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Accepted Residency | Custom Map

Discussion in 'Maps Submissions' started by YepImRobbie, Nov 8, 2014.

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  1. whitemagnum

    whitemagnum Well-Known Member

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    +1.
    -Gr8 map
    5/5 Good enough trickshot spots -Optic
    5/5 Not enuff quickscoops -FaZe
    In all seriousness doe, I like this map already.
     
  2. LeTim

    LeTim Well-Known Member

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    J'adore this map Robbie, gamey and Scoat! +2
     
  3. Lord_Roke

    Lord_Roke Forever the Forums Watchdog
    Retired Staff

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  4. _GaNeBaL

    _GaNeBaL Active Member

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    • Like Like x 1
  5. 19kss

    19kss 18kss

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    IM IN ganebals 6th PHOTO!
     
  6. YepImRobbie

    YepImRobbie Well-Known Member

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    Those photo's are really cool ganebal, my favourite is the 5th one. :smile:
     
  7. Dr_Jones2532

    Dr_Jones2532 Member

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    I think this map is very well detailed and thought out. I would love to see this map added to MC-WAR +1
     
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  8. YepImRobbie

    YepImRobbie Well-Known Member

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    Thank you! :smile:
     
  9. 70EMPIRE

    70EMPIRE Banned

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    Again, amazing map. However, while flying around in game and checking it out, it seems that if this map was infect, the zombies would never win or have a very low chance of so. I think this because of how many buildings are accessible and you can just sit with ray in places like this:

    [​IMG]


    And yes, getting to that spot is possible with a crap ton of practice. I also spent a while looking around for OOMs, and I couldn't find any at all. You guys did good @YepImRobbie , @gamemaster800 , and @Scoat2 !

    Really hope this gets put in. +1 from me :smile:
     
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  10. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Daym son. This is amazing. I would definetly play this. I love the detail in the architecture and the contrast of different buildings. The map provides enough to favor long range, medium, and short range combat players. Balanced well except for infect. Overall, splendid map I say. Great job and keep up the creative work.
     
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  11. prefunctory7428

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    Lel, then...skully and python can also be a good combination...YepImRobbie, who is going to locate the spawn points?
     
  12. WilliamFrost

    WilliamFrost Well-Known Member

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    Nice map would fit into mc-war really well, but u could add in some backround outside the map like trees, hills, bushes etc. 1+ from meh hope to see this added.

    Putty wtf... I mean why.
     
  13. YepImRobbie

    YepImRobbie Well-Known Member

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    I really want this map to be used for infected, I'm spending time ensuring that any survivor spots deemed OP we make sure people can C4 them with ease. :smile:
     
  14. supercraft002

    supercraft002 Well-Known Member

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    Could you add pics of the red and blue spawn?
    +1
     
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  15. LeTim

    LeTim Well-Known Member

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    Red Spawn:
    [​IMG]

    Blue Spawn:
    [​IMG]
     
  16. tyuio

    tyuio Well-Known Member

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    I LOVE IT! Any good spots for infect? :stuck_out_tongue:
     
  17. 19kss

    19kss 18kss

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    I found tons!!!!!!!!!!!
     
  18. LeTim

    LeTim Well-Known Member

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    Yes, there are enough and it's also not everytime unfair for the zombies.
     
  19. YepImRobbie

    YepImRobbie Well-Known Member

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    Little update:

    [​IMG]

    I lowered the white and grey overhang so you can now jump from the 'ice' building to the adjacent red-spawn roof-access building. So, if survivors camp on there instead of it just being a ladder up, it's the overhang also.

    Thus, it also serves as an alternative route to the ice building for red team in the same way blue team have a wire from the cafe to it. :smile:

    Hm also, should we allow access to the central buildings roof? It sounds too op to me but everyone can snipe you from all angles basically, I don't know.

    [​IMG]
     
  20. 19kss

    19kss 18kss

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    I found 2 ooms
     
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