1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

some shotgun buffs/nerfs

Discussion in 'Ideas' started by 505, Oct 13, 2014.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. 505

    505 Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    1,177
    Ratings:
    +226
    So as we all know its already hard on most maps to get within the shotgun effective range so..... why are some shotguns up to 5 hit kill INSIDE that range? Heres a few changes:

    m1014: buff firerate to 7 ticks (It's semi automatic anyways) and buff the damage however you like so it's usually a 2 hit kill inside the shotgun range

    spas-12: (its already OSK if you're 0-2 blocks away from your target) buff the damage so it's OSK inside the shotgun radius but increase pellet spread diminishing that range

    aa12: this gun is A-OK!

    model1887: buff damage so it's OSK with ZERO NADA ZILCH chance that it will be a 2 hit kill but slightly increase pellet spread remove one pellet and increase ammo used per shot count to 4 (16 total shots)

    spas-24: tighten the pellet spread by ALOT so you can get all your pellets on target at a range of 15-20 blocks (collective damage from all the pellets hitting the target should be OSK and a bit more forgiving at range....... seriously we paid 870 creds for a gun nearly identical to one that costs 50)

    typhoid: I dont have many problems with this gun but I think the damage should be buffed SLIGHTLY to ensure nothing survives a burst

    typhoid change #2: add 2-4 more pellets
     
    • Like Like x 2
    #1 505, Oct 13, 2014
    Last edited: Oct 14, 2014
  2. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    6,616
    Ratings:
    +2,113
    M1014 would have a higher RoF than AA-12 and 3x the damage, no
    SPAS-12 is fine, pellet increase could work
    Buff OP shotgun = no
    SPAS-24 should be able to hit someone from 50 blocks away with at least 3 pellets but have a debuff
    Typhoid is fine

    Report button
     
  3. IronRaven

    IronRaven Well-Known Member

    Joined:
    Aug 15, 2013
    Messages:
    1,055
    Ratings:
    +343
    You know that would be a little under 7 shots/second? That's insane.
     
  4. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    6,616
    Ratings:
    +2,113
    AKA firerate of M4A1.
    For an assault rifle, that's slow. But for any shotgun, even fully automatic, that's overwhelming.
     
  5. 505

    505 Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    1,177
    Ratings:
    +226
    hast thou ever used it in mw2?....... it is :stuck_out_tongue:
    even so I changed it to 4
     
  6. ShotByANiggro

    ShotByANiggro Active Member

    Joined:
    May 29, 2014
    Messages:
    202
    Ratings:
    +11
    All ik is i ass whiped minzonk with a spaz one shot and he was full D.:smug::couchpotato::wacky::jimlad:
     
  7. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    6,616
    Ratings:
    +2,113
    Shooter games have fully automatic and semi automatic. Minecraft guns can only have fully automatic. So.... yeah, OP
    Would recommend 8-10; AA-12 is 6
     
  8. ShotByANiggro

    ShotByANiggro Active Member

    Joined:
    May 29, 2014
    Messages:
    202
    Ratings:
    +11
    Oh shoot were talking about mc-war CRAP :0
     
    • Funny Funny x 1
  9. 505

    505 Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    1,177
    Ratings:
    +226
    you can't be full d on war and....... dat grammar
     
  10. ShotByANiggro

    ShotByANiggro Active Member

    Joined:
    May 29, 2014
    Messages:
    202
    Ratings:
    +11
    xD ik thought we were talking about warz :open_mouth: Whoops
     
  11. 505

    505 Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    1,177
    Ratings:
    +226
    lel
     
  12. aimmal

    aimmal Active Member

    Joined:
    May 11, 2014
    Messages:
    334
    Ratings:
    +45
    Good idea, tho we realy pay a lot for weopons that are a bit stronger then some that are 50 creds. shot guns do need a buff cause we need better uses for all 30+ weopons to keep it with a high diversity. So far weopons like iso, skully, dissa are good but compare it to ppm901 they dont get the same amount of usefulness because they arent much of ''buzz kills'' but still i like it the way they are.
     
  13. starbo1034

    starbo1034 Well-Known Member

    Joined:
    Feb 6, 2014
    Messages:
    1,516
    Ratings:
    +215
    moddel needs a severe nerf, according to the wiki the iso does 107 damage (10.5-11 full hearts), the moddel does over double that damage if all pellets hit, if they all hit then the moddel does 275 damage (27.5 fulls hearts) a player has ten hearts so the moddel can osk a dude in superarmor (I think) @BrawlerAce_ is this correct?
     
  14. RezIsStupid

    RezIsStupid Well-Known Member

    Joined:
    Jun 23, 2014
    Messages:
    794
    Ratings:
    +262
    I think the shotgun damage values are correct if ALL the bullets hits you. Both the spases and typhoid also have higher damage stats than iso, but I think that is only if all the bullets hits the target.
     
  15. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    6,616
    Ratings:
    +2,113
    Yes
    However, pretty much all the bullets have to hit.
    Even then, OP. The model is basically a sniper rifle and a shotgun combined. Not kidding, I actually sniped someone from 40 blocks away with this and killed them.
    But remember that a lot of shotguns surpass the damage of the Isolator easily. It's just the insane damage that each pellet of the Model does. Each pellet does about as much damage as 1 FAMAS bullet...
     
  16. starbo1034

    starbo1034 Well-Known Member

    Joined:
    Feb 6, 2014
    Messages:
    1,516
    Ratings:
    +215
    Is it possible to OSK someone in superarmor with full health (no juggernaut)?
     
  17. 505

    505 Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    1,177
    Ratings:
    +226
    superarmor actually doesn't help much so yeah
     
  18. BrawlerAce

    BrawlerAce Well-Known Member

    Joined:
    Aug 4, 2013
    Messages:
    6,616
    Ratings:
    +2,113
     
  19. SuperEpps22556

    SuperEpps22556 Well-Known Member

    Joined:
    Apr 18, 2014
    Messages:
    465
    Ratings:
    +49
    I was always told jugg was broke. I even used it and always got 1 shotted by ISO's and sometimes with armor. Is it broke or not?
     
Loading...
Similar Threads Forum Date
Looking For Clan that likes (shotgun/sniper main) Clans Apr 8, 2018
Idea Add Recoil to the Shotguns MC-War Mar 19, 2018
Major Gun Update (Pistols, LMGs and Shotguns) Changelog 10/6/17 Development Logs Oct 6, 2017
Tier 1 shotgun is ded... MC-WarZ Jan 4, 2017
LEGO Double Barrel Shotgun! HAPPY 2017!! Discussion Jan 1, 2017
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...