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Anti Nukeglitch

Discussion in 'Ideas' started by supercraft002, Nov 7, 2014.

?

Good idea?

  1. Yes.

    9 vote(s)
    81.8%
  2. No.

    0 vote(s)
    0.0%
  3. I don't know.

    2 vote(s)
    18.2%
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  1. supercraft002

    supercraft002 Well-Known Member

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    The idea is to stop nukes to increase the KS but you still get the kills. With this idea it would make sense to add KSes after 21 beacause they would be harder to get. That's it.


    Edit: I found a little problem in the idea: The glitcher could for example only get 7KS from the glitch and then go on from there.
    Edit 2: No KS from nukekills.
     
    • Like Like x 6
    #1 supercraft002, Nov 7, 2014
    Last edited: Nov 7, 2014
  2. Javed

    Javed Well-Known Member

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    Wow
    There was so little text here I thought this idea would suck and be badly thought-out
    But I am super impressed
    This is brilliant
     
    • Funny Funny x 1
  3. F1r3tar

    F1r3tar Highly Established Member

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    Since there isn't a legit way to nuke that fast in such a short period of time, this is a very good suggestion. I can see this idea happening.
     
  4. SuperEpps22556

    SuperEpps22556 Well-Known Member

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    Could see this working very nicely. Great thought!
     
  5. MrCowlick

    MrCowlick Well-Known Member

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    This would work very well in Mcwar! Another way to stop nuke glitching it to go back to the old nuking system; the Nuke explodes as soon as the player reaches 21 killstreak, not giving them the time to kill themselves and thus glitch.
     
    • Agree Agree x 3
  6. SuperEpps22556

    SuperEpps22556 Well-Known Member

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    This would stop the glitch. However, it makes it realistic to make it last a couple of seconds then explode. A nuke doesn't just explode out of thin air..
     
  7. MrCowlick

    MrCowlick Well-Known Member

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    I would rather make the game 1% less realistic rather than having people abusing glitches and ruining the game.
     
    • Agree Agree x 1
  8. supercraft002

    supercraft002 Well-Known Member

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    Changed the main idea in the first post.
     
  9. F1r3tar

    F1r3tar Highly Established Member

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    Your original idea was more appealing. :/
     
  10. SusanWaves

    SusanWaves Member

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    I find this thread rather confusing, maybe organize your thoughts a little better, and make it presentable, however from what others understand and have said I believe this could be good its jut not presented well enough.
     
    • Agree Agree x 2
  11. poskeharen

    poskeharen Well-Known Member

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    I'm fully up for this. In my eyes, this is a great idea, and I think it would really stop the nuke glitchers. I don't think there is any bad things about this idea.
     
  12. supercraft002

    supercraft002 Well-Known Member

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    The original idea had one problem: If you get less than 21 Kills from the nuke you could just wait until the cooldown is over and then nuke again.
     
  13. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Maybe just make it so the nuke instantly goes off when the player hits 21 killstreak.
     
  14. supercraft002

    supercraft002 Well-Known Member

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    ...
     
  15. BrawlerAce

    BrawlerAce Well-Known Member

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    The nuke kills not counting on a killstreak is fine.
    That works rather well.
     
  16. SoMuchWinning

    SoMuchWinning Well-Known Member

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    But it ruins the point of a nuke.
     
  17. BrawlerAce

    BrawlerAce Well-Known Member

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    The point of the nuke has already been ruined.
    It's supposed to kill EVERYONE and end the match.

    If you got the kills for it but it didn't count for your killstreak. That's what I meant.
     
  18. sensei15151

    sensei15151 Active Member

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    +1 Can't believe I haven't thought of this! It will work good I guess
     
  19. SuperEpps22556

    SuperEpps22556 Well-Known Member

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    So, the nuke was suppose to kill everyone? Is the resistance when you die the reason this doesn't work? It prevents spawn killing a little but takes away the purpose of a nuke.
     
  20. BrawlerAce

    BrawlerAce Well-Known Member

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    No
    In MC-War it simply kills everyone on the other team.
    In CoD, the tactical nuke has a 10 second timer. After, everything will go in slow motion, and everything goes white.
    Then, everyone dies from the nuke. Including teammates and the nuke user.
    And the team who had the nuker wins.
     
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