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Manhunt v2

Discussion in 'Ideas' started by __Quay__, Aug 5, 2014.

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  1. __Quay__

    __Quay__ Well-Known Member

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    Recall my earlier thread: https://www.brawl.com/threads/3270/#post-40326

    This is an idea for a gamemode I had a while back and I have some new improvements for it. The gamemode consists of two teams fighting against each other like normal tdm, but with a twist. The only way to earn points is to kill the team's designated player, or the "hunted man." Both teams must protect their man while trying to kill the other to gain points. The hunted is selected at random and will spawn with a buff, sort of like the root zombie in infect. Super Armor was previously suggested, but I suppose you guys (teh steff) can make something up, or you players can suggest a few things. Once the designated player is killed, a new one is also selected at random (if this is not possible then I guess you could just stick with having one designated player throughout the game). Like tdm, once a team gets the maximum number of points they win and the game ends. Since there is only one man, I suggest 10 or 15 points to be the max. Leave your suggestions and/or thoughts below.

    (NOTE: You still earn exp and credits from any kill, but only killing the designated player will earn points for the team.)

    (ANOTHER NOTE: Again, I still might be improving on this a bit.)
     
    • Like Like x 3
  2. Usp45

    Usp45 Well-Known Member

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    lord
    no
    oh god
    imagine the trolls
     
    • Agree Agree x 1
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I like the idea. +1.
     
  4. __Quay__

    __Quay__ Well-Known Member

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    Oh****
    I never took that into account :V
     
  5. iMacro

    iMacro An Essential Meme Maker (^:

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    I don't know how people can troll in this please explain?
     
  6. Usp45

    Usp45 Well-Known Member

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    Not killing at all, leaving the hunted to die... Etc.
     
  7. poskeharen

    poskeharen Well-Known Member

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    I think this is a cool game mode, and the "Chosen player" should have super-armor or armor so it's more easy to find him.
     
    • Agree Agree x 1
  8. Audi_

    Audi_ Well-Known Member

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    I have an idea. Make it so that you gain 50 XP and 10 credits from killing the designated player so that people will actually go for them as there is a point of killing them.

    Also, if someone nukes, will that kill the 'target player' or will he stay alive from the nuke?

    I can also imagine the 'target player' screaming in chat 'You guys are all targeting me, it isn't fair, why am I so special'.
     
  9. poskeharen

    poskeharen Well-Known Member

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    They should be killed by a nuke. Also, it would be cool if it said who killed the chosen guy the most times when the round is over.
     
  10. DreadlordsCousin

    DreadlordsCousin Well-Known Member

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    Troll become the hunted and kills himself.... To much problems with trolls for this to work
     
  11. teawithchoco

    teawithchoco Well-Known Member

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    wel then no xp for them :3
     
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Manhunt Archive Sep 28, 2013
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