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Idea Area Restrictions on TPA

Discussion in 'MC-WarZ' started by Javed, Feb 9, 2014.

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  1. onepunchmeme

    onepunchmeme Well-Known Member

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    You still have to balance out these kinds of things, but not remove them. I'm totally in for nerfing TPA's, but removing them completely would piss of too many people.
     
    • Agree Agree x 1
  2. C9_Mango

    C9_Mango Well-Known Member

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    Or not, let them fight it out and see.

    As stated previously, that extremely PTW, as those with MVP or who are wealthy enough to afford practically cannot be killed by a non-donator, as long as a friend is on... All you gotta do is tp away! It is pretty much PvP Logging, except you aren't technically "Logging off". However, it does the pretty much same exact thing, which is: You get out of a fight and you don't get hurt. Tp'ing away and PvP logging practically do the same thing actually. Alex, your argument is flawed. :stuck_out_tongue:
     
  3. Qwertyutopia

    Qwertyutopia Active Member

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    Agreed, leave the TPA's how they are.
     
  4. bob8is8cool

    bob8is8cool Well-Known Member

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    Maybe is donors were just good at pvp they wouldn't need to tp back to kill someone. As a non-donor and a donor, tp'ing is OP from both views.
     
    • Agree Agree x 1
    #44 bob8is8cool, Apr 7, 2014
    Last edited: Apr 8, 2014
  5. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    What you're saying is people who are good don't die once? And that people who are good won't mind having to walk two thousand block to get anywhere good?
     
  6. CapzMC

    CapzMC Well-Known Member

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    This could be good, because if they just tpa to their alts it's not a fair fight. I like this idea and so that a whole team won't tpa to you and the other team just loses the fight.
     
  7. bob8is8cool

    bob8is8cool Well-Known Member

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    I'm saying that all of the donors out there aren't very good at pvp, except for a few of them. The rest just tp back after they die and that is the only way to kill someone. I know you're saddened by the fact you may lose tp's because you suck at pvp, but that doesn't mean you can just put words in my mouth. Good players won't die so there's no need for them to tp back. Bad players will die and then they will tp back several times until they kill the person.
     
    • Agree Agree x 2
  8. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    Well, this isn't insulting.
    May I refer you to a thread?
    WarZ and its Players | McBrawl
    And it's nearly impossible to TPA back SEVERAL TIMES in one fight. For VIPs, assuming servral is 5 (which it normally is), this is 20 minutes. For MVPs, it's 10. A fight lasting 10 minutes and I'm doomed, unless I have a huge, good, team. Also, if you're gonna go down the
    path, be my guest, but remember: I have a reputation on many a good WarZ player for being good, not bad at PvP. So, I'm just gonna leave you with something, and something that I will repeat many times.
    #thereasonIleft.
     
    #48 ObamaTheReptile, Apr 8, 2014
    Last edited by a moderator: Jun 13, 2015
  9. anakinschroeder

    anakinschroeder Well-Known Member

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    i don´t like death couldown on tpa. but i like that you can´t accept in towns.
     
  10. IronRaven

    IronRaven Well-Known Member

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    Preach it!

    Also, I agree with Peas' idea of tp cooldown after death. [No TPA for 40 seconds after death, No /tpaccept,/tpyes while in combat? (<-- Just a thought)]
     
    • Agree Agree x 1
  11. Parkman1221

    Parkman1221 Well-Known Member

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    W0w, this debate has been going on forever.

    But yes, this is a good idea.
    I would hate it if I beat someone with full diamond on the PvP server, but then they get back with a fresh set by TPAing.
     
  12. tallscot

    tallscot sceptiiiiiii

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    I agree completely. It isn't fair for you to tp back to a teammate when in a fight.
    This idea should be accepted.
    Make it happen putty
     
    • Agree Agree x 2
  13. anakinschroeder

    anakinschroeder Well-Known Member

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    #makeitHAPPEN!
     
    • Like Like x 1
  14. SALSAA

    SALSAA Well-Known Member

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    This is a very good idea. I am loving the tpa cooldown, and I say that a 100-200 second cooldown would help. The town borbers are decent, but what if the fight is happening outside a town? This would remove the annoying Pay-to-win MVP players that donated for MVP just to get tpa and to get killed around 10 times yet still win the battle.
     
    • Like Like x 2
  15. Paul

    Paul Well-Known Member

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    I'd like it added. But, the TPA commands should only be blocked at the random spawn points you spawn at when you die. It depends on what areas TPA is removed in. Because, then tpa practically becomes unusable.
     
  16. IronRaven

    IronRaven Well-Known Member

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    They payed actual money for these perks. 100-200 seconds is a little too much IMO.
     
  17. bob8is8cool

    bob8is8cool Well-Known Member

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    They paid to win. Having these cool downs after death still gives a reason to donate but also gives non donors and donors a chance to grab loot or kill the rest of the team.
     
  18. IronRaven

    IronRaven Well-Known Member

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    I know, but I think 40 seconds is sufficient. It could be 53 seconds, so if you tp right after the cooldown, it's exactly 1 minute. Plus,
     
  19. bob8is8cool

    bob8is8cool Well-Known Member

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    I like all of these ideas:
    • No /tpaccept in combat / enemy is on radar
      -Still let's you tp away from combat
    • 53 second cool down until /tpa after death
    • Longer tpa cooldowns
    • Enderchest cooldowns
    All of these keep the original purpose of donating where you can still tpa, but they restrict the abilities.
     
  20. PhantomRider22

    PhantomRider22 Active Member

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    No disrespect but, I think that would not work out at all. What if no one is in a battle? At noob town and wants better loot? Do you want to leave your stop in chance for someone else to take it for someone to tp?? I don't think that would work out! But it can be put to future references in different situations.
     
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