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MVP balancing.

Discussion in 'MC-WarZ' started by SoMuchWinning, Apr 18, 2014.

?

Does MVP need a nerf (choose the category)?

  1. TPA timer nerf

    10 vote(s)
    34.5%
  2. Starting item nerf

    4 vote(s)
    13.8%
  3. Weapon nerf

    0 vote(s)
    0.0%
  4. TPA area nerf

    9 vote(s)
    31.0%
  5. MVP does not need to be balanced.

    14 vote(s)
    48.3%
Multiple votes are allowed.
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  1. SoMuchWinning

    SoMuchWinning Well-Known Member

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    So, what are your opinions about the MVP rank? For me, it seems like a rank that many people use, but fighting them is pain. Anyway, I have created a poll, please complete it. In my opinion, they could add some kind of a cool down, which would make the TPA timer 3 minutes.
     
  2. MrCowlick

    MrCowlick Well-Known Member

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    How about the TPA timer starts from the moment that you're killed, not from when you last TP? This would mean that people would still want to buy it and it doesn't change the rank too much.
     
    • Agree Agree x 3
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Yes, perhaps they could make it so that you could TP after a certain time has passed upon respawn. It would prevent people from teleporting back to fights where they had died.
     
  4. Parkman1221

    Parkman1221 Well-Known Member

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    So if you don't get killed, you have to wait the normal time.
    If you do die, you have to wait like 2 minutes before tping again?
     
  5. Mokolee

    Mokolee Well-Known Member

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    It's incredible how there are many VIPs and MVPs who are well-known for hacking.
     
    • Dislike Dislike x 1
  6. AcpSoldier

    AcpSoldier Well-Known Member

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    I'm guessing a lot of the people voting in the poll are MVP. But let's think about the word MVP for a moment. Most valuable player(s). The people who continuously buy MVP are the people keeping WarZ alive. I think the MVP's should still have something special, but maybe something less OP when it comes to PvP.
     
  7. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    There are like 6 threads about this.
     
  8. onepunchmeme

    onepunchmeme Well-Known Member

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    MVP
    Is too OP.
    (It rhymes)
    To everyone who voted "MVP does not need to be balanced", I'm going to assume that all you care about is winning, and never giving anyone else a chance. Which is very selfish. If not, then explain yourselves.
    And don't give me stuff like "MVP is for the 'most valuable players'", "these donations keep the server alive", or "go f**k yourself your'e a stupid loser". Because those are all dumb excuses, and the truth is, all you want is to win, and make other players lose. Seriously. My WarZ activity has declined tremendously because of one thing: Donors. They take the fun away for you, and you can't beat them no matter how hard you try. Winning is impossible for a non-donor player, unfortunately. SO what's the point of playing if you can't have fun. and your'e constnatly harassed by MVPs? And think of all the other players who are in my situation. They probably lost interest in the server too. This is how you lose players.
    And if you downvote this post, I'm going to assume that you are immature and cannot respect other's opinions.
     
    • Like Like x 4
    • Neutral Neutral x 1
  9. Mokolee

    Mokolee Well-Known Member

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    This donation problem is pretty much the same in Mc-war. Donors have the upper hand because they buy their way through the game.
     
    • Agree Agree x 1
  10. SoMuchWinning

    SoMuchWinning Well-Known Member

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    People would still donate for having an advantage. Having it limited won't change the purchases.
     
    • Agree Agree x 1
  11. teawithchoco

    teawithchoco Well-Known Member

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    I think the better idea is too make a longer cool down before the donors can teleport.
     
    • Agree Agree x 1
  12. SoMuchWinning

    SoMuchWinning Well-Known Member

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    That's what I would like to see.
     
  13. Niek__

    Niek__ Well-Known Member

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    Stop complaining, we need MVP's.
    Stop complaining, we need MVP's.
     
  14. IronRaven

    IronRaven Well-Known Member

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    In the old map, when you would join one of the (2) servers, you would see about 80 non donors, and 4-5 people with donation ranks, now just about everybody that plays 5-10 people on each server, is a donor. Their only hope for WarZ now, is the new map. (Which was supposed to be released at the end of March...
     
  15. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    And the War update was supposed to be at Christmas.
     
    • Like Like x 1
  16. IronRaven

    IronRaven Well-Known Member

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    I quit War because it is entirely P2W. :stuck_out_tongue:
     
    • Agree Agree x 1
  17. bob8is8cool

    bob8is8cool Well-Known Member

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    This honestly is probably the best idea. However, I still think that if a enemy is near you you shouldn't be able to accept any tpa requests. With these two restrictions, players can still tpa away from fights, tpa whenever they want except after death, and still have tpa. I would almost rather have Mrcowlick's idea about tpa than our current tpa. This would fix problems of tpa'ing to the wrong person then having to wait 2-4 minutes.
     
  18. ChevyLoX

    ChevyLoX Well-Known Member

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    Judging from this post, I will assume that 80% of the players on this thread are non donors. To begin, all non donors will state how OP MVP is, where donors will say it is fair. I will justify my stance though. As a MVP, we don't get any big 'advantages'. For paying 10$ a month or 25$ for 3 months, we get to TP every 2 minutes, spawn in with a full set of blue leather armor with a sr9 and 16 bullets, and an enderchest that changes every server. First of all, we can TP back every 2 minutes but 90% of the time we are either hit by a zombie, a noob wanting our armor, or we TP to the wrong person. You have no idea how many times this happens. Next our armor, all of the stuff we spawn with can easily be killed with seeing the low amount of ammo we spawn with. Also, everything we get can be found about roughly 100 blocks from you're spawn point. Whether it's big noob town, boat town, or east airport. Finally our echest, on every WarZ server 1-10 we get an echest conveniently located around the map. There is about 3-4 I think. Most of the time, they are being camped and you cannot reach it, or it's just filled with your junk. There isn't really a HUGE advantage for us other than keeping diamond armor. On the opposing viewpoint, many people say we are harder to kill, it's true because we are for the most part more experienced. If someone buys MVP they play almost every day and play frequently on practice servers. We constantly practice and work on our combo's to take out the best of teams. Non-donors have an equal chance to killing me as I do to them. The only difference is I can TP back later on. Also, I was a non donor for 4 months before I decided to buy MVP. I felt the 'struggle' of fighting donators because of their ability to TP back.
    But let's be honest, if I pay 10$ to a server I want an advantage. It's the point of donator. An advantage. And what do you get when you take that advantage? No money. What does no money get you? No server. MVP's keep the server alive in their own part of the community. You must keep in mind we put our own money to the server to get these TP's and echests. It's not just thrown to us.
     
  19. IronRaven

    IronRaven Well-Known Member

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    Alright, they don't have to change anything. They can have 5-10 people on a server, 80% of which have donated, and you guys can have fun. If they want to appeal to more people, they will change the perks of being a donator. I log to donors almost every time because there's no sense in trying to fight a team, that will tp back, when I know I will die.
     
  20. bob8is8cool

    bob8is8cool Well-Known Member

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    I'm a donor and it' op..
     
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