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NERF ZOMBIE EMP

Discussion in 'Ideas' started by Knaber, Nov 4, 2014.

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  1. Knaber

    Knaber Well-Known Member

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    make zombie EMP take 30 kills... or just change back to zombies 2 kill per kill
    its so annoying with like 5 zombie EMPs per round :frowning:
     
    • Agree Agree x 6
  2. LeTim

    LeTim Well-Known Member

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    Noo, it's amazing! :grinning: That makes the game more difficult
     
  3. SoMuchWinning

    SoMuchWinning Well-Known Member

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    EMP makes it impossible to run, disrupts vision, making it impossible to fight.

    I feel like we should completely remove any killstreaks from infect except for ammunition.
     
    • Agree Agree x 1
  4. LeTim

    LeTim Well-Known Member

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    No, that wouldn't be that good :v The players with the rays ... are sometimes... hard to get :v
     
  5. RezIsStupid

    RezIsStupid Well-Known Member

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    I would make a zombie EMP last 5-7 seconds. 15 seconds is waaaay too long concidering you can run from one end to another on many maps in 15 seconds. I would also make it like it was before, zombies just get 2 kills per infection. 5 infections for a 15 second EMP is just balantly OP.
     
  6. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    A solution: The zombies get the emp but it lasts at most 8 seconds.

    Note: The emp makes infect possible against the donor gun spammers in infect. though it might be unfair at some points, figure out a system in which groups of people can protect each other and survive while working as a team to overcome the emps.
     
  7. BrawlerAce

    BrawlerAce Well-Known Member

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    The blind time should be reduced to that of a flashbang, seeing as it's so easy to get an EMP ATM.
     
    • Agree Agree x 4
  8. Usp45

    Usp45 Well-Known Member

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    That's like giving a bunch of Spartans Flamethrowers and you only a sowing needle and saying "Don't worry, it's not unfair, just difficult!"
     
  9. LeTim

    LeTim Well-Known Member

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    Mhm... okay >:v
     
  10. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
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    It is a bug that zombies get 3 kills per killed survivor, so when its fixed the infects will have to get 8 survivors before they EMP which seems fair to me.

    Think of the poor infects getting owned by 10+ players using raygun :wink:
     
    • Agree Agree x 1
  11. SuperEpps22556

    SuperEpps22556 Well-Known Member

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    More zombie emps and more op ray users
    Seems balanced
     
  12. Zer0TheSniper

    Zer0TheSniper Active Member

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    I agree but I don't think that zombie EMPs should be removed
     
    • Agree Agree x 1
  13. Dr_Jones2532

    Dr_Jones2532 Member

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    I think EMP's should still be 15 kills they should just last half as long. I think it would be more balanced that way.
     
  14. rickykinoki

    rickykinoki Well-Known Member

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    Works we'll for dem glitches so they don't spam emp
     
  15. sensei15151

    sensei15151 Active Member

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    It's a bug that zombies get 3 kills. (They add 2 kills onto their stats but still increases killstreaks)
     
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