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/truce

Discussion in 'Ideas' started by Flaming_Alpaca, Jul 18, 2014.

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  1. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    You know how sometimes you try to join your friend's team but its too late. Here the solution. /truce player would let some people agree to not hurt eachother. The person who is recieves the truce request has ro do /truce accept in order for this to work. The truce could be brokes at anytime. All you have to do is / truce false. It will take 10 seconds for the truce to break and it tells the other player: ex: Player is breaking truce. Be ready in 10 seconds. This would let the players have time in advance for the worst. If a truce is still in effect, it is broken automatically once deathmatch starts. N.B. There can only be one truce per player to avoid too many teams with a truce.

    Edit: added the truce limit to one per team or player.
     
    • Agree Agree x 1
    #1 Flaming_Alpaca, Jul 18, 2014
    Last edited: Jul 18, 2014
  2. JaydenChadd

    JaydenChadd Former SMod / Community Manager

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    This seems like a good idea, in my opinion it sounds hard to code. But I'm no coder so don't take my word for it :wink:. I like this idea. +1
     
  3. soccerstars

    soccerstars Well-Known Member

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    I'm not sure if I would like this, imagine 2 teams of friends, they would probably truce with each other. Maybe we can limit the amount of truces so that won't happen.
     
    • Agree Agree x 1
  4. booflame

    booflame Well-Known Member

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    They could make it able to only truce enough times to fill a team. So if you had a team of three you could only truce one other player. If you had a team of two you then could truce only two other players.
     
    • Agree Agree x 1
  5. iEBKN

    iEBKN Well-Known Member

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    I don't think this should be implemented -1 For the reasons
    -Too hard too code
    -Players would abuse it
    -Kinda useless
     
    • Disagree Disagree x 3
    • Dislike Dislike x 1
  6. King_Daan

    King_Daan Well-Known Member

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    You've thought well on this,
    but the /truce command I actually almost the team command. The only difference with teams is that they spawn together. I think it would be a bit too OP, otherwise they would have add bigger teams for fpsHG.
     
  7. Krcoon

    Krcoon Well-Known Member

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    It's not too hard to code, just make it exactly the same as the /friend system in WarZ
    Just make it so that you can't un-friend people because that **** is evil -_-

    Players would not abuse it if this was how it worked:
    You can only truce if you are not already in a team (so you can truce after your team dies on you)
    You can only truce with 1 other person

    Stick to those guidlines and it's exactly the opposite of everything you said it was EBKN...
    It's easy to code (i code, i would know)
    You can't abuse it if you stick to the above guidelines
    And it's not useless, I would love ./truce
     
    • Disagree Disagree x 1
  8. Below_Z3ro

    Below_Z3ro Well-Known Member

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    I think its pointless. This is the exact same thing as teaming. If you missed the deadline, then you missed the deadline. -1
     
    • Agree Agree x 2
  9. tallscot

    tallscot sceptiiiiiii

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    Would you be able to do this within the game? This would be different from teaming if you did, because you could break the truce at any time, and you can't do ./team invite while in the game.
     
  10. booflame

    booflame Well-Known Member

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    Yes, this command was meant for players that did not have enough time to create a team before the match started.

    It would be /truce in-game instead of /team invite because in the hunger games each district had original team mates. They worked together and would not kill each other, since they could win the game if they both lived. They could also make a truce in the match and break that truce. Seen in The Hunger Game and The Hunger Game Catching Fire.
     
  11. tallscot

    tallscot sceptiiiiiii

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    Then I see no problem with this command, other than it could be a slight pain to code.
     
  12. Krcoon

    Krcoon Well-Known Member

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    Breaking trucs shouldn't be a thing...
    It should be like a request:

    //truce tallscot

    Krcoon would like to team with you! [//truce accept or //truce deny]

    //truce accept

    You are now in a truce with Krcoon!
    If one of you wins, you both win!

    //truce deny

    You denied a truce with Krcoon!

    And on my screen again:

    Tallscotnaccepted your truce!
    If one of you wins, you both win,

    Or

    Tallscot denied your truce!

    And you can only truce with one person per game, if you don't have any teammates, and //t c works for truces too...

    That was my updated idea, put in a semi graphic format for your reading 'pleasure'...
     
  13. tallscot

    tallscot sceptiiiiiii

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    You should be able to break a truce, that's what a truce is. It's not the same thing as a team, it's more of allying someone. It's not permanent.
     
  14. Krcoon

    Krcoon Well-Known Member

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    What if when you break the truce it says TRUCE WAS BROKEN and you get 15 seconds before your ally can start damaging you...
    I just don't want to see it become like /friend on warz. Everyone friends you then tps then unfriends and steals your stuff...
    This causes rage and makes players dislike the server and even leave...
     
  15. booflame

    booflame Well-Known Member

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    I agree with Tallscot. In the show players broke their truces and here should be no different. A delay would be nice before breaking a truce. That way you can not do the quick betray tactic.
     
  16. tallscot

    tallscot sceptiiiiiii

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