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Add different ammunition in the server

Discussion in 'Ideas' started by stork12345678, Aug 22, 2014.

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  1. stork12345678

    stork12345678 Well-Known Member

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    I know this is not like cod but its a more "fun way" and realistic way to balance weapons each weapon has a default ammunition which is the same for each category . p.s. this is what its like in real life

    automatic default ammo:

    fire rate: same as the weapon had before

    bullet speed: same as the weapon had before

    damage: 9 shot kill instant kill on headshot


    Shot Gun default ammo:

    fire rate: same as the weapon had before

    bullet speed: same as the weapon had before

    damage: 3 shot kill 9 shot if aa12 insta kill on headshot


    smg default ammo:

    fire rate: same as the weapon had before

    bullet speed: same as the weapon had before

    damage: 20 shot kill insta kill on head shot


    sniper default ammo:

    fire rate: same as the weapon had before

    bullet speed: same as the weapon had before

    damage: 2 shot kill insta kill on headshot


    secondary default ammo:

    fire rate: same as the weapon had before

    bullet speed: same as the weapon had before

    damage: 4 shot kill 2 shot kill on headshot


    There will be purchasable ammunition with credits

    in an ammo shop

    ammunition i could think of

    shotgun:

    birdshot

    buckshot

    breaching round

    automatic/smg:

    incendiary round

    anti personnel round

    i couldn't think of anything for snipers or secondaries

    edited:

    gungame guns have default bullets
     
    • Disagree Disagree x 4
    #1 stork12345678, Aug 22, 2014
    Last edited: Aug 22, 2014
  2. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Can you please explain, how would those rounds work?
     
  3. stork12345678

    stork12345678 Well-Known Member

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    birdshot:

    slightly better damage everything else is the same

    buckshot:

    1 shot kill longer range lower fire rate and accuracy same bullet speed

    Breaching round:

    2 shot kill if aa12 5 shots penetrates 2 layers of blocks everything else is same

    Incendiary:

    slightly better damage penetrates l layer of blocks everything else is same

    anti personnel:

    3 shot kill penetrates 1 layer of blocks turns your weapon into a fully automatic fire rate is slower bullet speed is the same
     
  4. BrawlerAce

    BrawlerAce Well-Known Member

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    I personally only think shotguns should get different ammunition. Even then I feel that War is good enough as is.
    Shotguns could get buckshot or flechette ammo.
     
  5. Usp45

    Usp45 Well-Known Member

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    Well, they all look like they are buckshot, and the only real visual change would be that a few are shooting slugs, so I mean there isn't really a point in it.
    I think SMGs should get different ammo and that is it.
     
  6. SoMuchWinning

    SoMuchWinning Well-Known Member

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    #6 SoMuchWinning, Aug 22, 2014
    Last edited: Aug 22, 2014
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