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Zombie killstreaks

Discussion in 'Ideas' started by qrs, Jun 11, 2014.

?

Should these be added?

  1. No, they seem a bit too overpowered.

    3 vote(s)
    13.0%
  2. Yes, this would seem like a fun addition to the infect system!

    20 vote(s)
    87.0%
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  1. qrs

    qrs Well-Known Member

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    Here are some of my ideas, because zombie killstreaks are boring when all you can get is an EMP.

    5 Killstreak
    Grenade kit - 6 grenades. The grenades will do less damage than regular grenades, possibly do 16 damage (8 hearts)

    15 Killstreak
    A regular EMP. The one who launches it can't be visible to survivors for about 4 seconds.

    28 Killstreak
    Tier two EMP. Survivors are effected with Blindness and Night vision for 7 seconds, which the two effects combined make your screen entirely black.

    40 Killstreak
    Very hard to get, but you receive iron armor (except for leggings) and speed 2. Will take 2 shots to kill with ray.

    50 Killstreak
    <Clan name>Randomusername234 RELEASED SMOG!
    What this does, is it is EXTREMELY hard to get. What this does is, it effects survivors with Wither 2 for 6 seconds, as if the survivors were choking/suffocating.


    Thanks for reading my ideas, and also, have a happy summer vacation!

    -Ideas by EnderZack5
     
    • Like Like x 9
    • Creative Creative x 2
    #1 qrs, Jun 11, 2014
    Last edited: Jun 18, 2014
  2. F1r3tar

    F1r3tar Highly Established Member

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    • The grenade killstreak is a little too op with 6 grenades. Maybe just 3? Also, damage should be 5 hearts per nade as opposed to 8.
    • Time duration is way too short. Make it at least 10 seconds long.
    • Needs to be longer, like 15 seconds because of how high the killstreak is and how hard it can be for most zombies to get a good streak going (especially when dealing with tons of Ray-guns).
    • I think the zombies should receive all iron armor except the helmet, just to make it easier to distinguish between the zombies and survivors.
    • Seems balanced, since I rarely ever see zombies get this high of a streak on the non-nading tower maps. Even if a zombie does, the survivors would have most likely died anyways even without the smog (if they can kill that many players without having being killed themselves). Not sure how much damage is dealt, though it shouldn't kill the survivor.
     
    • Agree Agree x 5
    #2 F1r3tar, Jun 11, 2014
    Last edited: Jun 11, 2014
  3. Chopo

    Chopo Well-Known Member

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    Reduce the amount of grenades from 6, and I hardly see any zombies get more than 15 kills.
     
  4. ZMan_2300

    ZMan_2300 Well-Known Member

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    I agree with everything, but I think that there should be a few less grenades awarded to the zombie with only a 5 killstreak.
     
  5. Nabulous5

    Nabulous5 Active Member

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    Grende should be only 3 at a 5ks. BUT I like your idea of zombie armor, but not at a 40ks (VERY unrealistic)
    This would be fun though. I would also like killstreak rewards for humans to, not just extra ammo and EMPs.
    Good luck with this idea!
     
  6. soccerstars

    soccerstars Well-Known Member

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    2 or 3 grenades would be nice, you said that they would do less damage though it wouldn't be the best idea.
     
  7. bob8is8cool

    bob8is8cool Well-Known Member

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    I got 22 once... I was the first infect and snuck behind everyone, getting tons of easy kills.
     
  8. Corcustos

    Corcustos Active Member

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    Very nice ideas! I think everything is balanced except for the 6 grenades, maybe just have 3 grenades that do 6 hearts. The high killstreaks should be possible because every zombie kill counts as 2 (unless they changed it). Props on the ideas.
     
  9. teawithchoco

    teawithchoco Well-Known Member

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    Too many grenades for the kit, maybe 3 ?
    A good idea, a 28 ks is very good but hard to get for sure.
    I think nobody expect with C4 and grenade spam with dia armor while being the root zombie will ever achieve the 50 killstreak, the effects won't do much since they can regen in 10 second and be done with it, better to apply a permanent affect like slowness.
     
  10. ZapCrusher

    ZapCrusher Well-Known Member

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    This is swaggy and is a great idea
    1+ You have my approval
     
  11. ThatScarfDude

    ThatScarfDude Member

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    This is a great idea but..
    Grenade gliching still exists which allows a player to obtain a 15+ killstreak instantly.
     
  12. Knaber

    Knaber Well-Known Member

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    this is a great idea!
     
    • Like Like x 1
    #12 Knaber, Jun 15, 2014
    Last edited: Jun 15, 2014
  13. LeTim

    LeTim Well-Known Member

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    I think that would be pretty nice {+1}
     
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  14. Knaber

    Knaber Well-Known Member

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    Thats because most zombies only does what zombies are extreemly good at, dying... wait a second, zombies are undead which means they cant die D:
     
  15. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I kinda like these, but instead maybe we could balance these out by changing the nades to maybe, some sort of a new lethal/tactical. I mean, playing killhouse_2 infect would ruin KDRs for majority of survivors.
     
  16. Usp45

    Usp45 Well-Known Member

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    I like these a lot, except make it so the zombies get 2 grenades on the 5 killstreak and they do full damage.
     
    • Disagree Disagree x 1
  17. F1r3tar

    F1r3tar Highly Established Member

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    This idea sounds extremely similar to donor grenades, and 5 killstreaks are pretty easy to achieve. I'd recommend them to not do full damage as to differentiate from the donor grenades.
     
  18. Usp45

    Usp45 Well-Known Member

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    Then the grenade wouldn't do anything against the survivors.
     
  19. F1r3tar

    F1r3tar Highly Established Member

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    That's why I said that there should be 3 grenades, but they only do 1/2 damage.
     
    • Neutral Neutral x 1
  20. Usp45

    Usp45 Well-Known Member

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    But that wouldn't make sense to have grenades that do half damage .-.
     
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