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Rocket Jumps

Discussion in 'Ideas' started by GK9, Jun 16, 2014.

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  1. GK9

    GK9 Member

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    Okay, so I know that this idea has probably been suggested many, many times before (sorry, I was too lazy to check), and that I'll probably get hated on because the feature is originally from TF2 which certainly isn't CoD related, but how about a Rocket Jump for the Law?

    As all of the older players know, the Law used to be OP as heck, but has since fallen from grace and become unusable in any circumstance other than Infect (in which it is still hopelessly out-shined by a Scav Raygun). My idea will, without making it too OP, allow it to regain a wee bit of its previous value, without restoring it to its original unholy state.

    The Rocket Jump will work much like it does in TF2, for those who have ever played. If you aim the Law at your feet as you jump, you will, at the expense of some health, be launched into the air significantly higher than if you were to normally jump. Both the inflicted damage and the boost will be reliant on the timing of your jump and the placement of the projectile.

    For example: if you launch the rocket directly at your feet as you jump straight upwards, and it impacts at exactly the time you jump (give or take a tick or two), you will be launched about five blocks straight up, at the expense of 5 health (2.5 hearts). On the other hand, if you are already in the air when the projectile impacts, you will only receive boost of one block, but you will also take less damage, perhaps only half a heart.

    The direction in which you travel following the jump will be dependent on which way you were originally jumping, i.e. if you jump to the right, and time the rocket perfectly, you'll retain your five block height boost, but also be launched on five blocks to the right, in more or less a parabolic arch (so the heights of the starting and landing points will affect the distance travelled horizontally), in addition to taking the 2.5 hearts of damage. However, if you hypothetically jump left, but don't time your rocket very well, you'll only receive a single block of additional height, and receive very little additional horizontal distance, and take only the half heart of damage.

    I understand that this whole thing is a bit vague, so if you want more explanation I can provide some. Anyway, I think I can help reduce this vagueness with the below chart of pros and cons:

    PROS:
    • Law would receive a much-needed buff
    • Would allow for a high-risk-high-reward tactical maneuver
    • Well-balanced mechanics, if implemented correctly
    • If you're like me, it would be frickin' fun as heck
    • Would not require any new textures
    CONS:
    • Will cause noobs to rage, I guarantee it
    • Could be used as a device to troll LOTS of people
    • Maps would require extensive border modification to prevent widespread map-escape*
    • Might require a good bit of coding to be implemented successfully.
    *Fixing the maps could be made much easier by mass-placement (via World Edit) of the transparent Barrier Block being added to MineCraft in 1.8
     
    • Disagree Disagree x 4
    • Neutral Neutral x 1
  2. wezzard13

    wezzard13 Well-Known Member

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    This isn't really a feature that would make the law any better to use, it would just be a pain for the admins as they would have to re-do all the maps so this couldn't be used to get OOM.
     
    • Agree Agree x 1
  3. GK9

    GK9 Member

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    Yeah, I do realize that the OOM preventative actions would take a while, but personally I think the sheer fun of being able to literally bounce around your enemies alone would be worth it.
     
  4. blankbots

    blankbots Well-Known Member

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    You need to fully understand the full concept of the rocket jump (although originally a Quake tactic) if you want it to be added.

    Rocket jumps are used to get across maps quicky and help you move faster than opponents. MC-War has just too small maps and too many players for this to work. Literally, the only time from the top of my head that this would be useful is getting to the top of hijacked. It wouldn't matter anyway, since the rocket damage and fall damage will take almost half your health. Team Fortress 2 has plently of manuvers to help Soldiers rocket jump more, but Call of Duty isn't really built for that.

    Also, the Out Of Maps. I cringe.
     
    • Agree Agree x 2
    • Like Like x 1
  5. GK9

    GK9 Member

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    Admittedly, I wrote this from the perspective of someone who has never quite mastered the Rocket Jump in TF2.
    *sigh*
    My idea was basically for one of the more troll-esque purposes of rocket jumping: hopping around your enemies in a way to make them cringe.
    If figured in Mc-War it would make for great additional maneuverability and - why not? - for teh lulz.
     
  6. teawithchoco

    teawithchoco Well-Known Member

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    Well I know the rocket jump from TF2 but that's means that people can go OOM anyway you get damage when you jump and you have a bad surprise when you land receiving fall damage.
     
  7. tallscot

    tallscot sceptiiiiiii

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    This one idea could cause several hours/days of implementing, plus the next few days to extend the borders without making it seem "unnatural".

    No thanks.
     
  8. Krcoon

    Krcoon Well-Known Member

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    I say no... 3000 times no... -99999...
    You clearly don't have any idea how long it would take to "easily just surround the maps in barriers for no OOM"...
    It would take a week minimum. Then we would have all kinds of wierd things happening.

    For instance:

    In infect. Krcoon grabs his LAW and runs around a bit before jumping onto a place that is IMPOSSIBLE FOR ZOMBIES TO GET TO... Spams the LAW down and goes 99999-0... You can easily jump high enough to be out of reach of nades and c4... (and tomahawks don't work :bigtears:)

    So no... From me, no...
     
  9. Usp45

    Usp45 Well-Known Member

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    I'm sorry, but this isn't TF2.
    This would cause exploits and glitches beyond imagine.
     
  10. FritzzMC

    FritzzMC Well-Known Member

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    This Call of Duty in minecraft, not TF2... -1

    ~Julius~
     
  11. Illuminonymous

    Illuminonymous Well-Known Member

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    As much as I wish this could be implemented easily, none of the maps we have were designed with this in mind.

    Also, the amount of mobility you could have with the Python or Deagle, assuming the map isn't indoors and wasting all the time they'd have to take to program this, is a tiny bit scary.
     
  12. Tuggers03

    Tuggers03 Well-Known Member

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    This is an interesting idea but it would get denied for a few reasons.
    1. This would be far to easy for people to go OOM with. Surrounding it with transparent barriers would take far too much time.
    2. If this was implemented, not only would there be OOM spots, but there would also be many places that LAW user could get to that would be impossible for other players to get to. Or instance, a window ledge that has no ladder/path/stairs to get to. So if I was playing infect for example, I could just camp there, farm kills and win the game.
    3. I could see quite a lot of people getting annoyed at this. Some random guy is shooting a LAW user. The LAW user is down to 2 hearts, he rocket-jumps to an OOM spot or over a barrier or such, and the random guy is left there, possibly raging in chat.
    This is an interesting idea but sorry, it is a -1 from me.
     
    • Agree Agree x 1
  13. Krcoon

    Krcoon Well-Known Member

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    He said that rocket jumps would damage you...
    And if you're good enough to dodge bullets, then you don't need the rocket jump anyway :stuck_out_tongue:
     
  14. Tuggers03

    Tuggers03 Well-Known Member

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    Aha, didn't see that. The random guy would not get a kill though, because the LAW user would have technically committed suicide.
     
  15. Krcoon

    Krcoon Well-Known Member

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    The kill would go to the last person to have damaged him... If he was at 2 hearts, then the person who shot him to damage him would receive the kill...
    It's the same kinda thing as when you kill a zombie then you get infected, they can commit suicide and the kills still count to you though you are on their team...
    Hope this helps!
     
  16. Tuggers03

    Tuggers03 Well-Known Member

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    Oh alright then. Ignore No. 3 on my post then. :stuck_out_tongue: Thanks
     
  17. Krcoon

    Krcoon Well-Known Member

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    You're Welcome!
     
  18. Phanta

    Phanta Well-Known Member

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    I don't really think anybody would use this. There's not much point of it, from what I can tell.
     
  19. GK9

    GK9 Member

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    Well, the point I had in mind (though not tactically wise) was more or less just a fun additional feature, allowing for a potentially hilarious facet of the game.
    Of course, that's a very arguable point ... so I see where you're coming from.

    Wow, many thanks for bringing up the Infect aspect of this. I totally forgot about that (no joke).
    However, I'm not sure it would take as long as you might think. With WE and good knowledge of the map, it'd take less than half and hour to fix each map. And if multiple people worked simultaneously, it wouldn't actually take terribly long. Also, who says that you have to fix all maps at once? Every day, fix ten or so maps, then, once all of them are completed, implement the rocket jump.
    ...I still don't have a rebuttal for your infect camping point though ... maybe just remove the feature like Tactical Nukes?
     
  20. Krcoon

    Krcoon Well-Known Member

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    Have you ever used WE?
    It would take a while...

    Also:
    The barriers don't come out until 1.8 ... so we should wait until then to discuss them. For now, we are adding other kinds of barriers...
     
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