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Pistol Anti-Movement

Discussion in 'Archive' started by pevs, Feb 8, 2014.

?

Should this fixed?

  1. Yes, it bugs me (Pun intended)

    75.0%
  2. No, screw off (Rude)

    25.0%
Multiple votes are allowed.
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  1. pevs

    pevs Well-Known Member

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    Lets say your reloading your primary and you switch to your secondary. As you fire at he enemy with your pistol, you try to move around to avoid on-coming bullets. What happens is the gun fires and resets your position so you jump back at the same spot so the attacker can just sit there and spam you as you glitch out. This completely renders the space bar useless and is a major annoyance to skilled players looking to dodge and shoot at the same time ~Devin
     
  2. BrawlerAce

    BrawlerAce Well-Known Member

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    I have noticed a variant of this glitch while trying to turn very quickly when shooting. However, this one seems to be different. What handgun are you using?
     
  3. pevs

    pevs Well-Known Member

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    Currently using the Python :grinning:
     
  4. freakiziod123

    freakiziod123 Well-Known Member

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    I get kicked when I do this.
     
  5. BrawlerAce

    BrawlerAce Well-Known Member

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    The Python and Desert Eagle have recoil. When you try to jump while shooting them, the recoil moves you back to the ground. This is to prevent people from abusing the knockback to get out of the map. Helped?
     
    • Agree Agree x 1
  6. Chrono482

    Chrono482 Well-Known Member

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    They could just remove the air recoil instead of making using the pistols harder than Megan foxes' forehead. You know, only having recoil on the ground? Too much to ask?
     
  7. BrawlerAce

    BrawlerAce Well-Known Member

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    If they did that, then it would be kind of OP. You could spray the minigun in mid air and have no recoil because you're in midair v:
     
  8. Phanta

    Phanta Well-Known Member

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    Remove upwards velocity on recoil, only horizontal.
     
  9. BrawlerAce

    BrawlerAce Well-Known Member

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    You can still basically hover that way, and push yourself OOM with the recoil.
     
  10. Chrono482

    Chrono482 Well-Known Member

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    I was talking about with secondaries only. :V
     
  11. tallscot

    tallscot sceptiiiiiii

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    ^
    |
    |


    Couldn't have said it better myself.
     
  12. Phanta

    Phanta Well-Known Member

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    Not hover, no. Even when affected by horizontal recoil, you're still going to be pulled by gravity.
     
  13. BrawlerAce

    BrawlerAce Well-Known Member

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    Model.
    Shoots you out of map before gravity kicks in.
     
  14. Phanta

    Phanta Well-Known Member

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    You're talking about knockback. I'm talking about recoil. Totally different things.
     
  15. BrawlerAce

    BrawlerAce Well-Known Member

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    Oops. :V
    You never said anywhere that you were talking about knockback, and we were talking about recoil, so...
     
  16. Phanta

    Phanta Well-Known Member

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    I was talking about recoil... And if my solution were implemented, firing the moddel would push you back and not up.
     
  17. BrawlerAce

    BrawlerAce Well-Known Member

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    It doesn't do that though. Jumping while shooting makes the recoil cut in, though.
     
  18. Phanta

    Phanta Well-Known Member

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    So you try to jump across a chasm, turn 180° and fire?
    I suppose so, but that's kinda difficult.
     
  19. Chrono482

    Chrono482 Well-Known Member

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    Or just jump backwards over a chasm and fire :V
     
  20. Phanta

    Phanta Well-Known Member

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    But you can't sprint backwards :/
     
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