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Zap's Ideas 3

Discussion in 'Ideas' started by ZapCrusher, Apr 29, 2014.

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  1. ZapCrusher

    ZapCrusher Well-Known Member

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    Alright, this will be short, but I will be making more updates to this list as I go on.

    First of all lets start on the maps:

    We all know we have ALOT of really good mc-war maps, and there is one that you want in SOOOOO badly because it looks so good, but, it never gets in. Why? Because the mods/admins like it, but dont know how it will work out (or maybe it isnt that good :stuck_out_tongue:) I suggest maybe a day or two every month for a couple of good maps to be beta tested on one of the servers. Then everyone will actually get to play the map, and see if its too op for one team, or if it is really bad for everything. This would be fun, getting to try out some new maps every couple of weeks. At the end of every trial, a vote must take place, in which people (and mods/admins) decide if any of the maps played should be added to war.

    Infection:

    Alright, as heard, c4 is getting a nerf, no suprise there. This is just random but, I thought it would be cool.

    Speed2: Basicly, If you are a zombie with the speed perk activiated, you will get speed2. This may seem OP, but when you look at the raygun, which basicly travels at the speed of light, theres not really a difference, its just a small perk for people as zombies with the speed perk.

    Night: Possibly in some infected maps it could be night? This would be more dramatic on some maps and would make it so people can use the small dark areas to their advantage, so they cannot be seen, same with zombies! These maps would have ALOT of light, making only 1-3 areas that are actually dark.

    Flashbangs: Alright, flashbangs would be way too op if it was for the time it lasted for, so if zombies got flashbangs, maybe decrease the time they last for! Possibly 3-4 secconds.

    CTF:

    The Flag: Capturing the flag is not really worth it, as you die many times trying to get the flag and run out with it WITHOUT getting targeted. Maybe a little more xp, or maybe a tactical/lethal for capping it. (You can only get the reward of tactical/lethal once.)

    Flag Placement: On some maps, its downright IMPOSSIBLE to get the flag, right because its right next to the enemy spawn, I suggest on some maps like arkaden, should have a 5-10 block move for the flag so people have a chance of getting it.

    Some gameplay ideas:

    Water Battles: As seen in ghost, the water level was fun, and I was thinking, someone could make a water level, the human would have:

    Scuba Suit: The suit would be another leather suit, retexured as a red/blue scuba diving suit WITH protection 1/2. The prot 1/2 is because if you have played the game, the annoying mechanic is bullets do less damage in the water, so instead of making guns nerfed in water just make the armor stronger. This would be a lot easier to code.

    Water Breathing Potion: No need to explain here

    Movement: As you may know, the minecraft water movement is Sllooooowwwwww. So speed people up so one team doesn't get spawn camped the whole time.

    I just thought it would be really cool to be fighting beside rusting ships and playing the game like ghost.


    Space Battles: Another addition from ghost, the maps could take place in the end. Humans can have:

    Iron armor, retextured as a suit, or maybe white leather/black leather suits with prot 1. As stated above, less damage.

    People would have a jump boost 2-3 and would fall slower.

    This would change the gameplay just like the water battles, changing people's strategies up, like instead of going sniper trying rusher, as the armor is buffed.

    Also, these space/water battles would have a 1/25 chance of happening.

    Perks:

    Toughness: Less knockback when shot, varies from 35-75% knockback reduced The higher the number, the less the chance. You also have a 2% chance do avoiding all damage.

    Lethalist: Can carry two lethals instead of 1. You get 3 c4 You cannot have a tactical when this is activated.

    Tactician: You can get 3 of any tactical Instead of 1 . You do not get any lethals when this is activated.

    Greed: Get 5 credits per kill

    Hard Wired: Immune to emps, flash bangs, and you have a 50% chance of no fire damage.

    Super Clip: Clip size is doubled!

    Gambler: You get a random perk, perks bought give a 5% chance it will be a good perk, gambler has a 3% chance of getting another gambler, then you gamble for two perks, and so on.

    Dexterity: Can scope while sprinting, but you move 10% slower.

    Sprinter: Can run at speed 4 for 7 seconds. Has a 50 second cool down, knife damage is quadrupled for the 7 seconds. You are left at half a bar of hunger when finished.

    ICU: Regen Heath faster with regen 2.

    Surplus: Start out with another mag 1/2 full, and get another tactical, default is flashbang.

    Engineer: Turn off enemy grenades by clicking them, get 7 cobwebs/ Barbed wires, and pick up c4, you can only pick up your teams c4 once per match.

    Killstreaker(better name not found yet) This may seem op, but ok. You have a 40% chance of keeping your killstreak. You cannot launch a nuke or emp, instead you have a medpack and attack dogs. Also, with snipers you start out with 30% less ammo.

    Camoflauge: When standing still(unless scoped) you have no name tag, and you are a ghost, the person you see yourself as when you drink a invisibility potion.

    Team Player: When you have this, when on red you have orange colored leather, and purple on blue. The name tag is white. So people can get confused on what team you may be on.

    Nerves of Steel: 90% of all recoil is gone.
    If you don't like some, tell me in the comments what to improve!
    MORE COMING SOON

    -ZapCrusherCyclone
     
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    #1 ZapCrusher, Apr 29, 2014
    Last edited: May 2, 2014
  2. F1r3tar

    F1r3tar Highly Established Member

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    I like all these ideas (one of the first times I've read through the entire thing). I think there are some night based maps already in Bo2. Had no idea c4 was getting nerfed. But at least that's one less thing for me to worry about in Infect. :stuck_out_tongue:
     
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  3. jacobkolstad

    jacobkolstad Well-Known Member

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    I agree with every idea.
    +1
    (Why don't you make a poll?)
     
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  4. Javed

    Javed Well-Known Member

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    The Night feature may not be such a good idea. Personally, I dislike having bad visibility, and it would give an advantage to the players with brightness mods or hacked clients. Beyond that, it all sounds good, although flashbangs already only give blindness for the very short time anyways.
     
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  5. Parkman1221

    Parkman1221 Well-Known Member

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    Good ideas.
    But I heard about a NV mod/hack that you can get banned from.
    And I completely agree with the zombie speed thing.
     
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  6. Usp45

    Usp45 Well-Known Member

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    Nice ideas.
    It would be nice on maps like plaza that are actually staged during night to have them dark.
     
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  7. ZapCrusher

    ZapCrusher Well-Known Member

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    Well,
    In maps with a lot of light would have the night feature, so it's still dramatic, but it really isn't that bad, maps like plaza would suit this.
    Added 2 more ideas
    Dun hate :L
     
  8. cplime321

    cplime321 Active Member

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    One problem with the underwater map. you can't scope underwater because it counts as a block. But the coders could remove that feature for it to be possible.
     
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  9. ZapCrusher

    ZapCrusher Well-Known Member

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    True, but that can be coded :stuck_out_tongue:
     
  10. Hilroy

    Hilroy Well-Known Member

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    Some of the idea's are good.
     
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  11. cplime321

    cplime321 Active Member

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    I think you think that it is a minecraft feature. The no scoping underwater is a feature the coders added. So it could be easy to remove it.
     
  12. ZapCrusher

    ZapCrusher Well-Known Member

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    Adding some perks soon!
     
  13. bassmaster6

    bassmaster6 Well-Known Member

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    Nice ideas Zap, I would like to test out maps before they are implemented/ have new maps added every month.
     
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  14. ZapCrusher

    ZapCrusher Well-Known Member

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    More Perks added!
     
  15. DiverXe

    DiverXe Well-Known Member

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    Good idea :wink: +1 from me.
     
  16. chikenanater011

    chikenanater011 Well-Known Member

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    Do you know how fast speed 5 is??? you could get across most of the map in a few seconds with speed 5.
    Camoflauge would sort of suck, I would hate to run into a room and get killed by a person I could not tell was there.
     
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  17. ZapCrusher

    ZapCrusher Well-Known Member

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    Read it again.
    That's the point, if you scope your not invisible anymore.
     
  18. chikenanater011

    chikenanater011 Well-Known Member

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    As in once you scope the invisible is gone permanently?
    Even if that is how it works if you are using something like model you will have no need to ads.
     
    #18 chikenanater011, May 2, 2014
    Last edited: May 2, 2014
  19. bob8is8cool

    bob8is8cool Well-Known Member

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    These ideas are great. I love the space one!
     
  20. pevs

    pevs Well-Known Member

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    Very detailed!
    Great job + Nice Ideas

    Speed thing would start up a bunch of "hackusations"
     
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