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Idea Area Restrictions on TPA

Discussion in 'MC-WarZ' started by Javed, Feb 9, 2014.

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  1. Javed

    Javed Well-Known Member

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    Earlier today, @The_Cappuccino and I were thinking about tpas, and how they messed with combat when your enemies just tp their friends in to help them out if they're in a jam, or to act as an anchor if they die. In order to make combat more realistic, it should be more difficult to get back to your teammates.

    How about setting it up so that /tpaccept and /tpyes are blocked when inside towns? I was in the nether with my team earlier today, and we were facing off against another team. cabachis was there, and whenever I would kill him, he would tp back to his teammates, grab another barret, and come back at me 45 seconds later. When your enemies can return and fight you so easily, doesn't it defeat the purpose of killing them in the first place?

    Wheedling down on enemy numbers should actually have an effect, as opposed to just annoying them. This is my proposal.
     
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  2. F1r3tar

    F1r3tar Highly Established Member

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    That could work out. This idea seems balanced and it'd prevent donors from just tping back every single time you kill them. But to balance things out even more, I feel like donors should get an extra thing to make up for the loss of not being able to tp in towns anymore.
     
  3. Javed

    Javed Well-Known Member

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    Well they would still be able to tp if you stand right outside. It would help teams hold areas. If you can kill one of the enemies' more valuable teammates, they would have to retreat to outside the town's borders in order to regain that teammate.
     
  4. GK01320135780

    GK01320135780 Well-Known Member

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    Maybe make it so that you can tpa, but it'll tp you to somewhere random on the town border?
     
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  5. GreenPeas

    GreenPeas The man, the myth, the meme

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    Hmm, interesting.
    This could possibly work, however, I am not sure what other WarZ players will think of it.
     
    • Agree Agree x 3
  6. gamemaster800

    gamemaster800 Well-Known Member

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    Probably not many will have a positive reaction towards it. People donate just so that they can do stuff like this.
     
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  7. Rejante

    Rejante Well-Known Member

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    It could work. But heres my opinion. :smile:

    After you have killed them they come back with worse gear each time. Also it makes it difficult because to cancel there tpas you need to kill the person whois tping them back in. You can't just sit there and snipe your enemies you have to rush when they are tpaing back.
     
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  8. GreenPeas

    GreenPeas The man, the myth, the meme

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    I think TPA's are fine the way they are, after thinking it over.
    It keeps me on edge.
    "We may have won the battle, but the war is not yet won"
     
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  9. onepunchmeme

    onepunchmeme Well-Known Member

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    TPA's are OP. For example, I was fighting two guys with Barrets in the Airfield. I managed to kill one with my AWP, but he TPA'd his friend back and they killed me. Seriously, it's not fair. TPA's makes the game way too easy sometimes.
     
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  10. Javed

    Javed Well-Known Member

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    But when you can just tpa, death is not death. If you are in the nether, if two enemies are in the sniper tower, no matter how many times you kill them, they can just tp back.
     
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  11. GreenPeas

    GreenPeas The man, the myth, the meme

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    Perhaps then, a Death Cooldown could be added?
    For example, you cannot tpa X number of seconds after respawning?
     
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  12. onepunchmeme

    onepunchmeme Well-Known Member

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    A cooldown period sounds good, but a few seconds are not enough. Maybe a minute or two, to prevent death abuse.
     
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  13. Javed

    Javed Well-Known Member

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    I still support the idea of a more permanent death. If you kill an enemy, they can still tp back, but their teammate has to retreat out of his hiding spot and run outside the town's borders first.
     
  14. Greedy_Bee

    Greedy_Bee Well-Known Member

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    This is already kind of implemented in the sense that if you go on a spree, and then tpa, you're tagged and it doesn't work, but I actually like the idea of death cooldown.

    As stated above, I like the idea, and I like the additions that were thought up, however do we really need to even try? No MVP is gonna go for this, or atleast only a few. MVP is pay to win, I can go on any server, and I guarantee that I will not find a single full D who is a non-donor or who has never donated.
     
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  15. Scoat2

    Scoat2 Well-Known Member

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    Im an MVP on warz and I agree with this idea. Or at least a cooldown system like GreenPeas suggested.
     
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  16. ChocoboNova

    ChocoboNova Active Member

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    If they are too OP, why not donate yourself to make it a little more even.
     
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  17. Niek__

    Niek__ Well-Known Member

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    I already need to wait too long to tpa and then the person also needs to be in zone 1? It's annoying because your request will run out.
     
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  18. onepunchmeme

    onepunchmeme Well-Known Member

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    Parents won't let me. Besides, I could spend 30 bucks on better things. Also, I don't like it when you are forced to pay to win. Not my way of thinking.
     
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  19. Javed

    Javed Well-Known Member

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    That's not what I said. They just can't be inside a town.
     
  20. freakiziod123

    freakiziod123 Well-Known Member

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    #Rage
    I dunno. I think it's fair, but this would make me mad in gameplay. But it is fair.
     
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