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Team Death Match

Discussion in 'Ideas' started by radkitfisto, Jan 4, 2014.

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  1. radkitfisto

    radkitfisto Active Member

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    I would like to ask about tdm (Team Death Match) Right now when you are on server 1 (1.mc-war.com) and it is full (70/70) when it is tdm, it ends within a minute or or 1.5 minutes. I would like to ask if you could maybe make it so when there is 0-10, you need Blah amount of kills, 10-20: Blah amount of kills, 20-30: Blah amount of kills, 30-40: Blah amount of kills, 40-50: Blah amount of kills, 50-60: Blah amount of kills, 60-70: Blah amount of kills. I know you kind of already have this for when there is very few people online the games will be shorter than it is usually.

    If you would like to suggest the amount of kills for each amount of players. ( The "Blah amount of kills )

    I may have missed something, sorry if I did

    Please take under consideration

    Thank you,
    Radkitfisto
     
    • Neutral Neutral x 1
  2. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Blah blah blah, the amount of kills blah, blah, blah, it requires blah blah bla!
     
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  3. radkitfisto

    radkitfisto Active Member

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    Great explination!
     
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  4. Verasium

    Verasium Well-Known Member

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    I can't tell if you're being serious or you're just kidding.
    I do not understand any of this. Use real words next time.
     
    • Agree Agree x 6
  5. tallscot

    tallscot sceptiiiiiii

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    I think he broke English. :confused:
     
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    • Agree Agree x 1
  6. Verasium

    Verasium Well-Known Member

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    And in other words..
    WHAT THE HELL IS HE SAYING?
    No, seriously, no idea.
    Someone translate?
     
    • Agree Agree x 2
  7. Jollyrancher22

    Jollyrancher22 Well-Known Member

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    Yeah, is this a joke, or is this actually serious, because you keep saying blah blah blah. Also, I couldn't understand a thing you were talking about.
     
  8. Mokolee

    Mokolee Well-Known Member

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    Just make TDM last the whole freaking round so that all of us don't lose nukes to the game ending early.
     
  9. BrawlerAce

    BrawlerAce Well-Known Member

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    I understand what he's saying :V
    Here's what he is trying to say:
    On server 1, there's usually 70 people. TDM ends in less than 2 minutes, often. He is proposing an idea to make the amount of team kills to win a TDM depend on how many players there are. An example might be this:
    10> players: 75 team kills
    20 players: 100 team kills
    30 players: 180 team kills
    40 players: 250 team kills
    50 players: 300 team kills
    60 players: 400 team kills
    70 players: 500-600 team kills
    That's only an example, but that's what he is suggesting. Not a bad idea, in my opinion.
     
    • Useful Useful x 2
    • Agree Agree x 1
  10. jacobkolstad

    jacobkolstad Well-Known Member

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    I did not know you did speak weirdlish.
     
  11. gamemaster800

    gamemaster800 Well-Known Member

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    Now that you translated that for us, it isn't a bad idea and I wouldn't mind it too much. It seems like it could benefit the server and the players who hate it when TDM ends early.
     
  12. teawithchoco

    teawithchoco Well-Known Member

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    Would make the games shorter and better but enough of that blah blah blah would you like some tea ? :V [​IMG]
     
    • Like Like x 2
  13. radkitfisto

    radkitfisto Active Member

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    D: I'm sorry... I didn't no what to use so I used blah.
     
  14. radkitfisto

    radkitfisto Active Member

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    Thank you for understanding terrible English brawler
     
  15. tippertopper

    tippertopper Well-Known Member

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    Lol brawler every post I don't understand you seem to understand it -_- :$
    On topic: Not a bad idea.
     
  16. BrawlerAce

    BrawlerAce Well-Known Member

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  17. tippertopper

    tippertopper Well-Known Member

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  18. __Quay__

    __Quay__ Well-Known Member

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    • Pointless Pointless x 1
  19. BrawlerAce

    BrawlerAce Well-Known Member

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    Okay, get back on topic people. :V
    It's about TDM, not Google.
     
  20. __Quay__

    __Quay__ Well-Known Member

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    But but but. . .
     
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