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DONOR GUN RE-BALANCING!!!!!

Discussion in 'Ideas' started by Final_Origins, Dec 8, 2014.

?

DU YES OR DU NO!

  1. DU YES BOI I WANNA HAVE DRIS IMPREMENTED!

    3 vote(s)
    50.0%
  2. NO YOU LITTLE MOTHER YUCKER SHUTUP AND DIE!

    3 vote(s)
    50.0%
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  1. Final_Origins

    Final_Origins Active Member

    Joined:
    May 24, 2014
    Messages:
    186
    Ratings:
    +30
    As we all know, and as a donator myself, the donor guns are one of the either:

    Broken (Flamethrower, LAW)
    Balanced (MINI)
    OP (CBow, Ray)

    This is a post as an attempt to rebalance these guns to make them equal

    Minigun:

    RoF - 600 RPM
    Fire Mode - Automatic
    Damage - 18 * 2 (36)
    Recoil - .7
    Range - 128m
    Hip accuracy - 3.5
    Aimed accuracy - 2.0


    My thoughts: This seems fairly balanced with the mix of inaccuracy and shots fired. The recoil is a nice addition, it may seem OP (with scav) to many people but those of us who have used it KNOW that it is the exact opposite. It takes lots of ammo conversation and skill to use it. This is entirely fair to me.

    --------------------------------------------------------------------------------------------------------------------------------

    Flamethrower:

    RoF - 400 RPM
    Fire Mode - Automatic
    Damage - 14 on hit, AoE 50-60 of fire damage after 6-7 seconds
    Recoil - 0
    Range - 12m
    Hip/Aimed accuracy - 3.0


    My thoughts: This is the first gun I bought as a donator, and used it LOTS. It always seemed very broken to me because the slow fire damage of the gun can't keep up with the fast paced action that the game has. The flamethrower is the tortoise, but it goes so slow that the rabbit has enough time to rest and win! The fire damage is far too slow, but the damage is good along with the recoil. The accuracy is arguable though, 3.0 on both is... eh, I wouldn't have it that inaccurate without a higher fire rate. My recommendations:

    RoF - 400 RPM
    Fire Mode - Automatic
    Damage - 10 on hit, AoE 50-60 of fire damage after 3 seconds (my guess? put your suggestions below)
    Recoil - 0
    Range - 12m
    Hip/Aimed accuracy - 2.5

    --------------------------------------------------------------------------------------------------------------------------------

    LAW:

    Fire Rate - 30 RPM
    Fire Mode - Single shot
    Reload Time - 5 seconds

    Damage - Medium
    Recoil - 1.0
    Range - 54m
    Hip/Aimed Accuracy - 0.76

    My thoughts: Well, this guns projectiles fire REALLY SLOW! So because it isn't a 1 shot kill, it kind of ruins the purpose of this gun. When there are things like the Ray or iso, they both outclass the LAW. For those who enjoy predicting where targets are, they probably don't even play anymore because of the nerf on this. My recommendations:

    Fire Rate - 30 RPM
    Fire Mode - Single shot
    Reload Time - 5 seconds
    Damage - 1 shot kill for everyone in 2 blocks of explosion radius, AoE - 8 hearts of damage to everyone 5 blocks from impact
    Recoil - 1.0
    Range - 54m
    Hip/Aimed Accuracy - 0.76

    --------------------------------------------------------------------------------------------------------------------------------

    Ray:

    Fire Rate - Fairly fast no exact number
    Fire Mode - Semi - Automatic
    Reload Time - 3.5 seconds
    Damage - HIGH
    Recoil - 7.0
    Range - 256m
    Hip Accuracy - 0


    My thoughts: WHAT?! HOW IS THIS FAIR!? This is the game play: Sit at spawn, shoot, nuke, kill yourself, repeat. This just seems like a gun that is OP beyond anything. Another AoE gun that outclasses LAW in EVERY WAY! Why would people even buy the LAW anymore? This just destroys it in every way, it doesn't make sense. My recommendations:

    Fire Rate - Fairly fast no exact number
    Fire Mode - Semi - Automatic
    Reload Time - 3.5 seconds
    Damage - Medium - low (2-3 shot kill) Infect: 1 shot kill
    Recoil - 7.0
    Range - 256m
    Hip Accuracy - 0

    RAY ONLY EXPLODES IF IT HITS A PLAYER! OTHERWISE IT JUST DIES OUT.

    --------------------------------------------------------------------------------------------------------------------------------

    Cbow:

    Fire Rate - 300 RPM
    Fire Mode - Single shot
    Spam Level - OVER 9000!
    Damage - 1 shot kill everyone 5 blocks away and at spawn. :I
    Recoil - 0.0
    Range - 52m
    Hip/Aimed Accuracy - .15


    My thoughts: Dear god I didn't want to even bring this up, why does it do so much damage? Every single game if I get shot by one (usually by camping noobs in hallways hiding from bullet range) I die every time! You can just sit and spam and get a nuke in like 10 seconds! It's happened before! EMP in the first minute! NUKE IN THE NEXT 40 SECONDS! I mean I can make this is 1.8 minecraft with command blocks, I do it to carve out caves for fun. You just shoot an arrow and get 5 kills, that's the basic idea of it. There is no point of buying anything other than: CBOW, scav. DONE. You're OP as @*&#. This has to get nerfed BIG TIME. My recommendations:

    Fire Rate - 300 RPM
    Fire Mode - Single shot
    Mag Size - 4 shots in clip, 16 total
    Reload Time - 2.5 - 3 seconds
    Spam Level - Must be drawn back fully before you shoot it. Arrows explode on impact of player
    Damage - 1 hits players who were hit, AoE - 6 hearts of damage to everyone in a 5 block radius
    Recoil - 0.0
    Range - 52m
    Hip/Aimed Accuracy - .15

    ---------------------------------------------------------------------------------------------------------------------------------

    SUMMARY:

    This is just a suggestion guide, I weighed all the stats out with all the facts on the wiki (https://www.brawl.com/wiki/guns-war/)

    It took me an hour to write this, this is gonna get a LOT OF HATE from Cbow users, and I know that. I use everything EXCEPT CBOW, it would just destroy all my pride and integrity. This is just a little suggestion though, have fun at War guys :stuck_out_tongue:
     
    #1 Final_Origins, Dec 8, 2014
    Last edited: Dec 9, 2014
  2. Romkelolol

    Romkelolol Well-Known Member

    Joined:
    Oct 13, 2013
    Messages:
    1,614
    Ratings:
    +692
    Don't bother the hate that cbow users give.

    breakdown time!

    as for the mini: mini is very powerful.. but it is supposed to be... so we're good here.


    as for the flame: flame is UP. it should keep its range, but what i would love is piercing shots... you know. shots that go THROUGH the enemy? But i highly doubt that that is possible.

    as for the nerf, the firerate is decent. damage is low, range is low (explained above). The only real reason that this should get buffed, is due to the massive lack of damage... we're good here as well.


    as for the law: your idea is pretty good.. but oneshot in its radius? seems kinda unfair. also, since the speed of the rocket/wither head is still the same, it will be HILARIOUSLY easy to avoid.

    For the law, i suggest a little higher shot speed and higher damage (1 shot if directly hit, and then every block further the damage will be lowered)


    as for ray: this has been suggested and it will probably be implemented in war 2.0. if you wonder when that is...
    ...
    #soon.


    as for the cbow: ah... OP-ness at its finest. the daily nukes and kills it causes is just to damn high!~
    but.. your idea of nerfing is not that great... 1 shot if only hit? what about the explosion?

    My suggestion is the same as for the law... 1shot if hit and the explosion damage depends on radius.

    It should also instantly explode... instead of basicly having to wait for your unavoidable death.
     
  3. SasMastah

    SasMastah Well-Known Member

    Joined:
    Aug 7, 2013
    Messages:
    1,180
    Ratings:
    +207
    Even though this thread has been posted MILLIONS of times, I ask that this thread is NOT locked because the ideas here should actually be considered. This is the best expressing of ideas about the donor guns I have seen, so please moderators and admin, don't lock.
     
  4. Alexander_Noble

    Joined:
    Jul 30, 2014
    Messages:
    11
    Ratings:
    +1
    I agree. They should be changed, otherwise, I wasted all my money...
     
  5. SasMastah

    SasMastah Well-Known Member

    Joined:
    Aug 7, 2013
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    Ratings:
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    Im pretty sure everyone agrees with this.
     
  6. teawithchoco

    teawithchoco Well-Known Member

    Joined:
    Aug 19, 2013
    Messages:
    6,758
    Ratings:
    +844
    Well I don't you'll get much hate since practicly nobody uses it anymore. And yes I do agree that the Ray-Gun is overpowered but only in infect since it is useless in any other gamemode...
     
  7. SasMastah

    SasMastah Well-Known Member

    Joined:
    Aug 7, 2013
    Messages:
    1,180
    Ratings:
    +207
    This discussion is particularly about the cross bow.
     
  8. Final_Origins

    Final_Origins Active Member

    Joined:
    May 24, 2014
    Messages:
    186
    Ratings:
    +30
    Sup guys I updated this thread to ideas on other nerfs on the Cbow and I rethought things through after some sleep. Enjoy the commenting guys ;D
     
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