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Idea Solution to Macros

Discussion in 'MC-WarZ' started by bob8is8cool, Apr 25, 2014.

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  1. bob8is8cool

    bob8is8cool Well-Known Member

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    Macros
    1. a single instruction that expands automatically into a set of instructions to perform a particular task.
    Macros are basically commands that can be set to run when you click a button, usually on a mouse. For example, players set up macros so when they hit the button their computer runs the 1 number, then right click, the 2 number, then right click, so on and so on. This will scroll over the guns very quickly to shoot them in impossible times. Specknav and GreenPeas_ set up this following demonstration if you are curious what macros look like.

    You can find the video on @specknav post here:
    https://www.brawl.com/threads/14177/

    I have noticed a lot of problems with Macros in the WarZ community. I logged on one day and noticed the simple message that macros were officially banned and you could be banned for them. I thought that was a good thing to clarify, but had no idea it would start so much chaos. Player are being falsely accused of macroing because they can "combo" rather quickly. While I combo myself, I find this very unrealistic and "cheap." People in DayZ don't walk around with 3 guns on them and smash their keyboard switching between them to shoot them. Wonder why they don't do that? The DayZ mod actually makes you pull out the weapon instead of it instantly switching it into your hand.

    My solution for this is having a gun automatically go through the reload sequence when you pull it out. This will simulate the act of pulling out the gun and remove all macro problems. It will also bring WarZ back to what WarZ used to be. Just listen to this quote from one of our moderators, Mario.

    "We can just blame whoever decided to bring the "combo" skill to WarZ [for false bans on macros]. Stupid and pointless, I remember back when people would actually use AKs up close, now it's whoever combos faster with their spas and barrett. Fun stuff."

    This is no longer warfare with shooting guns. This has became a game of macros and combos, shooting all weapons as fast as you can instead of shooting the weapon in your hand accurately. In conclusion,
    • Add a delay when a player draws a weapon, much like the reloading effect.
      • Removes combos and brings back the original WarZ
      • Makes the game more realistic, where you can't shoot multiple guns back to back
      • Prevents players from macroing. If they tried it would not shoot any weapons.

    I hope these solutions can be used or modified to remove Macros from the game. They are cheap hacks that do not belong in the game, but are also easily mistaken for combos. Hopefuly this will make WarZ better and bring it back to the original WarZ. Please give feedback on ways to change this. I will have an edit section for possible improvements.

    Edited ideas:
    • Add a 30 tick delay between switching weapons. This would take 1.5 seconds.
    • The delay should be different for each type of weapon. For example, if you switch to a pistol, there could be a 10-14 (~.6 seconds) tick delay, but if you switch to a shotgun or sniper, it takes around 28 ticks (1.4 seconds).

    Note:

    I have received a lot of hate for making this idea. When I made this idea, I intended for this to be used to end macros. I never made this to ruin players that use combos. I did not make this so powerful players could be stopped. I use combos myself but think they are cheap. The only way to win is by using combos. I made this to end macros, but in the process made an idea that would end combos. As of right now this is the only idea released to the community on how to end macros. If anyone else has an idea for how to end macros, but still include combos, I would be happy to incorporate that into my idea.
     
    • Like x 8
    • Neutral x 2
    • Agree x 1
    • Dislike x 1
    • Disagree x 1
    #1 bob8is8cool, Apr 25, 2014
    Last edited by a moderator: Apr 28, 2014
  2. GlobalistCuck

    GlobalistCuck Well-Known Member

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    I love this idea! Because in real life, you can't pull a gun, shoot it, then pull another gun and shoot that in less than a second. Perhaps a 1-2 second delay?
     
  3. bob8is8cool

    bob8is8cool Well-Known Member

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    That is my point exactly! There is no such thing as using a combo in real life unless you have a gun in each hand, in which case you would be really inaccurate xD
     
  4. GlobalistCuck

    GlobalistCuck Well-Known Member

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    Exactly. @BrawlerAce_ I believe you have an adequate knowledge of guns and how their reloading times work and other things such as that, how many 'ticks' do you think would be enough before you can fire your gun? I'm not really sure how long a tick is.
     
  5. AcpSoldier

    AcpSoldier Well-Known Member

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    Love it. I really really want this added. But for some reason I don't think the admins will make such a major change to the game. This would change everything.
    1 tick is 100 milliseconds, or 1/10th of a second.
     
    • Disagree Disagree x 3
    • Informative Informative x 2
  6. GlobalistCuck

    GlobalistCuck Well-Known Member

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    Thanks! Then perhaps 15 ticks should do the trick?
     
  7. BrawlerAce

    BrawlerAce Well-Known Member

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    1 tick is 1/20th of a second, actually. I would say that about 15 ticks between shooting, or 3/4s of a second, is fine anyways.
     
    • Agree Agree x 4
  8. bob8is8cool

    bob8is8cool Well-Known Member

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    This would definitely change the game, but we need a change as is. Here are your two options

    1. Enforce This Rule
    • Macros are gone
    • WarZ is back to using a single gun like the old times
    • Combos are gone
    • WarZ is more realistic
    2. Don't Enforce This Rule
    • Macros stay
    • WarZ is just a game of who combos best
    • WarZ is unrealistic
    You pick a side.
     
  9. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    1 tick is about 1/4 of a second. A full redstone repeater is 4 ticks. That's one second.
     
    • Disagree Disagree x 3
  10. F1r3tar

    F1r3tar Highly Established Member

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    I like it. Maybe I won't be nearly insta-killed everytime now. :stuck_out_tongue:
     
  11. C9_Mango

    C9_Mango Well-Known Member

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    Who do I believe? :v
     
  12. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    Me. I've experimented on this many times. I made a near perfect clock with one full repeater, and another with one tick.
     
  13. C9_Mango

    C9_Mango Well-Known Member

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    Turns out there are 3 different kinds of ticks. Brawler is talking about Game Ticks, you are talking about red stone ticks.
    http://minecraft.gamepedia.com/Tick#section_1
    Brawler wins this one... :v
     
  14. ObamaTheReptile

    ObamaTheReptile Well-Known Member

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    Don't trust me ._.
     
  15. IronRaven

    IronRaven Well-Known Member

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    "Minecraft's game loop normally runs at a fixed rate of 20 cycles per second, so one tick happens every 1/20th of a second" (http://minecraft.gamepedia.com/Tick).​

    I think the delay should be different for each type of weapon. For example, if you switch to a pistol, there could be a 10-14 (~.6 seconds) tick delay, but if you switch to a shotgun or sniper, it takes around 28 ticks (1.4 seconds).
    [Possibly longer, but it'd be kind of annoying]
     
    #15 IronRaven, Apr 25, 2014
    Last edited: Apr 25, 2014
  16. bob8is8cool

    bob8is8cool Well-Known Member

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    Now that we've decided that a tick is 1/20th of a second, what would the average time be? People could still combo pretty fast with pretty fast with a 3/4 second delay.
     
  17. BrawlerAce

    BrawlerAce Well-Known Member

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    Yeah, I work with game ticks a lot. The guns use game ticks, not redstone ticks. I'm thinking this. Have the firing done server side, so that no matter how fast you click you can't click any faster. Wasn't that the way it was before? Otherwise, 25-35 game ticks should be fine.
     
    • Agree Agree x 1
  18. Rejante

    Rejante Well-Known Member

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  19. bob8is8cool

    bob8is8cool Well-Known Member

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    I agree with around 30. This would be a second and a half and is a pretty good time.
    @xgen42 Why did you disagree with my post? I don't mind if you do but I am looking for constructive criticism.
     
  20. whitemagnum

    whitemagnum Well-Known Member

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    :L reminds me on BO II zombie mode with the barret.You have to pull it out and then you can first shoot.
     
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