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Ammuniton balancing for automatics and scavenger perk change

Discussion in 'Ideas' started by Flaming_Alpaca, Dec 26, 2014.

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  1. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    Since all autos have only 64 shots, it is not good unless you have scavenger, vip or mvp. My idea is that the lower damage the gun has, it deserves more ammunition.

    Ammunition balance:
    M16: 160 rounds.
    why: The m6 is a two burst kill so considering a nuke is 21 kill streak and not all your bullets hit their target, the 180 would give the player enough ammunition for 26 kills. Thus makes it possible to nuke without scavenger for those who cannot donate.

    m4: 160 rounds
    why: Considering the m4 is a fully automatic which is harder to control than a burst fire, the gun needs more ammunition.

    AK 47: 16o rounds
    why: The AK deals the same amount of damage as one m16 bullet. However, its reload time is the best out of all of the guns so its reload time should be countered by only giving it 140 shots. Still enough to nuke.

    Famas: 140 rounds
    why: the Famas deals 29 damage per bullet. Times that by three rounds and it deals a good damage of 87. You still need two bursts to kill most of the time. 120 rounds is enough to nuke with

    Lamenation: 180 rounds
    Why: This assault rifle is a bullet hose, yet only deals 18 damage just like the m4. This gun is hard to control your fire really. Thus, your bullets will most likely miss their targets or you over shoot and waste ammunition. Despite its fire rate, the gun still lacks the fire power for prestige. The lamenation which is very hard to nuke with unlike the skull crusher should have a larger amount of ammunition to be able to nuke.
    with 180 rounds, there is enough to get 36 kills.

    skull Crusher: 110 rounds
    why: this gun is OP as crap, but still needs extra ammunition for people who do not have scavenger. 90 rounds can get a nuke if properly aimed.

    But if people have scavenger, this will become unbalanced. To counter it, scavenger perk would be changed for autos.

    m16: 50 rounds


    m4: 45 rounds


    AK: 45 rounds


    Famas: 40 rounds

    Lamenation: 50 rounds

    skull Crusher: 30 rounds.


    edits: Changed ammo given to the guns default and scavenger amount changed.
     
    • Agree Agree x 1
    #1 Flaming_Alpaca, Dec 26, 2014
    Last edited: Dec 26, 2014
  2. NathanDrake

    NathanDrake Well-Known Member

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    Yes, I have had a idea like this but I didn't take the time to actually right it up in detail.
     
  3. exProto

    exProto Well-Known Member

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    Nice Idea {putty}
     
  4. Afid

    Afid Well-Known Member

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    Just take away the scav thing and this is fine for me.
     
    • Agree Agree x 2
  5. SasMastah

    SasMastah Well-Known Member

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    M4A1 is an OP gun for low levels. Maybe a little less ammo.
     
  6. randomcitizen1

    randomcitizen1 The schizophrenic swagmoneymillionaire

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    This is an interesting idea. The guns without scavenger seem somewhat balanced, but not all of them are.
    This is good because it isn't good. It's not supposed to be good, but it still gives users who don't have scavenger a chance to nuke. You are level one, and you don't care if you can't nuke as long as you fill your foes with lead. It's not like you'll last long enough to nuke anyways. +1
    All around a good deal. The reason why it has the same amount of ammo as the m16 is a good one. It was always meant to be OP anyways. +1
    I don't like this much at all. It should really have as much ammo as the m16 and m4. The reload isn't a good enough reason to lower it's ammunition. The only thing that makes this a somewhat good idea is the fact that you unlock the deagle soon, and that can somewhat make up for the lack of ammo. But still, using the m4 and deagle would be better in this case. -1
    No thank you. The famas is just another m16 that is only good if you headshot with it. 140 would be a decent amount of ammo, but 120 is simply too little. The lack of ammo would really hurt this gun. -1
    This is fairly balanced. Say you miss 40 shots. You can still nuke with this gun alone. Combining this with the python would actually make the Lamentation a usable gun! +1
    Not enough ammo. It's really hard to get a kill for every burst. The ammo should be around 110. Even with the python, with this amount of ammo, nuking would be difficult. -1


    And this is where everything goes south. The amount of ammo you start with using scavenger is ridiculous. This would make using scavenger almost a burden instead of something that helps.
    This doesn't even have close to enough ammo since it's a three round burst. 30 rounds sounds like a lot until you realize that it's only ten shots. That's only five kills if you connect with every single bullet. The only way this would be usable would be with a deagle or python to obtain ammo for the primary gun. The lower leveled players would be better off not using scavenger. -1
    It takes six shots to kill with an m4. That's four kills... with a fully automatic gun... That's even worse than the m16! This thing will suck up ammo like nobody's business. As you even said in the non-scavenger section:
    Even with scavenger, the lack of ammo will be an issue. I have the same issue that I have with the previous gun. Not enough ammo = not fair for low leveled players. A deagle or python would be needed to make this usable. -1
    Ok, this one is better simply because it only take five shots to kill with the AK. However, that's still only six kills, if you don't miss a single shot. I would -1 this immediately if it weren't for the fact that the deagle is unlocked in five levels. That's the only thing that would make this set actually usable. I don't like how you would have to wait five levels to unlock the deagle, so +0.
    Six shots for a gun that takes two bursts to kill (unless you headshot) is a bad idea. Even with the deagle, the Famas isn't the SkullCrusher! You will not be raking in kills left and right! It would need 30 rounds to be decent. -1
    The Lamentation is hard enough to use already with Scavenger. However, the Python is unlocked in one level, so that might make this usable, but definitely not ideal. The thought of kill-farming with a secondary just to use a primary weapon sucks. You have to do that already with the Lamentation, but this would just make it worse -1
    I can't even. Why only ten bullets? I know it's good, but is it really that good? I don't think so. Ten shots is only three kills. It should at least have 20 shots, but even that is pushing it. With ten shots, you would have to use your python to get kills in order to use your skully. I have already mentioned how much that sucks, and should never happen. -1

    TLDR:
    The guns without scavenger are fairly balanced, but the guns with scavenger are completely out of the question.
     
    • Agree Agree x 1
  7. Flaming_Alpaca

    Flaming_Alpaca Well-Known Member

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    ok will fix the scavenger
     
  8. the8bitboss2

    the8bitboss2 Well-Known Member

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    scavenger is probably the most useful thing in mcwar and thats why they have it as something you have to donate for
     
  9. SoMuchWinning

    SoMuchWinning Well-Known Member

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    This.
    I don't think it'll be fun to use it.
    Plus people like me who spray a lot will run out of ammo like a Rambo within 6 seconds.
     
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