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HaloOutpost: The worst map

Discussion in 'Discussion' started by Jared252525, Feb 17, 2014.

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  1. Jared252525

    Jared252525 Well-Known Member

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    In infect, the blue spawn is high up and almost impossible to get to. In addition, the map is so big that you can just hide in a corner and no one will every find you. In tdm, it is impossible to stay alive due to the fact that all of the blue are above in cover, firing at you from 3 directions. You can't find cover. Please fix this map.
     
    • Agree Agree x 7
  2. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    I am neutral on outpost. The only thing that needs to change is infect. It is just plain stupid and unfair, even going as far as not fun. To the normal players, outpost seems like it sucks when you are on red. You just needing find your niche on the map. I will reveal my two spots where it's pretty fun to get kills. The first is near the tanks, what you have to do is pick of the guys who fall and shoot the ones up top. My second spot is across from the tanks, under that little shelf (do not know what to call it) where all the blue snipers flock to. So many people go out that way and end up jumping. Unless they spin around, they will not see you as you are invisible to the snipers.
     
    • Agree Agree x 1
  3. Dathamier

    Dathamier Well-Known Member

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    Nothing is hidden from a good sniper!
    we see EVERYTHING :open_mouth:
    on topic: I really like halo outpost for everything except for infected. They should just take out infected for the map, I feel horrible for killing the infected as a human and rage at the humans as the infected
    Its a sniper map, so I love it
     
  4. Mokolee

    Mokolee Well-Known Member

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    Not to mention there are like 15 hiding spots in that map.
     
  5. Dathamier

    Dathamier Well-Known Member

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    exactly. Perfect assassin/sniper combat
     
  6. Aboves

    Aboves meh

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    The map is a good sniper map but i agree HaloOutpost should not have an infected gamemode
     
  7. F1r3tar

    F1r3tar Highly Established Member

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    The best thing to do for this map is remove infect. This would still be a great map for tdm though.
     
  8. blankbots

    blankbots Well-Known Member

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    This is one of the few maps that I like with full servers.
    The only problem is, nobody uses the full map when playing.
    Since there are only two spawns, people either stay at theirs to snipe or move down near that one truck. There are so many locations that are utilized simply because they aren't needed.
     
    • Like Like x 2
    • Agree Agree x 1
    #8 blankbots, Feb 17, 2014
    Last edited: Feb 17, 2014
  9. Audi_

    Audi_ Well-Known Member

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    I think that it would be a very good map if the render glitch was fixed.
    However bad with small amounts.
    But INCREDIBLE with full server
     
  10. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I hate red team. Ray noobs just stand and shoot their stuff.
     
  11. Jollyrancher22

    Jollyrancher22 Well-Known Member

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    I agree that infect is unfair for zombies, but on tdm it is fine. I have double nuked on both sides before.
     
  12. DrZRG

    DrZRG Veteran

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    I was just scrolling down the page with my phone, and accidentally liked your post xD. Keep the like :smile:
    Anyways, in te blue spawn, if you go to the left, there is some sort of huge aircraft. The zombies never kill anyone over there
     
  13. Darkchaosknight

    Darkchaosknight Well-Known Member

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    I have three problems with the map personally.
    1. It's to big on small servers. This is very obvious if you play on server 10-16 at night when there can be up to 10 players on.
    2. It is unfair for the red team or infects. Snipers on the blue team have such an advantage as their is only so many places for red to leave the compound and even if they leave, they get shot by snipers.
    3. Why on earth is there fall damage? It is dumb as in Halo, there is no fall damage where as in CoD and Mc-war, there is. This seems kinda queer to me :V
     
  14. Dathamier

    Dathamier Well-Known Member

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    I thought you left :V
     
  15. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Just staying on forums. My friends are here, too. For WarZ, just ask balling.
     
  16. DiverXe

    DiverXe Well-Known Member

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    Just remove the infect and only do Tdm + Ctf
     
    • Agree Agree x 1
  17. Malgus01

    Malgus01 Member

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    It is sooo easy to Nuke on halo_outpost if you are a dragunov or iso sniper or skully jumper.
     
  18. Signatured

    Signatured War 2.0 Developer

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    The map is excellent for TDM. On red, I normally nuke by simply picked off the blues on the roof. I can also nuke on the blue team too, but I'm trying to say that TDM is good. I the other hand, infected is quite unfair on the map. It's so big, you can just hide and win. I say we should remove infect, keep TDM.
     
  19. joeymast99

    joeymast99 j chillin

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    All of the people I Skype with hate this map but I like it. Either team is easily nukable.
     
    • Agree Agree x 2
  20. Iopas_

    Iopas_ Well-Known Member

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    Blue is so op in halOutpost
    I can get nuke so easy
     
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