,
    Today i played (just like every day) MC-War, and i thought: "Hey, why are there only 6 secondary weapons?"
    So i decided to make this thread with two ideas of new secondaries. I tried to make the data as original as possible, so don't wonder.
    Would be happy, if they were added.

    First: MP2A1
    Name: MP2A1 (usually known as uzi)
    Equipment: Secondary
    Operating mode: Full-automatic
    Fire rate: 4 bullets per second
    Magazine size: 20 bullets per clip (50 bullets overall)
    Reload time: 5 seconds
    Damage: 2 hearts per hit; 4 hearts per headshot
    Range: Just like Python, I don't know the exact data, but i guess about 40 blocks
    Accuracy: Like Lemantation noscope
    Unlock: Level 33
    Price: 525 credits
    [​IMG]
    [​IMG]
    [​IMG]

    Second: Glock 18
    Name: Glock 18
    Equipment: Secondary
    Operating mode: Full-automatic
    Fire rate: 6 bullets per second
    Magazine size: 25 bullets per clip (55 bullets overall)
    Reload time: 6 seconds
    Damage: 2 hearts per hit; 4 hearts per headshot
    Range: Just like Python, I don't know the exact data, but i guess about 40 blocks
    Accuracy: Like Skullcrusher noscope
    Unlock: Level 42
    Price: 525 credits
    [​IMG]
    [​IMG]
    [​IMG]
     
    • Agree Agree x 1
    #1 Nani3108, Dec 19, 2013
    Last edited: Dec 19, 2013
  2. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    I would severely change the fire rates of the weapon. The uzi would have to reload every 2 seconds, and if you kept all shots on target not many of them would register, as Minecraft has a little time in-between being damaged. Same thing goes for the glock, fires a little too fast. I do like how you created what the gun would look like with blocks, that was very creative of you. Since these guns would fire a little faster, would decrease the damage slightly, maybe by half a heart. Finally, these are pretty good ideas that were well presented, but I feel they just need to be tweaked slightly.
     
    • Informative Informative x 1
  3. Nani3108

    Nani3108 Well-Known Member

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    Thx for all the nice words about my work. The reason why the fire rate is that high is, that these are the original data of these weapons. But if it's too fast, i should nerve them. Thx for the tip.
     
  4. BrawlerAce

    BrawlerAce Well-Known Member

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    I'm pretty sure the Uzi is going to be one of the added SMGs.
    G18, I like it. Needs a huge firerate nerf though. Here's what I would put for the G18.
    But first, a bit of firerate information...
    Minigun shoots a bullet 2 ticks/second
    M4A1 and AK47 shoots a bullet 3 ticks/second, I think (or maybe 4 :V)
    I also nerfed the damage, it's a little OP. Made reload time shorter, 120 ticks is too long :V
    Here's the config I would use
    Code:
    gunName=&eG18
    -------
    gunType=(item id)
    ammoType=368
    ammoAmtNeeded=1
    bulletDelayTime=3
    reloadType=NORMAL
    -------
    roundsPerBurst=1
    bulletsPerClick=1
    gunDamage=2
    armorPenetration=0
    maxDistance=50
    bulletSpeed=4
    accuracy=0.14
    accuracy_crouched=0.1
    accuracy_aimed=0.02
    recoil=0.2
    knockback=1
    -------
    canAim=true
    explodeRadius=0
    explosionDamage=0
    fireRadius=0
    canHeadshot=true
    canClickLeft=false
    canClickRight=true
    --------
    outOfAmmoMessage=&cOUT OF AMMO!
    --------
    bulletType=SNOWBALL
    gunSound=ghast fireball,zombie metal,zombie_wood
    needsPermission=false
    hasSmokeTrail=false
    --------
    hasClip=true
    maxClipSize=25
    reloadGunOnDrop=true
    reloadTime=80
    --------
    localGunSound=false
    gunVolume=1
    ignoreItemData=true
    priority=0
    I'm such a nice person :V
     
  5. Nani3108

    Nani3108 Well-Known Member

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    That sounds a bit arrogant xD but it's more or less true.
    And does the minigun really shoots only 2 bullets per second?
     
  6. Gynamo

    Gynamo Well-Known Member

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    A tick isnt a bullet a tick is the amount of time a redstone repeater slows down the redstone signal. So a redstone repeater without added delay delays redstone with 1 tick.
     
  7. meap8

    meap8 Active Member

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    The uzi, is gonna be the starter smg
     
  8. Chrono482

    Chrono482 Well-Known Member

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    Uzi isn't a secondary weapon. It is a submachine gun and is categorized as a primary weapon. But it would still be a cool primary
     
  9. Nani3108

    Nani3108 Well-Known Member

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    Aw ok, thx for info. I don't know much about this stuff.

    And that the uzi will be a smg: sry i haven't known that, too. Pls forgive me.
     
  10. fast11471

    fast11471 Well-Known Member

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    You+anon+are+one+brilliant+motherfucker+_cdb54e530ca8098050d81b9dff04150d.jpg This is a great idea! I hope we get more secondaries as well as SMG's
     
    • Like Like x 1
  11. BrawlerAce

    BrawlerAce Well-Known Member

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    It shoots every two ticks. 20 ticks is 1 second.
    Also, it shoots 2 bullets in those 2 ticks like a shotgun, not like a burst weapon.
     
  12. crioder99

    crioder99 Active Member

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    The G18 sounds nice.
     
  13. EW7788

    EW7788 Active Member

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    Nice idea I can't wait till update
     
  14. Blamo

    Blamo ▄︻̷̿┻̿═━一

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    Hey friend:smile:
    And I am almost 100% sure that they are adding these guns, but not the Glock. But I am also not sure the are secondary's :banghead:
    Oh and nice models u made of the guns!
     
  15. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Uzi isn't being added, server 8 leak from the glitch :V
    Only added ones are Mac10, MP7, UMP45 and PP90M1. FN P90 won't be added, glitchy texture and not functioning correctly, Uzi seems old, as the server is morely focused on CoD: BO2 and MW series. However, I like G18, it seems balanced at it would have the chance.
     
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