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Less ammo for scavenger users

Discussion in 'Ideas' started by BrawlerAce, Apr 22, 2014.

?

Implement this into MC-War?

This poll will close on Oct 22, 2069 at 5:24 PM.
  1. Yes

    69.6%
  2. No

    30.4%
Thread Status:
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  1. teawithchoco

    teawithchoco Well-Known Member

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    I think that some guns really do need to keep a large amount of ammunition to keep it fair like the lemantation or the minigun but for instance the crossbow or the ray-gun shouldn't have too much of a buff as they are currently overpowered
     
  2. Usp45

    Usp45 Well-Known Member

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    I was quoting Jora's post about Tac's thread.
    I personally like this idea, it actually gives value to people who don't use scav. All the other perks in this game are useless as you always use scavenger. This would make the other perks fun to use.
     
  3. pevs

    pevs Well-Known Member

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    I agree with 99% of this thread.

    The 1% thank don't agree with is that this would only fix a bit of the pay-to-win factor. For this to be added, I think that there should be more to it, such as nerfing the ray gun or something, to package it together.
     
  4. Romand271

    Romand271 Member

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    +1
    maybe we should add more ammo to the assult rifle like ak47 , leman and etc when the game start. And I don't think we need to add more start-ammo for moddel1887 and iso... its more than enough already
     
    • Disagree Disagree x 1
  5. BrawlerAce

    BrawlerAce Well-Known Member

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    Correct me if I'm wrong, but isn't that ammo balancing?
    This is an idea that makes scavenger users have less ammo to start... (Since scavenger gives you 10 bullets per kill)
     
  6. creeper539

    creeper539 Member

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    Hey! Whoa, whoa whoooaaahhhh there buddy! First of all, scavenger is the only perk I have and I'm not sure how to unequip it so this would give me barely any ammo for every match! :rage:
     
  7. BrawlerAce

    BrawlerAce Well-Known Member

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    Then you'd better get kills instead of shooting your gun in the sky. Even with decreased ammo, you can still quickly rack up kills with about 3 Python bullets and a few Skullcrusher bursts.
     
  8. creeper539

    creeper539 Member

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    LOL. How'd you know I (rarely) shoot my gun in the sky? Anyways one time it worked on carrier_TDM. I killed a well-known member and a really good mc-war player. I forget who, though... Well going back to what you said, I guess I agree.
     
  9. starbo1034

    starbo1034 Well-Known Member

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    Buddy listen here, is use the ISO like no ones business and sometimes moddel, and I almost use almost all/all the ammo for those guns and I don't have scavenger so for me so I would like a increase
     
  10. P_BOMB123

    P_BOMB123 Member

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    I think this is a great idea.
     
  11. Nabulous5

    Nabulous5 Active Member

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    +15
    I say, "HECK NO!!!" Do not mess with donator items, people pay for them, we dont want a piece of crud. Scavenger is good as it is and i think it should stay that way.
     
  12. BrawlerAce

    BrawlerAce Well-Known Member

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    This won't make scavenger useless or terrible, it'll give non donors a chance. Unless you like shooting your gun in the air, pointlessly wasting ammo for no reason, this would be useful for making War less pay to win. If you get one kill, that's 10 bullets for each gun. And they add up too. By the time you launch a nuke, in current MC-War, you could have over 300 spare rounds for your Python, which is OP.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  13. Krcoon

    Krcoon Well-Known Member

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    I believe that this would be a great improvement to the server. +1
    Not only does this allow non-donors to use guns and nuke without scav with more ease (which was a huge problem for me before scav :mad:smile: But, it wold also allow more experienced player who have donated to use guns with other perks like juggernaut or stopping power and not worry so much about ammo. I for a while considered adding stopping power to my wishlist, but knew i couldn't live without scav, so I never added it to my list.

    I think this is a wonderful idea. but, I don't think you should take the gun ammo that it has and half it if you have scav, I just think you should double it if you don't have scav.

    Thanks for reading, below is a tale of misery and bad luck if you choose to read it...

    So, I have a friend who plays mcwar. His IGN is SactoFrog, I was bored a bit earlier today, so I got on his laptop and played war for him. He is level 15, so he SUCKS (just kidding, his KDR is higher than mine :frowning: ) Anyway, I played a few games and the best gun he had was the AK... I am generally good with ammo conservation, so I played a few rounds with it. I ran out of ammo on primary and secondary on a 12ks... At best... That got me thinking that guns should get more ammo. And BrawlerAce put my thinking into a great idea of his own and now I think it should be implemented! I also got a 14ks on infect as a zombie and got killed by an aa12 noob who missed me like 12 times then knifed me... so, +1 !
     
  14. starbo1034

    starbo1034 Well-Known Member

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    I dont need scav...
    [​IMG]
     
  15. skylanders1312

    skylanders1312 Active Member

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    +3
    I Think Just Need More Ammo... :I
     
    • Disagree Disagree x 2
  16. SoMuchWinning

    SoMuchWinning Well-Known Member

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    What about buffing ammo for automatics?
     
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