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All of my Mc-war ideas ( Everyone please read this)

Discussion in 'Ideas' started by Mokolee, Aug 26, 2013.

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  1. Mokolee

    Mokolee Well-Known Member

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    This is Mokolee. I’ve been playing Mc-war since March and as I played on the server, I thought of some ideas that would improve the quality and gameplay on mc-war
    - I’m over level 50 on mc-war and what I met while playing are these people that rage and cuss towards me for being to pro for them. I’d really appreciate someway for noobies to stop typing stupid messages in the chat
    - I’ve encountered many lag spikes and disconnections while playing and I’d really like it if server lag was fixed
    - Perks for non donators, something like a XP boost that lasts for 1 minute at the beginning of the game for non donators who buy it using credits
    - Weapons for non donators but nerfed, I thought about instead of laws, there are bazookas with less splash range and damage. Instead of miniguns, there are dual SMG's and throwable knives that are weaker and have less range than tomahawks
    - Dual weapons such as pistols should be available ingame
    - Clans should have allies and enemies when a clan is requested to be one of them. Allies would more likely be in the same team in a game and vice versa ( just like factions)
    - A friend list and enemy list that doesn't affect gameplay but reminds you who your friends are and who are the idiots that thought you were hacking
    - Clans and ranks should both be visible such as PVT and your clan being shown
    - More ranks for people that are level 31 and up, it's not hard making a rank really...
    - Medical kits that can be brought in the game by every player ( # healing potions for ### credits and lasts for one match unless you're a donator)
    - More perks and probably some for non donators but smaller perks for non donators
    - More guns, we've had the same guns for a long time so shouldn't we get something new like SMG's or a crossbow?
    - Non COD maps, ok so after the recent update, plaza and meltdown became extremely boring quickly. Why not something else like a Battlefield 3 map or a themed map like a castle or a forest?
    - Customizable outfits or sets of weapons ( Donators only I guess)
    - A final killcam thing when you die?
    - Use minecarts or boats in battle as remote controlled weapons kinda like in the actual game\
    - A sniper scope when you zoom in but it may get irritating for many players
    - Potion effects being enabled in game like perks ( could be obtained by donators or brought using credits)
    - Glitches where players can get out of the map should obviously be fixed ( There’s one glitch on Downturn where a player can get through an iron door with a c4)
    - C4 glitches should obviously be fixed
    - Automatic guns and pistols should really have more ammo. Example: The iron ingot weapon runs out of ammo in less than 20 seconds because of it's massive rate of fire so automatic guns should have 3-4 rounds of ammo and pistols should have a whole stack, the sniper and shotgun are fine)
    - Bring back old maps such as guardian though it sucked, just don’t put gamemodes like onein. You should really make infect or ctf but put a bigger time limit on the map
    - A 28 killstreak should give the player something like 1 minute of using a donator weapon or access to a vehicle (if there is one)
    - Can horses be used in the game? Some maps like Wildwest and appaloosa would really fit with horses!
    - I recently thought of a new gamemode called "Horde" and I really hope that it would work in the game. So this gamemode would come up in a server with at LEAST 30 players inside and it is somewhat similar to zombie survival games in COD. So the players are in a map ( old or new map) where they must survive about 5 minutes of incoming zombies that spawn anywhere the map maker chooses. This is like infect but the zombies being killed are Minecraft MOBS NOT PLAYERS. So a player uses his or her weapons and team up with all the other players to kill the zombie MOBS ( that give # xp and # credits if you kill it). If you die, you don't become a zombie. Instead, you teleport to the spawn and you must wait for the game to end or all the players must die. This gamemode might seem easy but to give a challenge, the player must fight against a 5 minute horde of tons of zombies spawning every second and some zombies must have weapons and others wear armor or even bothkill. Also, EMPs and Nukes shouldn't be ingame due to the fact that EMP's don't really affect mobs and nukes are too easy to obtain. Also, the maps chosen shouldn't be like underground or any map with a camping spot or even ladders since zombies can't climb ladders and camping spots will make the game boring. And another thing, the zombies shouldn't instant kill a player like infect unless the staff decides to do whatever about it and so on. Just remember that players are fighting MOBS and not other players or anything.


    - Can there be friendly fire in the game or something like that if there’s a chance?

    - So a few days ago, I was trying to score nukes which take 21 killstreaks but there were at least 10 rounds where my streaks ended not because I died but because the game ended early!!! Those rounds were TDM and I was so pissed when I didn’t die once but the timer was over 60 seconds and I was never aware about when it ended. Same thing happens with Onein when I get like 13 kills, it ends. At CTF, the round ends when a team gets 5 captures. So please make every round last to every second the timer says because I’m missing nukes and I’ll bet other players are too!

    - Most people have been killing themselves in infect to throw grenades at people which seems somewhat fair since most players are just camping but would zombies throwing grenades ever be gone? If so, please give zombies extra powers such as speed boosts or jump boosts because it wouldn’t be fair it players just camp like that.
    - Gungame should be extended to flamethrower, minigun, and then raygun and maybe SMG’s
     
  2. Arkrex

    Arkrex Well-Known Member

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    Well.... I didnt read the entire page but great job.
     
  3. MafiaFerret

    MafiaFerret Well-Known Member

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    as timmy I didnt read everything, but most of it
    I agree with some stuff
    but there are smoe bad ideas
    and some impossible stuff, like the dual pistols, but good job :smile:
     
  4. Arkrex

    Arkrex Well-Known Member

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    Dual weapons would require some client side mods....
     
  5. dolphin4451

    dolphin4451 Member

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    The only things i dont agree with is that autos should have more ammo, and friendly fire. Some autos have insane damage, but little ammo so it's not OP. Friendly fire would be inasanely chaotic in maps like skidrow and arkaden. And for the hoarde gamemode, maybe give the zombies a speed I potion and a leather chestplate? Other than that, everything sounds pretty solid :stuck_out_tongue:
     
  6. Pegleg98

    Pegleg98 Well-Known Member

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    Some of these ideas look pretty cool. I didn't have time to read this whole thing though, its 10pm and I haven't finished started my homework yet.
     
  7. Darkchaosknight

    Darkchaosknight Well-Known Member

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    Dual weild is possible but would be kind of bulky. It would require glitch reloading. Instead of 4:60 it would be 4:4 56. Then fix fireing. Its really bulky to code but possible. This is from a coding point of view though. And to be honest, its not efficient or really worthwhile to code.
     
  8. Revosok

    Revosok Active Member

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    Homework do you live in Florida? My school hasnt started! Connecticut ftw
     
  9. F1r3tar

    F1r3tar Highly Established Member

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    28 ks bad idea, automatically triggered by nuke
    Many people will abuse friendly fire
    No adding things like semi donor guns, server will lose money
    You can't fix server lag, it'll still happen no matter what
    Again, no with perks for non donors; server loses money then
    Horses aren't related to CoD
    3-4 stacks of ammo is too large, people who donated for scavenger (like me) will get mad and demand refunds
    Killcams are almost impossible to code
     
    #9 F1r3tar, Aug 26, 2013
    Last edited: Aug 27, 2013
  10. Pegleg98

    Pegleg98 Well-Known Member

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    I live in North Dakota. We started early this year, but not nearly as early as others.

    All they have to do is remove kills from killstreaks from counting towards the next one.
     
  11. Audi_

    Audi_ Well-Known Member

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    I agree with some of it, and I didn't read the whole thing as well XD
     
  12. BallingMC

    BallingMC Well-Known Member

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    Dual wield possible, only if mojang adds the Battle gear Mod.
     
  13. Audi_

    Audi_ Well-Known Member

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    Doubt that will ever happen...
     
  14. BallingMC

    BallingMC Well-Known Member

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    Horses aren't related to CoD

    Are you sure bro?
    [​IMG]
     
  15. Audi_

    Audi_ Well-Known Member

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    Umm never saw that coming :grinning:
     
  16. Jesterguy

    Jesterguy Well-Known Member

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    People have got to remember what limits a plugin can do. They cant add new entities or remove but they can block some and configure them.
     
  17. sturmspitz

    sturmspitz Well-Known Member

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    Most of these ideas are great and would certainly fit in well with Mc-War. The main ones I disagree with are friendly fire (for obvious reasons), and killcams. People want to get straight back into the action and I don't know if it'd be possibly anyway.
     
  18. joeymast99

    joeymast99 j chillin

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    Final kill cams would be nearly impossible indeed. It would require NPC's and pumpkins on players heads and it would interfere with gameplay too much.
     
  19. brewhaha

    brewhaha Well-Known Member

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  20. crioder99

    crioder99 Active Member

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    manny greate idears
     
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