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Complete Ruins (Tdm, gungame, one in, FFA)

Discussion in 'Maps Submissions' started by Serine1002, Sep 26, 2014.

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Should this map be added to MC-War?

  1. Yes!

    7 vote(s)
    43.8%
  2. Maybe

    5 vote(s)
    31.3%
  3. No.

    4 vote(s)
    25.0%
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  1. Serine1002

    Serine1002 A shadow in the night

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    Based off of the old settlers of Africa, this map is a new edition of awesome. From old clay houses, to broken down houses and other cracked buildings.
    Due to the trees being Bone meal grown, vines are our top OOM problem at the moment.
    (Recommended to download for best possible viewing of the features)
    Progress meter: (------------------------)

    Download here

    Features:

    Main theme: The entire map

    Over view:
    1.png

    1.png 1.png 5.png


    2.png
    Ground View
    5.png
    View of broken Arch
    6.png
    View of Broken house
    9.png
    Clay house




    Underground system:

    Taking a direct diagonal route right under the heat of battle above.

    8.png
    Entrance #1
    10.png
    View from cave.

    Floating Islands:

    Take the falls up into the sky, where you will find the true meaning of calm.

    NOTE: You will probably notice that this spot is impossible to get to without being shot out of the water fall, of your lucky them maybe, but while making this map I only though they would be used as FFA style game spawn points for flavour.

    4.png
    Full View
    7.png
    Bridge View
     
    • Like Like x 1
    • Creative Creative x 1
    #1 Serine1002, Sep 26, 2014
    Last edited: Oct 11, 2014
  2. DrZRG

    DrZRG Veteran

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    Serine, you need to stop starting all these projects. Focus on one at a time .-.
     
    • Agree Agree x 2
    • Like Like x 1
  3. Serine1002

    Serine1002 A shadow in the night

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    This is the only map I am working on
     
  4. Audi_

    Audi_ Well-Known Member

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    I completely agree with DrZRG on this one. The amount of maps you have created in the past few weeks is crazy. They have all been good, but you have a much better chance of getting your map accepted if you just focus on one and put all of your effort into that.

    One thing to say is that, if it is in the 'middle of a jungle', if you have lots of vegetation and trees, the map has a very loew chance of being accepted. Call of Duty maps never really tend to have a lot of vegetation as they are based of cities and towns. Your map has a much better chance of being accepted if you were to remove the vegetation. I really do like the idea of the old buildings though. Good luck!
     
    • Agree Agree x 1
  5. Serine1002

    Serine1002 A shadow in the night

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    More screenshots

    2.png
    Easter Egg? :grinning:
    3.png
    4.png
    Another full view
    7.png
    Broken Pathway



    2.png 6.png 6.png 3.png 4.png 6.png 7.png

    SOme how my screenshots show up twice. anyone know why?
     
  6. Audi_

    Audi_ Well-Known Member

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    Now that I have seen the screenshots, I have some constructive criticism for you.

    Things that I like:
    • I like the amount of structures and builds in there
    • I like how you have tried to make it look like it's in a jungle. It works well.
    • I like the vegetation you have added, it makes it look very natural.
    Things I don't like:
    • The amount of trees overtime could get very irritating.
    • The sky islands look completely pointless and slightly stupid to be honest.
    • The water stream through the middle of the map looks pointless and doesn't add anything special.
    • The tunnels seem pointless too, I have never personally liked small tunnels in maps.
    Things I am neutral on:
    • The block variation. There could be more, but at least you added a bit.
    • You could use a wider range of blocks for the structures. I know you have used different stone brick type.
    Overall, it's a -1 from me.

    However, I am sure if you take on the idea that people give you, your next map would have a good chance of being added into War.
     
    • Like Like x 1
  7. Serine1002

    Serine1002 A shadow in the night

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    The water stream is the way to the sky lands, the sky lands and the tunnels are there for wider combat variation. I could add more block variation to the buildings and the ground. The tress are there for flavour and cover.
     
  8. Audi_

    Audi_ Well-Known Member

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    I would suggest completely removing the water stream and the sky islands. If this were to be accepted, all the water stream would be an easy way to kill people. It is very easy to kill an enemy swimming up a stream slowly.
     
  9. Serine1002

    Serine1002 A shadow in the night

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    I know, I only planned for it to be an FFA spawn point.
     
  10. WilliamFrost

    WilliamFrost Well-Known Member

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    Make ur screesnhots with F1, the bar blocks all the good look, anyway kind of small, but good luck!

    1+ from me
     
  11. stork12345678

    stork12345678 Well-Known Member

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    +70
    your probably gonna get hit with an iso before you even climb up the floating island i suggest making more ways to get up there
     
    • Useful Useful x 1
    #11 stork12345678, Sep 28, 2014
    Last edited: Oct 11, 2014
  12. Serine1002

    Serine1002 A shadow in the night

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    I'm aware it's easy to get hit, I'm working on new ways to get up there. It was originally supposed to be an FFA style game spawn point, but more ways up could give it more flavour.
     
  13. sensei15151

    sensei15151 Active Member

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    So many maps serine... But I like them all! Great job! +1
     
    • Agree Agree x 1
    • Disagree Disagree x 1
  14. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    You could connect the sky islands to the ground some how but make it impossible to get to it on the ground. Seems like there would be good sniping spots and no OOM glitches, good luck. +1
     
  15. Serine1002

    Serine1002 A shadow in the night

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    Now completed and up for download.
     
  16. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Congratulations, you should update the pictures I want to see the finished product.
     
  17. Serine1002

    Serine1002 A shadow in the night

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    Maybe you could download it and see in person? Its not hard.
     
  18. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Sure thing, after I'm done with class.
     
  19. SoMuchWinning

    SoMuchWinning Well-Known Member

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    The map is too linear, it needs more pathways so that you don't get mowed down by some crazy dude wielding a M4A1. Next off, sky islands aren't that realistic and it just isn't "special" for me in practicular. If you could put more effort, I'd have a more positive review.
     
  20. Serine1002

    Serine1002 A shadow in the night

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    Thanks for your opinion.
     
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