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New minigun nerf idea

Discussion in 'Ideas' started by HaThisNamesTaken, Sep 24, 2014.

?

Which nerf

  1. Slowness

    6 vote(s)
    50.0%
  2. Stationary

    1 vote(s)
    8.3%
  3. Warmup

    5 vote(s)
    41.7%
Thread Status:
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  1. HaThisNamesTaken

    HaThisNamesTaken Well-Known Member

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    Hello, as you know, minigun is very op. I have a solution that may help;
    Slowness
    Minigun a require lots of strength to actually carry them, considering thier size. I say slowness one should be added, and also adding a coded chest minecart to follow you around by a rope to represent an ammo box which Miniguns use. Also, think of it this way. You will never see a person with a minigun in usage just running around at 10km per hour. Also you will not be allowed to jump. However, damage will be increased.

    Stationary
    I got this idea from Captain America, winter soldier. There is a part where a guy has a minigun, but is only standing still. In the mc war, you can make it so when sprinting, accuracy fall by a lot and damage will be lowered. But used in stationary, you can only stay in one spot and is not allowed to move. After 10seconds, you can then move somewhere else. You will not be able to switch to secondary, unless you wait 5 seconds. The Miniguns accuracy will go back to normal once put in stationary mode but also deal very little extra damage. But if used more than 10 seconds, you will be given a small burn affect for 5 seconds because the minigun has gotten hot. You will only be able to use pistol and this is for 5 seconds as we'll and then you may switch back to reduce camping in infect.

    Warmup
    Miniguns cannot be shot right away, they need a small warmup. So another way to maybe nerf it is by making a small 1.5 second warmup after every non usage of it. This will make it harder to camp, due to if you keep shooting, the ammo will drain very fast, but if you stop, there is a more likely chance to get hit or die. Also, use my idea of a burn effect in STATIONARY MODE to also reduce this.


    Thanks you for reading, I hope some of these ideas help!
     
    • Disagree Disagree x 9
    • Agree Agree x 1
    #1 HaThisNamesTaken, Sep 24, 2014
    Last edited: Sep 24, 2014
  2. SALSAA

    SALSAA Well-Known Member

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    Not bad.
    How about:
    1. No aim, instead you can spin the barrel (like in TF2)
    2. Knockback
    3. You can't jump while your firing
     
    • Agree Agree x 2
    • Disagree Disagree x 2
  3. aimmal

    aimmal Active Member

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    hate these forums about mini they scare me I like mini but No one complains about ray cause they don't want it to be nerfed but when it comes to mini every body hates it ;( But srsly why neuter such a legendary weopon
     
    • Like Like x 1
    • Agree Agree x 1
    • Disagree Disagree x 1
  4. Kitts

    Kitts Well-Known Member

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    Well if its so legendary then thats probably a good reason to nerf it lol.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  5. SALSAA

    SALSAA Well-Known Member

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    Well we don't complain because we've solved and discussed how we can balance it, plus 2.0 is promising the nerf we need.
    But 2.0 was coded by orange and it was supposed to come out like 3 weeks ago .-.
     
    • Agree Agree x 1
  6. iamdroone

    iamdroone returned

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    This is my opinion on needing donor guns. I think that they shouldn't be tougher in a way that it's weaker. This is because you pay the money for the minigun and if you decrease the power then the person who bought it will probably be like this: "wtf i bought the minigun and now the power decreased!" Wow what a ripoff. That's not good. If they need a donor item then the price of the new needed gun isn't worth $5.
     
    • Agree Agree x 1
  7. HaThisNamesTaken

    HaThisNamesTaken Well-Known Member

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    But the guns are too op, and are killing more than thier worth.
     
    • Disagree Disagree x 1
  8. iamdroone

    iamdroone returned

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    Okay, I see your point, but if the administrators set it at $5 then if you want it to be nerfed then the price should drop to like 4.50. Maybe mcbrawl wants to need for business to make money. I see you point here. I also agree with you but I was just stating that this is also true of my own thought.
     
    • Like Like x 1
  9. F1r3tar

    F1r3tar Highly Established Member

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    This is just an unnecessary, over-complex nerf that wouldn't work well. Wouldn't it be a better idea to add Slowness 1 while holding the Minigun and re-add recoil?
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  10. BrawlerAce

    BrawlerAce Well-Known Member

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    I agree. In addition, a damage nerf of 1 hp wouldn't hurt either. A minor damage nerf would rebalance it into a SMG-like weapon with little recoil.
     
    • Agree Agree x 1
  11. F1r3tar

    F1r3tar Highly Established Member

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    The Minigun is technically an LMG, so giving it a damage nerf wouldn't make much sense.
     
    • Disagree Disagree x 1
  12. BrawlerAce

    BrawlerAce Well-Known Member

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    Technically, you're right. However, I'd like to point out something.
    It currently does the damage of about the M4A1, but it fires 2 bullets. Not like a burst, more like a shotgun style shot.
    That alone is unbalanced. But it has a high firerate and almost no reload.
    LMGs in CoD/Battlefield are usually weapons that are similar to assault rifles, but have worse accuracy and a larger capacity, as well as an extended reload. They can also fire slower and do more damage.
    My point is, LMGs usually do the damage of assault rifles if they fire fast. The minigun is like, a LMG that combines the damage of the M60E4 with the firerate of the M249 SAW. That's not good.
     
  13. F1r3tar

    F1r3tar Highly Established Member

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    You have a good point about the Minigun being (currently) unbalanced. Simply add the slowness and recoil factor. By doing this, the Minigun still retains its power and immense damage, while being disadvantageous as it would be very hard to easily strafe and dodge bullets fired at you.
     
    • Disagree Disagree x 1
  14. HaThisNamesTaken

    HaThisNamesTaken Well-Known Member

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    But this way, they still can camp with no problem
     
  15. eric8smith

    eric8smith Active Member

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    How about no nerf?? The mini is fine as it is no need for netfing again
     
    • Disagree Disagree x 2
    • Like Like x 1
  16. SoMuchWinning

    SoMuchWinning Well-Known Member

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    You can buy majority of paid applications on your phone for price about the same.
    I think adding a knockback solves everything.
     
  17. jacobkolstad

    jacobkolstad Well-Known Member

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    1. Slowness can be cancelled by left clicking. That needs to be solved.
    2. This is a portable handheld Minigun, and not a stationary one. Also "Captain America" is racist.
    3. Warmup will ruin it for MC-War, but we need to add the knockback back.
     
    • Agree Agree x 1
  18. Knaber

    Knaber Well-Known Member

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    WHY GOD WHY, why did you remove the disslike rating??? :frowning:
     
    • Agree Agree x 2
  19. aimmal

    aimmal Active Member

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    I'd rather pay 15$ then nerf it lol
     
  20. teawithchoco

    teawithchoco Well-Known Member

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    2.0 will put in place a nerf for the minigun so don't need to make it more nerfed than it is.
     
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