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The Most Skillful Gamemode

Discussion in 'Discussion' started by BrawlerAce, Nov 24, 2014.

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Which gamemode in MC-War requires the most skill overall?

  1. Team Deathmatch

  2. Capture The Flag

  3. Infected

  4. Free For All

  5. Gun Game

  6. One In The Chamber

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  1. BrawlerAce

    BrawlerAce Well-Known Member

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    Time for a bit of good ol' discussion.
    Today, I'll cover not the best gun, not the most skilled player... but gamemodes.
    What is the gamemode that requires the most skill?

    Well, first off, what is skill?
    Is skill being able to nuke a lot with the Skullcrusher and Python, and always having enough money to buy some armor? Or is it being able to play best in a 1v1?
    Is skill based on your ability to work with your team, or your ability to be a one man army.
    Maybe it's your fast reflexes. Or maybe it's something else.
    Personally, I define skill as being able to play very well with almost any weapon. This means you can effectively compete with an opponent using the Skullcrusher, by wielding the M16 against them. Basically, playing effectively and for the objective using a large variety of loadouts, whether it be the most powerful assault rifle, or maybe the least effective SMG.
    Some may have different interpretations of skill, some may have similar views. The definition of skill can't easily be defined in MC-War; it is your opinion on what skill is.

    But what gamemode requires the most skill to play in?
    First, let's go with a brief description of the gamemodes and what is supposed to happen/what actually happens in them.
    Team Deathmatch (TDM)
    Team Deathmatch is a gamemode where teams try to reach the kill limit the fastest. This emphasizes on pushing up to the other team's spawn, while trying to get as many kills as possible. After reaching the other team's spawn, the spawns switch, and the other team begins spawning on the other side inside. This continues until the score limit is reached. Overall, TDM is a relatively fast paced gamemode. You do not have to watch your back as often, for there are teammates often around and behind you. This makes flanking extremely effective.
    In MC-War, TDM is a much slower gamemode. Maps seem to be scaled larger, so it takes much longer to traverse the map. Additionally, there are about 3x as many players (6x or 7x on server 1 or 2), which makes it much harder to push up. Because spawns do not switch, many players have given up trying to push up to the other side and instead camp around the middle of the map, picking off enemy after enemy to get a tactical nuke. However, the kill limit sometimes gets in the way, which can end the game unexpectedly before players can get their nuke.
    Capture the Flag (CTF)
    Capture the Flag is a much more strategic gamemode, based around capturing the other team's flag. Players focus on taking the flag of the other team. This is quite a difficult task, but it can be done. Usually, maps are smaller in CoD to allow for easier flanking and capturing. The flag is often the highest priority, with kills coming second, because it isn't easy to camp and get kills (spawns vary), you'll piss off teammates, and it isn't easy to get a good killstreak without dying.
    In MC-War, maps are much larger. Commonly, the flag is either too close to spawn or too far from spawn. The single spawn point that teams have doesn't help matters, either. Also, it is extremely easy to get high numbers of kills due to the weaponry that exists in MC-War. Due to this, many players simply play CTF for kills, and usually get pissed off at people who actually try to play the game. Oh, did I mention how scavenger kind of breaks everything, and how you can reload multiple weapons at the exact same time?
    Infected (INF)
    Infected is more of a party gamemode, but nonetheless it is quite a fun gamemode. Players only have preset weapons to use (all players have the same loadout) against the zombies, who have knives. If an infected drops ammo from being killed (scavenger), the player must pick it up. However, the player has an equal chance to knife the infected if he's careful. Infected is a team oriented gamemode; usually working together in a team will greatly increase your chances of survival.
    Due to the perks and OP weapons in MC-War, infected is pretty much an xp farm for donors. The game is extremely unbalanced and greatly favors donators. Zombies have a much harder time because they cannot lunge when knifing, and since they get knocked back by bullets. In addition, humans, of course, have OP weapons. Infected's kill system is also glitched, and zombies can utilize broken killstreaks like the EMP (it's supposed to disable electronics, not blind everyone.... it also is a killstreak that not many like...). Basically, if you have a Ray Gun, minigun, or c4 and scavenger, you win. Unless, of course, someone else has some c4.
    Oh, and you can also reload both weapons at the same time.
    Free For All (FFA)
    Free For All is an extremely fast paced gamemode. Spawns are random, maps are small, and it's easy to get flanked. With the guns of CoD, you'll drop very fast. The kill limit is 30 and due to less players in front of you to kill, you'll easily be flanked from behind and dropped quickly. Penetration, a staple of CoD games, also makes this even easier to do. Weapons with fast reloads and good TTK times are also favored because, of course, fighting happens quickly and rather often.
    In MC-War, it could be seen as pretty similar. However, the UP weapons have little to no chance against the minigun, since they take a lot longer to kill. Also, the kill limit is only 30. Killstreaks are a lot less important, with the only important one being the ammo killstreak (which is useless if you have scavenger). Guns can reload at the same time as well.
    Gun Game (GUN)
    Gun Game, like Infected and OITC, is also considered a party gamemode. However, it is a fast paced, pretty fun gamemode. Weapons are balanced for the most part (sidearms being an exception because... well... they're secondaries). It's a pretty fast gamemode, but it's a lot of fun. Also included is the famous Humiliation, which occurs when you knife someone and causes them to drop 1 (gun) rank.
    In War, Gun Game is a hated gamemode. With the unbalances in weaponry (USP extremely weak compared to Python), you can sort of understand the reasoning behind this. However, it's the fact that you can't get KDRs as good in Gun Game that makes most "pros" hate it. Also, there's no Humiliation.
    One In The Chamber (OITC)
    Similar to FFA, but you only have a set number of lives. You also have just a sidearm (like a pistol, duh) and 1 bullet kills instantly. Also regarded as a party gamemode. This gamemode favors weapons like the USP and M9 (and any high firerate, fast reload, low damage sidearm in general) because bullets kill in one hit. The Executioner is known for being pretty useless because its bullets can only travel like 6-8 feet before completely disappearing. And yes, you have a knife.
    War's OITC is rather disappointing in comparison. You can have any tacticals/lethals, and scavenger, of course, breaks the game as usual. However, the Executioner's bullets don't disappear after 6-8 feet, and bullets are a lot larger. As a result, the Executioner is the most used OITC weapon. Combined with molotovs, a tomahawk, and the Executioner, you can get up to 4 kills without scavenger before having to switch to your knife, assuming the molotovs kill only 1 person. And the ammo killstreak exists, which doesn't help either. Although this gamemode only affects xp (only positive), people hate it anyways because of the "BS" that happens during the game.

    So which gamemode requires the most skill?
    I'd definitely take infected out of this. If people didn't have OP weapons and if maps were smaller, sure. But as of right now, infected is an unbalanced pay to win gamemode.
    TDM and CTF can also be eliminated. Although a few people play the objective, most play for kills and end up camping with a Skullcrusher, Python, scavenger, and super armor. Although it is arguable that one can use a lower leveled weapon, I'd like to cover the whole in general. Because honestly, not many are willing to go with the M1014 on WildWest. (who would, really?)
    FFA can be easily won with a weapon that has high damage output, like the minigun or Skullcrusher. The same reasoning from above can be applied here; everyone as a whole is considered, and there's always people who will use OP weapons.
    This leaves OITC and Gun Game.
    They're both party gamemodes, but personally I believe Gun Game requires more skill. You can easily do well in OITC with the Executioner, DEagle, some molotovs, and scavenger.
    However, in Gun Game, you are effectively forced to use crappy weapons. Those who have skill will be able to use said skill to get off to a good start in Gun Game, and even beat players with far superior guns. (for instance, player with M1014 vs player with Skullcrusher)
    You cannot nuke in Gun Game with one weapon alone (and you won't be credited for those kills anyways), and scavenger is pretty useless. The fact that you cannot have tacticals, lethals, or armor and the fact that you only have 2 actual weapons (gun, knife) makes this gamemode one for the truly skilled players to excel in.

    What are your thoughts on the gamemode that requires the most skill? As I said before, the opinions above are merely opinions. They are not the truth; it's how I view it.
     
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  2. F1r3tar

    F1r3tar Highly Established Member

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    I agree with you. Because you can't rely on your most powerful gun, Gungame takes serious skill to do in comparision. Plus, the fact that many prestiges hate it because their scores are worse supports this opinion.
     
  3. KingYudo

    KingYudo Well-Known Member

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    Gungame is awesome, and is basically FFA with a twist. Fun to play, requires skill and gives me a chance to test the higher-level guns.
     
  4. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    My definition of skill is strategy. Knowing when to rush, and when to retreat. When to camp for a while, and when to switch spots. Preserving your own survival while annihilating as many enemies as possible is my definition of skill in mc-war.

    There can be arguments against gungame and OITC as well. I find that these take relatively little skill. OITC's executioner pretty much breaks the game, not to mention you can just camp the whole game, kill the last person and win. Gungame takes pretty much no skill whatsoever due to it's all about where you respawn (whick makes it a luck gamemode). Whoever spawns near the most people win. Oh, and people camp hardcore at spawnpoints in both of these gamemodes as well.

    Of all the gamemodes, I think TDM takes the most skill simply because it requires the most strategy. If CTF was played the way it was supposed to be played, that would be my first choice.

    In conclusion, it is my opinion that none of the current gamemodes in mc-war take much real skill. The best indicators of skill in my opinion are not available in the current gamemodes, but found in 1v1s. 1v1s show true skill.
     
    • Agree Agree x 2
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  5. FrosstedCow

    FrosstedCow Member

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    I personally think Its Capture the Flag. There is a flag on each side and you have to go in the other teams base (Where they respawn from) and get a flag without dying. It is easy when you have a lazy team, but when your team is on top of it then it's really hard. Using strategy seperates you from all the people that won't know what to do. There is obsticals that you need to jump, climb and ovoid to win. Therefor, that's my conclusion to why I think capture the flag needs the most skill and strategy.
     
  6. Scoat2

    Scoat2 Well-Known Member

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    I would first say gungame, because you need to be skilled with all guns. But ffa gametypes are so different from team gametypes, that I think they're hard to compare. Generally I'd say it takes more skill to get a kill with every gun than to kill 30 people with the same gun.

    It also depends on if a player is going for the objective or not. For example, it takes a lot of skill to capture and score the flag in ctf, but getting kills in ctf requires just sitting back and shooting.
     
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  7. kindabigboy

    kindabigboy Well-Known Member

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    In my opinion, all games require skill. Just not in the same way.

    Yeah, Yeah. Gungame is cool with being able to try out the higher level guns, but some guns takes time to adapt to. My first time I got to Skull-Crusher I thought I was like the king of the world and destroy everyone. But then, a guy with Desert Eagle walks up and kills me. In that case, the higher the level doesn't mean everything.


    Team Deathmatch. Team Deathmatch is hard because at a low level all the high-level people kills you easy. Also, camping / mixing doesn't always work because also the other team has guns and the fact that it is equal teams. Unlike infect, most maps made for TDM don't have height advantages and even if they did, they wouldn't work because my sentence above.

    CTF. Capture the Flag is hard because it is a team effort. Some people like to only go for kills. Now, that is okay as long as you also have people going for the flag. Some maps are hard because there are like 2 bases or something and a lot of people like to guard their bases in which their flag is in. Very confusing and hard but can be extremely addicting and fun.

    INF. Infection is hard, especially when you are a zombie. Infect is probably the easiest. Even though most people hate it. The only time it is really challenging is on a tough map and you start out as zombie. Even then most people make careless mistakes. In this case, in my opinion, it is the easiest.


    OIC. One in the Chamber is tough and is all about strategy. You must always be aware of your surroundings because it is an automatic 1 shot even with the sword. I rage a lot from this gamemode. This and the next gamemode are the hardest to me.


    FFA. Free for All is tough. One reason I think it is hard is because of the dang lag. But, it is tricky because (as I stated above) you must be aware of your surroundings. It gets much easier as you gain better guns and experience. But as it stands right now I am level 26 and am horrible at FFA and OIC.
     
  8. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    I would have to say gun game really. In every other game mode, their is always that one weapon that you can bring to dominate with (skull, ray, mini, etc.). In gun game, everyone starts on a leveled playing field. The only advantages are stopping power and sleight of hand really. If you get an OP weapon, you can only keep it for one kill (2 if lucky). It really comes down to your reactions, your ability to read the battlefield, and how to control the flow of your game. Things that can hinder progress are bad spawns, which not to many maps have.
    Oh, and skillful players know how to win gun game and still keep a very acceptable KDR.
     
  9. Coasting

    Coasting Well-Known Member

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    ^ me. Also, in my opinion ffa a lower skill than others because you can basically constantly shoot mini and deagle and get a good score. But, if youre @XXXFIAXXX and win everyother game, props to you
     
  10. starbo1034

    starbo1034 Well-Known Member

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    @Majora_Jora and melting are the experts here.
    For me it is gun game hands down. In my opinion the donor guns, perks, armor, and superarmor just make every other gamemode broken (onein is the only exception but the executioner makes onein broken).
    TDM/CTF:
    • Armor- the only thing that should allow you to take less damage is juggernaught,
    • Superarmor- same as armor
    • Cbow- take this and scav and camp a choke point while spamming explosive arrows, cheap gun that breaks most maps like 2fort and plaza
    • Mini- kills enemies insanely fast, makes lots of people mad and is flat out broken. You should not be able to move at all while shooting a 85lbs gun. And you shouldn't be able to RUN with a 85lbs gun
    Infect:
    Ray and mini break it
    The ray one shots every zombie exept root, even if that zombie has flak jacket and armor/superarmor. The mini kills everything as long as it has ammo
     
    • Agree Agree x 1
  11. blankbots

    blankbots Well-Known Member

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    yusyus
    gungame it is.
    It is the only gamemode by far that is not affected by donations.
    Really the only one where anyone can win based on skill alone.
     
    • Agree Agree x 2
  12. SoMuchWinning

    SoMuchWinning Well-Known Member

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    One in the chamber and FFA for obvious reasons.
     
  13. starbo1034

    starbo1034 Well-Known Member

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    No obvious reasons that I can see
     
  14. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I liek them.
     
  15. SpeedBreaker

    SpeedBreaker Well-Known Member

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    Well for me, i think infect has strategy if you are a zombie. Proof being that the zombie needs to outsmart the survivors to infect as many to greatly increase win odds. Like me, I am one who likes to be infected on certain maps. My using of c4 helps me but I need to be quick. I have to use a strategy to outflank the survivors. That's my POV anyways.
     
  16. starbo1034

    starbo1034 Well-Known Member

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    Ever played on server 1? If your a zombie most of the time you are LUCKY just to get a kill
     
  17. SpeedBreaker

    SpeedBreaker Well-Known Member

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    Not unless I have my super sexy c4 >:smile: and maybe a couple grenades and superarmor XD with the juggernaut perk
     
  18. starbo1034

    starbo1034 Well-Known Member

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    Lol t
    e only thing I ever see is red lasers and20 big balls of orange appearing in my face every nanosecond
     
  19. SpeedBreaker

    SpeedBreaker Well-Known Member

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    That's what she said......
     
    • Funny Funny x 2
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  20. teawithchoco

    teawithchoco Well-Known Member

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    Yep I agree, Gungame does require more squill than people can imagine because ONEIN is just too easy with the executioner.
     
    • Agree Agree x 1
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