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Nerfs and Buffs

Discussion in 'Discussion' started by starbo1034, Feb 20, 2014.

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  1. starbo1034

    starbo1034 Well-Known Member

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    I have been on the servers lately and a lot of people have been complaining about some guns being over powered and underpowered. Since I'm kinda new to the forums i don't quite know what to do for the poll thing but should the following guns be nerfed or buffed and why?
    1. l120_isolator
    2. Typhoid
    3. spas24
    4. lemanation
    5. skully
    6. moddel
    7. Disassembler
    8. executioner
    9. Python
    Please post your opinion below and thanks!:smile:
     
  2. Javed

    Javed Well-Known Member

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    1. l120_isolator- Rate of fire nerf is probably the only thing I would go for
    2. Typhoid- Needs a damage buff. It takes all three shots to kill someone
    3. spas24- Also a damage buff. Can only kill at very short range
    4. lemanation- It's fine
    5. skully- It's fine
    6. moddel- Range/accuracy nerf
    7. Disassembler- It's fine
    8. executioner- Knockback nerf, a tiny tiny bit more damage
    9. Python- It's fine
     
    • Agree Agree x 3
    • Dislike Dislike x 1
    • Neutral Neutral x 1
  3. unicornb0ss

    unicornb0ss Active Member

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    ^^ I would totally agree with this, just buff the ammo on the SkullCrusher and especially the Lemanation.
     
  4. Dathamier

    Dathamier Well-Known Member

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    the guns are really well balanced actually. All players, even ones with super armor and juggernaut can easily die to a surprise attack. Team play is automatically integrated by the need to survive. If you see an "OP" gun user, just focus fire him/her down. All players can be killed, nothing is truly "op" yet (except the ray gun in infected)
     
  5. Le_Mure

    Le_Mure Well-Known Member

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    Why not a damage buff for lemanation?
     
  6. unicornb0ss

    unicornb0ss Active Member

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    I think that Lemanation is some what like the minigun, and with scavenger can be quite over powered.
     
    • Agree Agree x 2
  7. F1r3tar

    F1r3tar Highly Established Member

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    1. l120_isolator-Supposed to get a firerate nerf in update.
    2. Typhoid-Definitely needs some type of buff.
    3. spas24-Also needs a buff to make it atleast a two shot.
    4. lemanation-Fine as is.
    5. skully-Fine as is.
    6. moddel-I think it should get a slight range and ammo nerf.
    7. Disassembler-Fine as is.
    8. executioner-Either a longer range (as @Cbsusd said), or a buff in clip size
    9. Python-Fine as is (this gun doesn't have great hip-fire like the deagle)
     
    • Neutral Neutral x 1
  8. qrs

    qrs Well-Known Member

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    Model1887 needs damage nerf ;_; Too op for lvl 22+
     
    • Agree Agree x 1
  9. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Model is a op but it is a shotgun that can really counter donor weapons in terms of damage. Also, the small clip size and knockback is the trade off for the high damage. Even if the model did get a damage nerf, model1887 with stopping power would be still op unless it gets a big damage nerf. Not all guns can be in favor of all. There has to be some op guns.
     
  10. qrs

    qrs Well-Known Member

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    I know, but a gun that instant kills no matter (with the exception of super armor/juggernaut) what for level 22 people? ._.
     
    • Agree Agree x 1
  11. starbo1034

    starbo1034 Well-Known Member

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    disa needs a ammo buff and typhoid need ammo and damage buff and leman needs a serious ammo buff since it is a lmg. And about the iso, i like it as it is and i would not be happy if it was nerfed, so please do not make the fire rate .5 times longer @orange451
     
    #11 starbo1034, Feb 20, 2014
    Last edited: Feb 20, 2014
  12. TheDeluxeGamer

    TheDeluxeGamer Well-Known Member

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    I'm pretty sure @chickenputty coded the guns the way they are, maybe he made some a little to good. But I like how you're trying to help out and some of the stuff you said is correct like the moddel.
     
    • Agree Agree x 1
    • Friendly Friendly x 1
  13. kingocheese

    kingocheese Active Member

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    Chickenputty has nothing to do with the coding of any servers. He is purely an admin. Also please do not tag mods or admins.
     
  14. TheDeluxeGamer

    TheDeluxeGamer Well-Known Member

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    I'm pretty sure he is, He's one of the main coders for all the servers or it's just mc-war. But correct me if I'm incorrect.
     
  15. kingocheese

    kingocheese Active Member

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    If you view chickenputty's profile it says he's an admin. Orange451's profile says he is the coder for mc-war, mc-warz, and more.
     
  16. Signatured

    Signatured War 2.0 Developer

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    Both of these pretty much sums it up. They are all (kind of) good in their own way, but I do agree some could use a buff/nerf. Especially the shotguns. They are all out of whack...


    It is not against the rules to tag an Admin. Putty simply said it can be annoying if it is something pointless. (This is from Putty, himself.)
     
  17. kingocheese

    kingocheese Active Member

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    I never stated it was against the rules, however Putty and other mods or admins may find it annoying if it happens often.
     
  18. Jared252525

    Jared252525 Well-Known Member

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    Skully does not need a buff
     
    • Agree Agree x 1
  19. Knaber

    Knaber Well-Known Member

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    Spas24 - Big damage buff
    Typhoid - Damage buff
    Moddel - tiny range nerf and accuracy buff
    executioner - smal accuracy buff
    Disassembler - More ammo

    Srry for my bad English :3
     
    #19 Knaber, Feb 21, 2014
    Last edited: Feb 22, 2014
  20. starbo1034

    starbo1034 Well-Known Member

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    Agree with all of these but i want a ammo buff for the disa.
     
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