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Olympia - The Double Barrel Shotgun

Discussion in 'Ideas' started by Sexy_YH, Jan 11, 2014.

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  1. Sexy_YH

    Sexy_YH Well-Known Member

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    Olympia.yml
    550 Credit
    level 45




    timeuntilrelease=10

    //The Name of the Gun
    gunName=&eOlympia

    //The Item ID of the GUN
    gunType=353

    //The Item ID of the ammo that the gun uses
    ammoType=351:4

    //The amount of ammo your gun needs
    ammoAmtNeeded=2

    //The delay (in ticks) before you can shoot again
    bulletDelayTime=30

    //The reloading sound mechanism (NORMAL, PUMP, BOLT, INDIVIDUAL_BULLET)
    reloadType=PUMP

    //The amount of bullets your gun fires per burst
    roundsPerBurst=1

    //The amount of bullet your gun fires in a group
    bulletsPerClick=12

    //The damage PER BULLET (20 damage = 10 hearts)
    gunDamage=5

    //The amount of health subtracted from the player when hit (ignores armor)
    armorPenetration=0

    //The max distance the bullet will travel
    maxDistance=123

    //The speed of the bullet
    bulletSpeed=4

    //The accuracy of the bullet (the lower, the better)
    accuracy=0.165

    //The accuracy of the bullet when aimed in (The lower, the better)
    accuracy_aimed=0.125

    //The accuracy of the bullet while crouched (the lower, the better)
    accuracy_crouched=0.125

    //The amount of blocks a gun will push you back
    recoil=1.5

    //The amount of blocks a player hit by your gun will be blown back
    knockback=10

    //Whether or not your gun can aim
    canAimLeft=false
    canAimRight=false

    //Whether or not you gun can headshot
    canHeadshot=true

    //Whether or not your gun can aim with the left or right mouse
    canShootLeft=false
    canShootRight=true

    //The radius in which an explosion will reach
    explodeRadius=0

    //The amount of damage an explosion will do
    explosionDamage=0

    //The radius of fire that is created by a gun
    fireRadius=2

    //The message displayed when you are out of ammo
    outOfAmmoMessage=Out Of Ammo!

    //The message displayed when you do not have permission to fire a gun
    permissionMessage=&cYou do not have permission to fire this gun!

    //Whether or not you need to have permissions to fire a gun
    needsPermission=false

    //The type of bullet fired (SNOWBALL, EGG, ARROW)
    bulletType=SNOWBALL

    //The sound(s) ALL played (at the same time) when a gun is fired (seperated by commas. NO SPACES)
    gunSound=EXPLODE,GHAST_FIREBALL,CREEPER_DEATH,SKELETON_HURT,EXPLODE,ZOMBIE_WOODBREAK

    //Whether or not a bullet has a smoke trail
    hasSmokeTrail=true

    //The volume of the gun (between 0 and 2)
    gunVolume=2

    //Clip information
    hasClip=true
    maxClipSize=2
    reloadGunOnDrop=true
    reloadTime=60

    //Whether or not the guns sound is local to the client or global
    localGunSound=false
     

    Attached Files:

  2. fast11471

    fast11471 Well-Known Member

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    Okay, I like the idea of a new gun.
    But if I read this correctly you said
    "bulletDelayTime=30" "maxDistance=123" "knockback=10"
    30 sec wait until you can shoot again?
    And super long range and knockback
     
  3. Sexy_YH

    Sexy_YH Well-Known Member

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    Will be fix..

    no 30 sec, it's 1.5 sec
     
  4. fast11471

    fast11471 Well-Known Member

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    Okay, I misunderstood then. Thanks for clarifying
     
  5. jakob243

    jakob243 Well-Known Member

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    Rather good, pretty balanced. May I suggest that, instead of adding all the code, just write a simplified paragraph on the statistics.
     
    • Agree Agree x 1
  6. teawithchoco

    teawithchoco Well-Known Member

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    The Olimpia is like one of the least op shotguns, seems fair
     
    #6 teawithchoco, Jan 12, 2014
    Last edited: Jan 12, 2014
  7. SoMuchWinning

    SoMuchWinning Well-Known Member

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    A shopping centre in my country is called 'Olympia'
    And I believe, that it was Olimpia, with 'i' letter.
     
  8. teawithchoco

    teawithchoco Well-Known Member

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    Fixed ( damn you auto correct :V )
     
  9. BrawlerAce

    BrawlerAce Well-Known Member

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    Ah, I see. You're using the PvPGunPlus config. I'll break it down...
    Not needed >:L
    It's a shotgun, so I would have it use seeds. Just me :V
    So it's a 1.5 second wait? Isn't that a little long...?
    Now, the damage seems kind of OP.... Needs a nerf here
    Pretty far for a shotgun. Speed seems fine though
    For how OP it is, it should knock you back more... Also, I would make it a little less accurate, say 1.85 or so.
    Needs a major nerf here, this could knock players out of the map easily.
    Why can't it aim? All guns can aim, even the crossbow... :V
    No point in buying the flamethrower then....
    I need to test out this sound. Wouldn't the standard shotgun sound (zombie wood, explode) work?
    Overall, it's kind of unbalanced. It's OP in some places, but it could be better in others. Needs some changes :V
     
  10. Javed

    Javed Well-Known Member

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    It seems really really op. And doesn't it come straight from the Crackshot default guns...?
     
  11. GK01320135780

    GK01320135780 Well-Known Member

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    Seems good, and you save coder time by coding it but ... this seems abit op hope to see it implemented anyways, could do with some tweaks.
     
  12. tallscot

    tallscot sceptiiiiiii

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    I just you Brawler. :smile:

    Okay idea. But it's one of the least OP shotguns, but you get it at level 45......?
     
  13. Jellybean16

    Jellybean16 Active Member

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    Enough shotguns already. All the shotguns just need a minor buff except for the moddel
     
    • Disagree Disagree x 1
  14. tallscot

    tallscot sceptiiiiiii

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    The first two shotguns are fine already, the moddel needs a nerf. It's like the old barret. Spas24 and typhoid both need buff.
     
  15. Jellybean16

    Jellybean16 Active Member

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    Yup. Exactly
     
  16. 420quickscoper

    420quickscoper Well-Known Member

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  17. zachrosario

    zachrosario Member

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    Gg good idea :open_mouth:
     
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