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Anti-Killaura?

Discussion in 'Off Topic' started by Phanta, Dec 6, 2014.

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  1. Phanta

    Phanta Well-Known Member

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    Basically, I need some idea on how to detect and/or prevent killaura. I've already thought of:
    * Putting fake "npc" players around the player.
    * Checking how fast the player hits other players.
    * Checking how fast and accurately the player turns to hit another player.
    I still need more ideas. Throw some at me!
     
  2. TheRobotCreeper

    TheRobotCreeper Well-Known Member

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    I'm pretty sure you're thinking of ForceField or FF on the last two.
     
  3. Phanta

    Phanta Well-Known Member

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    Forcefield and Killaura are the same thing :v
     
  4. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I'm pretty sure that FF is when you get hit once like every 0.2 second and it's pretty weak. It makes you get knocked back really fast, or I'm really wrong.

    What I do is walk next to a player while they are either standing still probably AFK for a few seconds. You ALWAYS have to stand behind him to be fully sure that he has Killaura, his head should glitch out as well. You can also go up to him/her while he/she is fighting. This will hit you and the other players at the same delay with barely any time between.
     
  5. Phanta

    Phanta Well-Known Member

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    Lemme explain farther.
    How would you detect and prevent killaura using a PLUGIN?
     
  6. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Are you making a server ._. ?

    Well... you COULD make it so if someone hits a certain amount of players at a certain amount of time they would be kicked. To think about it, I'm not really sure, but Hypixel has a nifty way of detecting hackers which you can look into. Really lazy sorry going to play minecraft so I will update on tips later kthxbai.
     
  7. Paul

    Paul Well-Known Member

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    create task
    loop through all players
    create npc behind a player
    make some sort of check to see if npc gets hit by players [x] amount of times, if so warn staff for "kill aura"
    repeat
     
  8. Phanta

    Phanta Well-Known Member

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    A: Would make fake players in tablist
    B: Huzuni killaura would bypass
    C: Resource-intensive on large servers
    D: Players spinning around really fast might see the fake npc
     
  9. Paul

    Paul Well-Known Member

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  10. Phanta

    Phanta Well-Known Member

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