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Rant: What WarZ has become

Discussion in 'MC-WarZ' started by Verasium, Apr 17, 2014.

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  1. Verasium

    Verasium Well-Known Member

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    Lately, I have been playing WarZ actively again. Due to resigning, I lost my MVP. This wasn't going to stop me, of course. I was in the Nether, and a team of 2 MVP's log in. I wasn't going to log.. I had a Barrett and some ammo, it'd be easy to head shot one. So, they tried to rush me, I killed one and got some of his loot. Of course, he teleported back and went into his storage chest.. he got full diamond.. I killed the iron one and HE got full diamond.. so they rushed me and killed me.. it seems to me that WarZ has become Pay-to-win... if only we could balance it a bit more..

    TL;DR Summary:
    [​IMG]
    WarZ Has become pay-to-win.
     
    • Agree Agree x 19
    • Funny Funny x 3
  2. Mokolee

    Mokolee Well-Known Member

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    I hate just about every MVP and VIP in the server. I understand diamonds killing off players in Noobtown but teleporting and having extra stuff is just stupid.
     
    • Agree Agree x 3
    • Disagree Disagree x 2
  3. KingYudo

    KingYudo Well-Known Member

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    I understand how you feel, but if they got rid of those perks, what could MVP have?
     
  4. Javed

    Javed Well-Known Member

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    I recommend this thread to make combat more fair
     
    #4 Javed, Apr 17, 2014
    Last edited by a moderator: Jun 13, 2015
  5. Piky

    Piky Well-Known Member

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    Even though I'm a Mod (which has MVP), back when I didn't have MVP, every single time there was a team of MVP's, they'd rush me, get killed, teleport back and kill me. But even now when I'm MVP, it's just so annoying that people with MVP can always kill you if they have a team. A full MVP team will just either get their enderchest or grab the loot of their fallen allies. Plus, MVP's can store anything they want in their enderchest.
    MVP/VIP's should not be able to always TPA to the person right after they die, that is way too op.
    A nerf to the MVP/VIP to where they can't TPA 2 or 3 minutes after death. This makes it so that they can't just TPA right back to their team and get their loot back and kill you.
    Honestly, with the amount of people that team and when you're alone, you're bound to die by them.
     
    • Agree Agree x 2
  6. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    *sniff*
    But yeah, even though I had MVP for a while now, it ran out today and already I'm noticing...
    Harsh things that non-paying people don't get, or rather, OP things paying people DO get. What I tihnk is that MVP should be VIP with an enderchest and VIP should have 6 minutes in between TPAs.
    Along with other nerfs such as:
    3-5 minute teleport delay after death
    Replacing the gun with food/Pepsi or some other type of drink.
     
  7. shiblamo

    shiblamo Well-Known Member

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    yeah. poor, poor nooblings.
    yeah, poor poor nooblings. xD
     
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  8. AcpSoldier

    AcpSoldier Well-Known Member

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    I understand why you think this is unfair, and I agree. But if they got rid of some MVP perks, it wouldn't be worth buying, therefore McBrawl you be losing money. MVP's must have some sort of advantage.

    Maybe they could add in some new perks that don't give a PvP advantage and take away some of the OP perks. I personally like it the way it is, but I'm MVP soooo...
     
  9. Parkman1221

    Parkman1221 Well-Known Member

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    Well, McWar is also basically a P2W.
    I guess WarZ is becoming one too.
     
    • Agree Agree x 1
  10. shiblamo

    shiblamo Well-Known Member

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    i dunt cur wut u hav 2 say warz is thw best evur and u cant argu it.
     
    • Agree Agree x 2
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  11. teawithchoco

    teawithchoco Well-Known Member

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    They should make the time until a next teleportation longer, like 5 minutes and have a cooldown for using Ender chests
     
    • Like Like x 1
  12. Jingca2012

    Jingca2012 Active Member

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    Why does that girl look like Estelle Bright from Legend of heroes: Trails in the sky?..
     
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  13. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    If you say War has a worse community then WarZ, spend a week or two on WarZ.
    I guarantee to you that WarZ has a worse community, sadly ;-;
     
    • Agree Agree x 1
  14. Parkman1221

    Parkman1221 Well-Known Member

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    Well, mostly War has people buying donator guns and doing good with it.
    But I do see the bad part in WarZ.
     
  15. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    Such as:
    DDoS threats
    DoS threats
    DoX threats
    Death threats
    Hackers galore
    Sadly, no matter what way you see it, WarZ has the worse community. People in war at least SOMETIMES help a new player :v
     
    • Agree Agree x 1
  16. Parkman1221

    Parkman1221 Well-Known Member

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    Well I have seen good things in WarZ.
    Like the one experiment that was posted, let me try to find the link.

    https://www.brawl.com/threads/13127/
     
    #16 Parkman1221, Apr 17, 2014
    Last edited by a moderator: Jun 13, 2015
  17. C9_Mango

    C9_Mango Well-Known Member

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    My thoughts on TPA are that they should nerf it so that you can't /tpyes or /tpa *name* if there is an enemy within 100 blocks and the timer should be nerfed to 5 mins for MVP and 10 for VIP. I feel that this would balance out TPA tremendously.
     
    • Agree Agree x 1
  18. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    So people in NoobTown could ever TPA out and people in nether/snow could never TPA away from enemies?
    And people could never accept TPA requests for help?
    Sounds to me like it's ruining the point of MVP. The TPA timer, however, I entirely agree with, although it should be 4 for MVP and 8 for VIP.
     
  19. C9_Mango

    C9_Mango Well-Known Member

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    Den maybe add the tpa aura for those in zone 4+? I dunno... That way the person can't easily tpa with toooo OP stuff (Relative to spawn gear)
     
    • Agree Agree x 1
  20. Zaid

    Zaid Well-Known Member

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    Lol I just go for the non mvp/vip people then vip, you get the idea
     
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