1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Nerfs and Buffs towards each donor weapon.

Discussion in 'Ideas' started by Mokolee, May 24, 2014.

?

Which donor weapon changes would you prefer

  1. Minigun

    50.0%
  2. Law

    75.0%
  3. Crossbow

    50.0%
  4. Ray Gun

    50.0%
  5. Flamethrower

    50.0%
Multiple votes are allowed.
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Mokolee

    Mokolee Well-Known Member

    Joined:
    Aug 25, 2013
    Messages:
    4,767
    Ratings:
    +1,470
    Since there is an incredible population of asses who are roaming the Mc-War servers and abusing their immensely cheap donor ****, I stopped using Minifun and started using weaker non-donor weapons and avoiding the 31+ weapons as well. To add on to this, I propose some changes to every donor weapon in the server to balance out their power.

    Minigun:

    -Slowness III effect, it's a Minigun. It's supposed to be heavier than a Snorlax
    - Knockback, I say it has it's old knockback before it was removed. It's utterly annoying to see players jumping around while firing this thing. In fact, I hate it when players jump around while shooting their guns but I find myself doing it too

    Law:
    - Immense buff: Blast radius of up to 3 blocks, I would say 10 hearts of damage in the direct radius of the 3 blocks and to top it off, the speed of the rocket "Wither head" would be twice as fast as it was before
    - 1 second reload for each rocket (4 seconds)
    - Slowness II effect added
    - Nered hip fire range, you don't even need to aim with this thing which once made it somewhat powerful back them

    Crossbow:
    - 1.5 second reload after each shot
    - Instead of pulling back the bow to fire it, have it fire it like it does in WarZ except have it fire an arrow at it's maximum pullback strength. It's hip-fire accuracy should be extremely accurate
    - Small blast radius of 1 block
    - Remove any damage done by the bow since the explosion of the arrows will do the killing

    Ray Gun:
    - I dunno where to go with this piece of shat but here's my stats for it
    - Range nerf where the only way to kill someone is to aim directly at the person's hitbox. Shooting at the ground around the player will not affect him/her
    - 3 second reload to balance it out on Infect
    - Nerf hip-fire accuracy
    - The weapon will be an instant one-hit kill once the red laser makes contact with the enemy's hitbox

    Flamethrower:
    - Slowness I effect
    - Same accuracy as the Minigun
    - Damage and range kept as I see that players rarely use it which means it's a well-balance weapon
    - I did have this idea where players on fire will be able to spread the fire to every other player so the damage will be maximized but it will obviously set everything on fire
     
    • Like Like x 2
    • Agree Agree x 2
    • Disagree Disagree x 1
  2. Gynamo

    Gynamo Well-Known Member

    Joined:
    Aug 8, 2013
    Messages:
    3,004
    Ratings:
    +796
    I agree with this, except for the ray gun and flamethrower. I think that ray should have an explosion, but only set it off if it's in direct contact with a player. And i think flamethrower should not get a nerf. I think it should be completely redone so it's like the kind of fire from the warZ molotovs, instead of bullets.
     
    • Agree Agree x 1
  3. MrCowlick

    MrCowlick Well-Known Member

    Joined:
    Aug 13, 2013
    Messages:
    3,490
    Ratings:
    +1,299
    Raygun should just be how it was originally. And the law does need a huge buff.
     
  4. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    6,616
    Ratings:
    +2,113
    And I thought you loved your minifun.
    Recoil was removed because it would cause many players to easily get out of map, recoil is coming back when that bug is patched. So.... yeah.
    Slowness 3 seems a little.... bad. You already have slowness 5 when aiming, plus it would screw the current aiming system over. In addition, there's the annoying FOV to deal with.

    Splash damage and projectile speed seem pretty good, but not the slowness effect.
    One block is too small though, it's meant to be able to hurt multiple players. I would suggest having the shooter being able to be damaged by his arrow, if his victim runs close enough to him. Other than that, seems good.

    https://www.brawl.com/threads/15628/ <- Suggested there
    I think the reload is fine, it's near 3 seconds anyways. Seems good, other than that. Would it cause an explosion?

    Ew, slowness. I'll explain my reasoning below.
    The last idea seems pretty bad... but if it shot actual fire, that would be nice.

    Now, on to slowness.
    Slowness doesn't fit at all with the CoD element of MC-War.
    • Would screw over current gun plugin, requiring a total recode
    • This isn't Counterstrike, it's Call of Duty
    An alternative is to have less or more zoom when aiming, but I believe that's being worked on.
    In my opinion, the ideas are decent, but some nerf the donor weapons too much.
     
    • Agree Agree x 2
  5. Usp45

    Usp45 Well-Known Member

    Joined:
    Aug 3, 2013
    Messages:
    5,745
    Ratings:
    +1,013
    I think that sums up what everyone wanted to say, we were just too lazy to type it all :v
     
  6. chikenanater011

    chikenanater011 Well-Known Member

    Joined:
    Aug 7, 2013
    Messages:
    2,262
    Ratings:
    +433
    if you gave minigun slowness 3 almost no one would use it, it would take you forever to get anywhere.
    I honestly don't think any of them should have slowness effect.
     
    • Agree Agree x 2
  7. Mokolee

    Mokolee Well-Known Member

    Joined:
    Aug 25, 2013
    Messages:
    4,767
    Ratings:
    +1,470
    Exactly why I threw in the slowness effect. I don't wanna join the group of Minigun users who bounce around and spray that thing. It's a Minigun. Carry that thing can be related to being the Heavy in TF2.
     
  8. Usp45

    Usp45 Well-Known Member

    Joined:
    Aug 3, 2013
    Messages:
    5,745
    Ratings:
    +1,013
    You're funny.
     
    • Funny Funny x 1
  9. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    6,616
    Ratings:
    +2,113
    This isn't TF2 or Counterstrike, it's Call of Duty. You aren't slowed by the weight of the weapon you carry. (unless it's a small weapon like a handgun, in which you can aim down sights without a speed decrease)
    If MC-War was a generic shooter server, it would have vehicles, Battlefield guns, and a whole lot of other things that aren't in there. But this is Call of Duty, and we're trying to stay as close to it as possible, right?
     
    • Agree Agree x 2
  10. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    Agree.

    The M72 LAW weights 4.5 kilograms, nope, nope, nope.
    But yes, the buff should be added, and the hip fire range nerf should be applied.

    Agree.

    I know, it should only explode if it hits a PLAYER, and the reload is WAY to fast.
    It should also have a nerf to the hip-fire accuracy, yep.
    I would say 18 HP damage.

    (You forgot to spell it Minifun)
    It should also shoot fireballs, and not normal bullets. They were emergency removed half a year ago. C'mon Orange, fix it already!
    And as it is UP at the moment I agree with the accuracy and disagree with the slowness.
     
  11. Parkman1221

    Parkman1221 Well-Known Member

    Joined:
    Aug 21, 2013
    Messages:
    3,165
    Ratings:
    +360
    This is kind of off topic, but why is it called the mini-fun? Or is it a typo?

    And for the LAW, it does the same damage from the splash as it does for the direct hit?
    So the LAW would be a 2-hit-kill no matter what, unless the enemy was hit prior to your shot.
     
Loading...
Similar Threads Forum Date
Idea Gun Buffs/Nerfs MC-War Jun 17, 2018
Idea Tv back at it again with the pyro buffs! and chemist and heavy nerfs xd Capture the Flag Jan 15, 2017
Buffs and nerfs in my opinion Capture the Flag Aug 1, 2016
Buffs vs Nerfs: How do we make CTF more enjoyable. Capture the Flag Jul 17, 2016
Bad kit nerfs/buffs Hardcore Games Feb 9, 2016
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...