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ALL things from the flash game Dead Switch II, inspired from CoD.

Discussion in 'Ideas' started by jacobkolstad, Nov 21, 2013.

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What do you think? VOTE FAIR!

  1. Yes

    35.7%
  2. No

    0 vote(s)
    0.0%
  3. Neutral

    21.4%
  4. Hate them

    7.1%
  5. Love them

    0 vote(s)
    0.0%
  6. I don't care

    35.7%
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  1. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    PRIMARY WEAPONS
    NAME: MP5K
    DAMAGE: Low
    ACCURACY: High
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 4 Sec
    SPECIAL: None
    AMMO: 30/120
    COST: 10
    LEVEL: 2

    NAME: M4 SPECTRE
    DAMAGE: Low
    ACCURACY: Low
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 1 Sec
    SPECIAL: None
    AMMO: 30/120
    COST: 50
    LEVEL: 3

    NAME: MP5A2
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: Low
    SHOT: Full-Auto
    RELOAD: 6 Sec
    SPECIAL: None
    AMMO: 30/120
    COST: 75
    LEVEL: 6

    NAME: UMP-45
    DAMAGE: Low
    ACCURACY: High
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 3 Sec
    SPECIAL: None
    AMMO: 25/120
    COST:75
    LEVEL: 8

    NAME: AUG PARA
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: High
    SHOT: 3-Round-Burst
    RELOAD: 4 Sec
    SPECIAL: None
    AMMO: 21/120
    COST: 80
    LEVEL: 9

    NAME: MP7
    DAMAGE: Low
    ACCURACY: Low
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 1 Sec
    SPECIAL: None
    AMMO: 40/120
    COST: 95
    LEVEL: 11

    NAME: AK74-U
    DAMAGE: High
    ACCURACY: Low
    FIRERATE: Medium
    SHOT: Full-Auto
    RELOAD: 5 Sec
    SPECIAL: None
    AMMO: 20/120
    COST:95
    LEVEL: 13

    NAME: M16A4
    DAMAGE: Low
    ACCURACY: Medium
    FIRERATE: Medium
    SHOT: 3-Round Burst
    RELOAD: 5 Sec
    SPECIAL: None
    AMMO: 30/120
    COST: 100
    LEVEL:15

    NAME: CM901
    DAMAGE: Low
    ACCURACY: High
    FIRERATE: Medium
    SHOT: Semi-Auto
    RELOAD: 2 Sec
    SPECIAL: None
    AMMO: 30/120
    COST: 100
    LEVEL: 16

    NAME: SCAR-L
    DAMAGE: HIGH
    ACCURACY: LOW
    FIRERATE: Medium
    SHOT: Full-Auto
    RELOAD: 10 Sec
    SPECIAL: None
    AMMO: 20/120
    COST: 105
    LEVEL: 27

    NAME: F2000
    DAMAGE: Low
    ACCURACY: High
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 2 Sec
    SPECIAL: None
    AMMO: 32/120
    COST: 110
    LEVEL: 18

    NAME: R-870
    DAMAGE: Low
    ACCURACY: Low
    FIRERATE: Low
    SHOT: Spread
    RELOAD: 0,5 Sec every shell
    SPECIAL: None
    AMMO: 4/32
    COST: 25
    LEVEL: 3

    NAME: M1014
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: Low
    SHOT: Spread
    RELOAD: 0,5 Sec every shell
    SPECIAL: None
    AMMO: 7/32
    COST: 30
    LEVEL: 5

    NAME: M3
    DAMAGE: High
    ACCURACY: Low
    FIRERATE: Low
    SHOT: Spread
    RELOAD: 1 Sec every shell
    SPECIAL: None
    AMMO: 8/32
    COST: 80
    LEVEL: 14

    NAME: ITHACA M37
    DAMAGE: High
    ACCURACY: Low
    FIRERATE: Medium
    SHOT: Spread
    RELOAD: 0,3 Sec every shell
    SPECIAL: None
    AMMO: 6/32
    COST: 100
    LEVEL: 25

    NAME: S-12
    DAMAGE: High
    ACCURACY: Low
    FIRERATE: Low
    SHOT: Spread
    RELOAD: 0,7 Sec every shell
    SPECIAL: None
    AMMO: 16/32
    COST: 300
    LEVEL: 39

    NAME: M24 SWS
    DAMAGE: Medium
    ACCURACY: High
    FIRERATE: Low
    SHOT: Single-Shot
    RELOAD: 3 Sec
    SPECIAL: None
    AMMO: 5/60
    COST: 50
    LEVEL: 6

    NAME: S-25
    DAMAGE: Medium
    ACCURACY: High
    FIRERATE: Medium
    SHOT: Single-Shot
    RELOAD: 1 Sec
    SPECIAL: None
    AMMO: 10/90
    COST: 55
    LEVEL: 14

    NAME: FN SPR
    DAMAGE: Low
    ACCURACY: High
    FIRERATE: High
    SHOT: Single-Shot
    RELOAD: 7 Sec
    SPECIAL: None
    AMMO: 10/60
    COST: 75
    LEVEL: 18

    NAME: M82A1
    DAMAGE: Medium
    ACCURACY: Medium
    FIRERATE: Medium
    SHOT: Single-Shot
    RELOAD: 3 Sec
    SPECIAL: None
    AMMO: 6/60
    COST: 90
    LEVEL: 24

    NAME: XMB
    DAMAGE: High
    ACCURACY: High
    FIRERATE: Low
    SHOT: Single-Shot
    RELOAD: 2 Sec
    SPECIAL: None
    AMMO: 15/90
    COST: 150
    LEVEL: 31

    NAME: VS-38
    DAMAGE: High
    ACCURACY: High
    FIRERATE: Medium
    SHOT: Single-Shot
    RELOAD: 7 Sec
    SPECIAL: None
    AMMO: 5/30
    COST: 400
    LEVEL: 43

    NAME: M27
    DAMAGE: Medium
    ACCURACY: Medium
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 4 Sec
    SPECIAL: None
    AMMO: 50/200
    COST: 50
    LEVEL: 8

    NAME: PKP PECHENEG
    DAMAGE: Low
    ACCURACY: Low
    FIRERATE: HIGH
    SHOT: Full-Auto
    RELOAD: 9 Sec
    SPECIAL: None
    AMMO: 100/200
    COST: 80
    LEVEL: 16

    NAME: M60E4
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: Medium
    SHOT: Full-Auto
    RELOAD: 3 Sec
    SPECIAL: None
    AMMO: 100/200
    COST: 95
    LEVEL: 27

    NAME: MG36
    DAMAGE: High
    ACCURACY: Medium
    FIRERATE: Medium
    SHOT: 3-Round Burst
    RELOAD: 5 Sec
    SPECIAL: None
    AMMO: 60/180
    COST: 500
    LEVEL: 52
    (The new Skullcrusher :3)

    NAME: L86 LSW
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: HIGH!
    SHOT: Full-Auto
    RELOAD: 10 Sec
    SPECIAL: None
    AMMO: 100/200
    COST: 800
    LEVEL: 61

    SECONDARY WEAPONS
    NAME: G18
    DAMAGE: Low
    ACCURACY: Low
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 2 Sec
    RECOIL: None
    SPECIAL: None
    AMMO: 20:90
    COST: 50
    LEVEL: 2

    NAME: P99
    DAMAGE: Low
    ACCURACY: Medium
    FIRERATE: Medium
    SHOT: Semi-Auto
    RELOAD: 0,5 Sec
    RECOIL: None
    SPECIAL: None
    AMMO: 10:90
    COST: 75
    LEVEL: 3

    NAME: SCORPION
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: Medium
    SHOT: Full-Auto
    RELOAD: 4 Sec
    RECOIL: None
    SPECIAL: None
    AMMO: 20:90
    COST: 90
    LEVEL: 11

    NAME: M93R
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: Medium
    SHOT: 3 Round Burst
    RELOAD: 3 Sec
    RECOIL: Low, for each bullet.
    SPECIAL: None
    AMMO: 15:90
    COST: 100
    LEVEL: 13

    NAME: TMP
    DAMAGE: Medium
    ACCURACY: Low
    FIRERATE: High
    SHOT: Full-Auto
    RELOAD: 6 Sec
    RECOIL: Medium
    SPECIAL: None
    AMMO: 32:96
    COST: 150
    LEVEL: 22

    NAME: MP412
    DAMAGE: Medium
    ACCURACY: High
    FIRERATE: Low
    SHOT: Semi-Auto
    RELOAD: 3 Sec
    RECOIL: None
    SPECIAL: None
    AMMO: 6:72
    COST: 125
    LEVEL: 28

    NAME: FMG9
    DAMAGE: Medium
    ACCURACY: High
    FIRERATE: Medium
    SHOT: Full-Auto
    RELOAD: 3 Sec
    RECOIL: High
    SPECIAL: None
    AMMO: 30:90
    COST: 150
    LEVEL: 29

    NAME: .44 Magnum
    DAMAGE: High
    ACCURACY: Medium
    FIRERATE: Low
    SHOT: Semi-Auto
    RELOAD: 3 Sec
    RECOIL: None
    SPECIAL: None
    AMMO: 6:72
    COST: 200
    LEVEL: 39

    NAME: PP2000
    DAMAGE: Low
    ACCURACY: High
    FIRERATE: Medium
    SHOT: Full-Auto
    RELOAD: 4 Sec
    RECOIL: None
    SPECIAL: None
    AMMO: 30:90
    COST: 300
    LEVEL: 39

    NAME: M203 LAUNCHER
    DAMAGE: High
    ACCURACY: High
    FIRERATE: Low
    SHOT: Single Shot
    RELOAD: 5 Sec
    RECOIL: Low
    SPECIAL: Shoots an grenade, but faster and longer than when you throw it. The grenade explodes on player contact/turrets (if added), if no contact is made they will explode after 3 sec. If grenades hit water or are shot in water, the grenade won't explode on contact.
    AMMO: 1:3
    COST: 500
    LEVEL: 45

    NAME: RPG-7
    DAMAGE: Medium (3 direct hit kills)
    ACCURACY: 100%
    FIRERATE: Low
    SHOT: Single Shot
    RELOAD: 4 Sec
    RECOIL: HUGE (like throwen 2-3 blocks back and you look up!)
    SPECIAL: Shoots an rocket like LAW, but weaker. BIG splash damage, 4x times LAW's.
    AMMO: 1:2
    COST: 750
    LEVEL: 56

    NAME: SMALL FLAMETHROWER
    DAMAGE: Low (Afterburn is normal damage)
    ACCURACY: Low
    FIRERATE: High
    SHOT: Free-Fire
    RELOAD: None
    RECOIL: None
    SPECIAL: Shoots an fireball. Sets people on fire.
    AMMO: 500
    COST: 1000
    LEVEL: 64

    EQUIPMENT (All are lethal, exept claymore)
    Frag Grenade: Like normal grenade, but explodes in frags, dealing damage if you are hit.
    Napalm: Like molotov cocktail, but it leaves flames in an 3x3x3 sqare, forcing anyone inside to be set on fire. Fire lasts 4 sec.
    Turret: 400 ammo, shoots like an minigun and when it runs out of ammo it explodes. It is an re-textured skeleton so you should have no problem with glitching. It will only shoot in the direction you faces when placing it. It will be an skeleton holding an diamond (minigun) sitting in an minecart.
    Claymore: You place it. And it EXPLODES when an enemy is inside 3x3x3 block radius. Claymore is can be bought in the shop or when you reach 40 KS. 3 Claymores are given.

    GAMEMODES
    Defender: One team have to defend the box, the other team have to destroy it. Defenders have no respawns, but have 10x health, attackers respawn, but are normal players. The box is broken if hit 30 times. The round will last 3 minutes, if box survives, defenders (red) win, if the box is destroyed attackers (blue) win.
    Undead Survival: It spawns zombie waves, each wave gets more intense. 10 waves total. The zombies are mobs, not players.
    After round 5 it will spawn headcrabs (spiders) that is smaller, harder to hit, faster, and low health. No respawns.
    Basic Survival: It spawns waves of terrorists, trying to kill you. 10 waves total. The terrorists are zombies with steve heads, and all have an superknife. And every 5 round a terrorist will use RPG-7. No respawns.
    Chaos Survival: 10 waves of chaos: Terrorists, zombies, headcrabs, players, all in an big FFA game. The map is allways night. Zombies, headcrabs, terrorists and players may kill their own team. No one is allied. No respawns.

    AAS (Advanced Air Support)
    Deadswitch: The thing that named the game series. DNA activated nuke that only kills the enememies. May only use in an survival game. Instead of nuke in an survival game. 50 KS
    AH-64 APACHE: 70 KS, you get an item that teleports you to an boat FAR up in the air, with an minigun with 1000 ammo. Out of ammo = explodes and you die. If you press SHIFT you'll die of fall damage.
    M1 ABRAMS: 70 KS you get an item that teleports you into an big tank that has two guns: LAW with 10 ammo and an minigun with 250 ammo. The tank is an minecart you controlls. It explodes and you'll die OR if you leaves you'll get teleported to your spawn.
    AMMO CRATE: Have 25 ammo of your primary and 10 of your secondary. Minecart with chest that ONLY you can see. It is dropped from the sky. 35 KS.

    PERKS
    Health: You have one more health bar.
    Recover: You have regeneration I.
    Greed: 2x credits. 2x xp.
    Accuracy: 50% less spread.
    Aim: You can scope without slowness.
    Ammo: Spawns with 50% more ammo.
     
    • Agree Agree x 2
    • Like Like x 1
    • Dislike Dislike x 1
    #1 jacobkolstad, Nov 21, 2013
    Last edited: Nov 29, 2013
  2. Signatured

    Signatured War 2.0 Developer

    Joined:
    Sep 13, 2013
    Messages:
    3,819
    Ratings:
    +1,402
    I am very familiar with these guns from COD and such. Many if these guns I like, but some seem a little redundant (Small Flamethrower :V). Other than that I like these ideas. I can tell you put a lot of effort into this, so I vote we add some. Great ideas!
     
  3. DreadlordsCousin

    DreadlordsCousin Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    2,270
    Ratings:
    +296
    OMP HOW LONG DID THIS TAKE!!!!!!!!! anyways all the guns I read were good so I like them :grinning:
     
  4. SoMuchWinning

    SoMuchWinning Well-Known Member

    Joined:
    Nov 17, 2013
    Messages:
    6,462
    Ratings:
    +1,568
    Too many weapons, lvl 2-5 guns are very op, I guess, there are seemingly too many
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  5. teawithchoco

    teawithchoco Well-Known Member

    Joined:
    Aug 19, 2013
    Messages:
    6,758
    Ratings:
    +844
    There is so many guns ! Maybe less, ( OMG law pistol I want dat ) cause there's a bit to many. For the health perk, you should get 2 extra hearts like the golden apple
     
  6. jakob243

    jakob243 Well-Known Member

    Joined:
    Aug 17, 2013
    Messages:
    756
    Ratings:
    +95
    Whoa, epic! We need more guns, even if they do have repeating stats or are similar, but this is all great!
     
    • Disagree Disagree x 1
  7. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    This took:
    1 hour to write names from Dead Switch II.
    7 hours to get actual info from the internet.
    1 hour to write in an notepad file.
    2 sec to copy/paste into here.
     
  8. Gynamo

    Gynamo Well-Known Member

    Joined:
    Aug 8, 2013
    Messages:
    3,004
    Ratings:
    +796
    Umm, a lot of these guns already exists (Not with these stats though) But i also like the fact that almost all of these guns exists in cod and cae
    But i want this to get added :grinning:
     
  9. SoMuchWinning

    SoMuchWinning Well-Known Member

    Joined:
    Nov 17, 2013
    Messages:
    6,462
    Ratings:
    +1,568
    You didn't mention the exact amount of hp damage along with fact that some guns are already added....otherwise, staff people has to say something...daar gohd
     
  10. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    **** I see that 80% of this ones are compleatly wrong.. Gotta fix it.
    UPDATED! Added a lot of new stuff!
    Yup. I know. A lot of them is low-level :stuck_out_tongue:
    Well, I though I should bump this post up again. No staff posts yet
     
    • Late Late x 1
  11. thesquook

    thesquook diddy amin

    Joined:
    Aug 24, 2013
    Messages:
    915
    Ratings:
    +332
    if i could i will get this idea an "I LOVE IT"
     
    • Agree Agree x 1
  12. kingosaurus

    kingosaurus Member

    Joined:
    Sep 25, 2013
    Messages:
    31
    Ratings:
    +1
    Oh mah gawd, so many primaries and secondaries. Confession time: I didn't read them all. I like the gamemodes, but on the last one there should be respawns. Too hard to survive for long otherwise. I like the perks, but some of them (Recover and Greed, mostly) are a bit OP. And the AH-64 Apache is super underpowered. And how freaking long did it take to write all of this? But still, I vote yes for these.
     
  13. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    Like 7 1/2 hour.
     
  14. kingosaurus

    kingosaurus Member

    Joined:
    Sep 25, 2013
    Messages:
    31
    Ratings:
    +1
    LOL
     
  15. BallingMC

    BallingMC Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    966
    Ratings:
    +137
    It was too much stuff, I couldn't finished :V V:
     
  16. Chrono482

    Chrono482 Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    596
    Ratings:
    +99
    I thought about reading all of this... I read one paragraph before I realized I was on my PS4... ****, WHAT?
     
  17. pilows2

    pilows2 Active Member

    Joined:
    Nov 5, 2013
    Messages:
    203
    Ratings:
    +6
    Requesting lock for grave dig.
     
  18. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    :banghead:
     
  19. tallscot

    tallscot sceptiiiiiii

    Joined:
    Aug 4, 2013
    Messages:
    6,414
    Ratings:
    +1,571
    :facepalm:

    This was not gravedug.

    Back on topic: Dang dude! How'd you type all of this?! If only moderator applications were this long.
    I don't really care though. :stuck_out_tongue:
     
  20. pilows2

    pilows2 Active Member

    Joined:
    Nov 5, 2013
    Messages:
    203
    Ratings:
    +6
    Sorry my bad. It bugged out on my phone, and it said that chrono posted yesterday, and that the post before that was over 2 or 3 weeks ago.
     
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