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Making guns more inaccurate

Discussion in 'Ideas' started by BrawlerAce, Jan 24, 2014.

?

Should (some) guns be made more inaccurate?

  1. Yes, this creates more balance for the weapons and is a good change that should be added.

    36.4%
  2. No, this feature would not help balance weapons, and it would only nerf these guns too much.

    63.6%
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  1. BrawlerAce

    BrawlerAce Well-Known Member

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    After reading a thread about Stone Island or something, I was thinking about something. Assault rifles and pistols are extremely accurate. They're basically fully automatic sniper rifles that do less damage. I suggest an idea, that if added, decreases the accuracy on assault rifles and pistols a little. This does not mean making it useless, this just means that it cannot get you kills effectively from across a map. (like Warsong)
    This would cause some rage for players who fight over long distances with assault rifles like the Skullcrusher and handguns like the Python, but I believe it would make the game a little more balanced. As well as that, this is extremely easy to do. All that really needs to be done is change a number in the gun configuration.
    Here is what I am thinking...
    Currently, the scoped accuracy of the Skullcrusher in PvPGunPlus is 0.01 or 0.02. I would change the aimed accuracy to make it less accurate, so that you can't get kills 50-100 blocks away with an assault rifle, which isn't supposed to be an extremely accurate sniper rifle. So, let's start.
    M16: 0.04
    Because it is a 3 round burst weapon, and because it is a starter gun, accuracy won't be affected too much. It will be able to get kills from up to 27-30 blocks away or so. (which actually is a decent distance)
    M4A1: 0.05-0.06
    The M4 is a fully automatic weapon, and its accuracy isn't the accuracy of a sniper rifle. However, it does have a scope (not in MC-War though :v) that can make its shots more accurate. Effective to about 23-27 blocks.
    AK47: 0.07-0.08
    Like the M4, the AK47 is a fully automatic weapon. However, the AK's reload is very fast, and it does more damage than the M4. The AK47 in COD sacrifices accuracy for firing speed and damage, so it kind of makes sense that the AK's accuracy here shouldn't be too high. Effective to about 17-23 blocks.
    Famas: 0.04-0.05
    The Famas is also a 3 round burst weapon, but it is more powerful. I think that to make it less OP, it should be less accurate. Effective to about 24-28 blocks.
    Lemantation: 0.06-0.07
    The Lemantation is an extremely fast firing weapon, but is basically a buffed M4A1. Since the clip is bigger and it fires faster, the Lemantation should have an accuracy in between the AK and M4. Effective to about 19-24 blocks.
    Skullcrusher: 0.05-0.06
    Again, 3 round burst weapons are generally more accurate, since you can control them more easily. However, the Skullcrusher is very OP, and should therefore have the accuracy of either the M4 or Lemantation.
    USP, M9, and Magnum: Same as they currently are, maybe a bit less inaccurate
    These guns already have an accuracy that doesn't allow them to snipe across the map too well. However, they can still hit over long distances. However, they don't do much damage, and the slower a gun fires, the more accurate it tends to be. (because the user can stabilize it)
    Desert Eagle: 0.03
    The Desert Eagle is the fastest firing pistol in War, and it is quite OP. While it is decent at long distances, you can still easily kill with it over long distances. It should be decently hard to do that. However, it is slower than the assault rifles, so it doesn't get affected too much.
    Python: 0.04-0.05
    The Python is the second fastest, after the Desert Eagle, and packs the largest punch. You should not be able to use this gun as a Dragunov styled weapon, sniping across the map. It should have a range of at most, 30 blocks. Not 60.

    Again, this idea is because you shouldn't be able to hit someone across a map with an assault rifle or pistol. Comments and ideas below, please.
     
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  2. Niek__

    Niek__ Well-Known Member

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    I gree with this.
    Said enough.
     
  3. TheBoyGenius510

    TheBoyGenius510 Well-Known Member

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    I like :v
    It makes it more realistic.
     
  4. marcel18167

    marcel18167 Well-Known Member

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    Okey lets think about the sniper.
    They can kill you from one block away NEARF come on if you have a good aim you should be abel to shoot over the map.
    Thats all i can say about this.
     
  5. BrawlerAce

    BrawlerAce Well-Known Member

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    Snipers aren't getting a decrease in accuracy in my idea. They're snipers, long distance weapons :V
    COD guns aren't as effective at long range unless, say you're using a sniper rifle or long range assault rifle.
     
  6. teawithchoco

    teawithchoco Well-Known Member

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    I think making the assault rifles less accurate will be great cause it will be realistic
     
  7. BrawlerAce

    BrawlerAce Well-Known Member

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    Remember, this is only an accuracy nerf to fully automatic weapons and (some) pistols. I would be crazy if I wanted the snipers to not work from 40 blocks :V
     
  8. kingocheese

    kingocheese Active Member

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    I think this is taking a step in the bf4 direction. (Correct me if I'm wrong) But all guns in COD are perfectly accurate.
     
  9. onepunchmeme

    onepunchmeme Well-Known Member

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    I've never have been able to effectively kill anyone from mid-long distances without scoping. Plus, no-scope shots are a disadvantage because all of the bullets aren't going to connect, so it's less ammo-conservative. I've tried no-scoping before, and the spread is bad enough.

    I think the guns are fine the way they are.
    Besides, the FAMAS isn't that OP, because it has low range. (On Warsong, the bullets don't even reach the other side) If you try sniping on big maps (such as Valhalla) with full autos like the Lamentation or AK-47, your'e going to run dry on ammo fast, unless you have scavenger with you. You might as well bring a sniper to those maps. Plus, assault rifles in real life can maintain an accuracy within a 1 ft. radius for hundreds of meters.
     
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    #9 onepunchmeme, Jan 24, 2014
    Last edited: Jan 24, 2014
  10. marcel18167

    marcel18167 Well-Known Member

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    Dude thats not what i wanted to say look at the snipers in mc-war they are usefull in every range. You can kill someone from 100 blocks away or someone from 1 block away so why nearf the automatics?
     
  11. kingocheese

    kingocheese Active Member

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    I don't think this thread is about no-scoped accuracy. Its about scoped accuracy.
     
  12. F1r3tar

    F1r3tar Highly Established Member

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    In my opinion, only the range needs to be decreased for SOME automatics. Not the accuracy (I want my deagle to stay the way it is).
     
  13. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    Keep in mind also that when you ADS in COD, the bullet will pretty much always hit where your sights are lined up. How COD deals with this is by making bullets drop significantly in damage over range. Best example I can give is in Ghosts, the holographic sight has a meter that tells you if your bullets will do 100%-25% damage, depending on range. Now I do not code, but I think it is impossible to drop damage at range for snowballs in minecraft.

    Now, considering what you said where the guns will be less accurate at longer ranges, I completely agree. That is the best way to make up for the range characteristic. I also agree that these guns should not be snipers at long range, they should have a bigger spread the farther they travel. The skull is the best example, that gun is a laser beam of death for its range. Great idea, I really like it.
     
  14. THEBORINGGAME10

    THEBORINGGAME10 Well-Known Member

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    Just saying it's more correct to say less accurate. It's a good idea though.
     
  15. chikenanater011

    chikenanater011 Well-Known Member

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    well the bullets shot from automatics have a higher fall rate than that of a sniper, a skullcrusher shot won't reach from 1 building to the other on nuketown so no need to decrease accuracy.
     
  16. tallscot

    tallscot sceptiiiiiii

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    I would be okay if some of the auto's got made inaccurate, but not the snipers. Think about it:
    Snipers without scope are useless unless closeup, or pro.
    Snipers with scope are very accurate.

    This seems pretty balanced to me.
     
  17. BrawlerAce

    BrawlerAce Well-Known Member

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    I only said for assault rifles and some pistols :L
    Suggestion 2 for this idea: Range nerf. Maybe. (bullets will despawn when they reach their max distance, that's how bullets work currently)
     
  18. tallscot

    tallscot sceptiiiiiii

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    Maybe for the weaker snipers such as the l118a and the dragonuv.
    Maybe for some auto's like famas and/or skully.
     
  19. BrawlerAce

    BrawlerAce Well-Known Member

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    Remember, sniper rifles are meant for long range. They shouldn't be unusable by like 50 blocks.
     
  20. tallscot

    tallscot sceptiiiiiii

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    They are?
    whoops
     
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