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Video Games Wizard 101 Schools and places

Discussion in 'Off Topic' started by YeezyLaces, Jan 26, 2015.

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  1. YeezyLaces

    YeezyLaces Well-Known Member

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    Help save Wizard City in Wizard101, a free to play MMO Wizards game. Create your own Wizard and embark on your Wizard school adventure. Play fun Wizard games with collectible card magic, Wizard duels, and far off worlds that are safe for kids and fun for players of all ages!
    Schools:
    Fire is passion, the bright, burning flame of raw emotion sweeping over everything. Those who follow the School of Fire, known as Pyromancers, are tempestuous, quick to anger, and consumed by whatever drives them at that moment. They tend to walk a fine line, having great passion and enthusiasm for one’s loves in life is good, but watch out! Passion can burn you up and consume you, leaving nothing but a charred husk of your former self. Pyromancers use Incantations to dominate and convince Fire creatures to do their bidding.Fire Magic traces its origins back to the fierce Fire Dragons, the race of Titans that ruled the land in the Days Before.

    The Fire School will train its student wizards to do damage over time. Fire Wizards pile on spells that will continually do damage to the enemy. Initially these spells will not do much damage, but they eventually stack for possible large amounts of damage in short amounts of time. Fire wizards also learn the ability to stun, which disables the enemy from acting for one turn. They can heal themselves enough to get by, but nothing substantial.
    Ice Magic is all about persistence, slow but steady progression and advancement, like the great glaciers forever sliding across the landscape. Those who embrace the power of Ice, known as Thaumaturges, exhibit great patience and strength, but as a result they sometimes become rigid and inflexible. Thaumaturges use Chants to bargain or plead with Ice creatures to serve them.

    Ice Magic has its origins in the great Ice Giants, a race of Titans that built massive castles in the sky in the Days Before.

    The Ice School will train its student wizards to take high amounts of damage and survive. Ice Wizards have the highest natural health points and defenses which enable them to take large amounts of damage without dying. It is very hard to defeat them. A lot of their functional spells have to do with increasing their defenses and absorbing damage. They also have the ability to taunt enemies, which forces the enemy to focus attacks on them. This can come in handy when playing in a group.
    Storm Magic is all about creativity. It represents that flash of insight, or the spark of inspiration that makes you yell, "Eureka!" It is about the pleasure of catching lightning in a bottle. Wizards that embrace the School of Storm, known as Diviners, are driven by the thrill of investigation and discovery, the joys of invention and ingenuity, the power of creating and building. The drawback to such pursuits is the tendency to get lost in the maze of thoughts and being paralyzed to make a decision. Diviners use Verses to charm, enthrall or hypnotize creatures to help them.

    Storm Magic has roots in the power of the majestic Storm Lords, the race of Titans that ruled the seas in the Days Before.

    The Storm School will train its student wizards to do a lot of damage. Storm Wizards have the ability to unleash high amounts of damage from an early level, which is good, but they place too much emphasis on power, and therefore suffer in terms of accuracy. They also have the least amount of base health points of any of the schools. When enemies cast damage buffs on themselves or damage reducers on a friendly player, storm wizards can remove those spells.
    Life is spirit, the force of awareness and existence. It is about constant growth and movement. Practitioners of Life Magic, known as Theurgists, are positive, enthusiastic people who seek to appreciate the simple pleasures. At times, however, they can be too flighty or frivolous when circumstances demand otherwise. Theurgists use Songs to breathe life and spirit into a vessel. Unlike other magic, which relies on summoning, coercing or beseeching, Life Magic harnesses the power of the Song of Creation to create something new. Scholars believe that Theurgy channels the tapestry of music from which the Spiral was created, and that in echoing portions of the great symphony, a Wizard can bring forth and create Life where none previously existed.

    Life Magic rests between Fire and Storms, for the spark of Life comes from those two forces.

    The Life School will train its student wizards to heal themselves and other players. Life Wizards are given the ability to heal themselves the most effectively, as well as the unique ability to heal other players. Combined with this, they do low to moderate damage attack spells with extremely high accuracy rates. They also possess the sole group heal spell.
    he Death School will train its student wizards to steal and support themselves. Death Wizards belong to an advanced school, simply because most of their spells take multiple step combinations to use effectively.

    Their spells aren’t the strongest, but some have the ability to absorb health from the enemy, which serves as a way for them to heal themselves. They have many preparatory spells that allow them to build up high-damage spells.

    Death is about ending and closure. All things pass eventually, and time cannot be held back forever. Wizards devoted to Death Magic, known as Necromancers, understand this fact about everything around them and strive to face it without fear. They try to make the most of their time. Beware, though; some Wizards become morbid or try to cheat death through undeath. Necromancers use Whispers to strengthen their will, and draw on the power of courage to channel their own fears out of themselves and at their opponents. Death Magic sits between Ice and Storm, for the cold energy of undeath draws on those two forces.
    Myth is imagination. The power of the mind, and everything it can create, drives Myth Magic. It is illusion and dreams made real. If the Wizard can conceive it, it can be brought forth and even brought to life. Beware, though, for when imagination becomes too fanciful and whimsical, dreams can escape control and run wild. Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name.

    Myth dwells between Fire and Ice, for that is where the shadows lie, and Myths are the shadowy forms of thought made real.

    The Myth School will train its student wizards to summon minions. Myth Wizards eventually get four different types of minions, each with a little different function. They have their own moderate damage spells with moderate accuracy, but a lot of their more functional spells deal with buffing, healing, and protecting their minions. They also have the ability of taking down defenses on other players, so if someone is stacking a bunch of defensive spells, a Myth wizard can get rid of them.
    The Magic of Balance is harmony and finding equality in all things. It draws on elements from each of the other schools, incorporating bits and pieces of those other energies to fill in the spaces between the Schools. Wizards who focus on Balance Magic, known as Sorcerers, are broad-minded. In their minds, all things deserve consideration, and there may be many answers to a single question. The drawback to this point of view, is a tendency to seem impassive or indecisive and never willing to embrace a side or position. Sorcerers use Transmutation to blend the forces of the other schools for their spells.

    Sorcery does not draw upon internal aspects of the caster, nor does it rely on external forces. Instead, it is the creation of something new by combining elements in unique and powerful ways.

    The Balance School will train its student wizards to be effective in group play. Balance Wizards are most effective in group play because they have the ability to buff other players as well as themselves. Although effective in group-play, they can still sufficiently play alone. They have a little bit of everything, which allows them to surpass most monster resistances, heal themselves a little bit, and buff players.
    Worlds:
    Wizard City is at the center of all things.

    The entire city has sprouted up around Bartleby, the World Tree. Bartleby protects all worlds by eternally maintaining a connection to them along the Spiral.
    Krokotopia is an ancient land of forgotten treasures.

    In this place, deserts surround the life-giving oasis in the shadow of towering pyramids. Krokotopia was once home to the Kroks, and it is rumored the Kroks have re-awakened and enslaved the Manders
    Marleybone is the home of dogs, cats, and proper manners.

    The city has all the trappings of a modern society built upon scientific foundations. Big Ben, Scotland Yard, and the Royal Museum are some of the most famous sights in Marleybone
    MooShu is a beautiful land with a rich, deep history.

    Full cherry trees, carefully maintained gardens, and tall mountains can be found everywhere. Although this is a place of knowledge and tradition, there is a great mystery here.
    Dragonspyre is an ancient, haunted world in which renegade professor Malistaire has recently been spotted!

    Once an advanced militant society, Dragonspyre had an esteemed Academy rivaling that of the Ravenwood School of Magical Arts in Wizard City. The inhabitants once held a special interest in Fire Magic.
    Long ago, the Astral Wizards of Celestia created powerful magic using the energy of the Stars, the Moon, and the Sun. The sorceress Morganthe, a Queen of the Shadow Web, wanted the secrets of the Celestian magic at all costs.
    Inspired by Norse mythology, Grizzleheim & Wintertusk are airy, outdoor landscapes of snowy mountains, glacial ridges and towering trees that are home to three Wizard101 tribes - Bears, Wolves and Ravens.
    When a group of Ravenwood students go missing on a class field trip, Wizards are summoned to Zafaria! Wizards discover that high tensions run throughout Zafaria, as ancient tribes clash over territory and resources, while Morganthe's agents sow the seeds of chaos.
    Avalon is a world full of wonder and history. Who's history in particular? Why, Ravenwood's very own Merle Ambrose came from Avalon! With lush green trees and mythical creatures, it seems like nothing could go wrong in this beautiful world... but Morganthe has trouble brewing.
    Ten years ago a great comet appeared in the sky over Azteca, one of the oldest islands in the Spiral, a fragment of the First World. The comet panicked the Aztecosaurs and drove them to seek shelter in their underground mines. Most in the Spiral assumed Azteca was destroyed.
    Behold mighty Aquila, land of noble eagles and glorious adventures! Aquila is home to the Immortal Games, an epic challenge hosted by the magical Immortals. The Games are open to any students of magic from around the Spiral.
    The Wizards travel to a small Spiral island, a fragment of a broken world lost to time. From the edge of this island, one can see the dark swirl of Khrysalis. The Wizards will explore Morganthe's world, searching for ways to disrupt her power and learning the secrets of her magic in order to have a chance of restoring the Spiral.
    Source
     
    • Informative Informative x 2
  2. tallscot

    tallscot sceptiiiiiii

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    I really want to play this game, but my parents won't let me get it because they think you have to pay every month to play it.
     
    • Agree Agree x 1
  3. YeezyLaces

    YeezyLaces Well-Known Member

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    You don't, you can buy membership evvery month... but you don't have to. You can also invest in crowns witch permanently buys areas.
     
  4. TheSinisterOne

    TheSinisterOne Goodbye

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    Wizard101 can give you viruses so that is why I stopped playing. I remember when I used to play this game when I was 7 or 8.
     
    • Agree Agree x 1
  5. TheParakeetLover

    TheParakeetLover Well-Known Member

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    Ahh this game!! I used to love it back when I was 10, I think I was like fire school. I don't really play it anymore because you have to pay for membership, and almost all my quests require areas that are restricted to membership only. But other than that it is a very fun game. :smile:
     
  6. YeezyLaces

    YeezyLaces Well-Known Member

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    XD I have 3 wizards
    level 12 Fire: Very old
    Level 36 blance
    And I restarted because I recently got in to this game again with a level 29 Myth
     
    • Creative Creative x 1
    #6 YeezyLaces, Jan 26, 2015
    Last edited: Jan 26, 2015
  7. BBSlayer5150

    BBSlayer5150 Well-Known Member

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    Played this game when I was like 9, gave up because you could not do anything without a membership. All the worlds that were for mid game were locked for F2Ps.
     
    • Agree Agree x 2
  8. DarkElixir

    DarkElixir Well-Known Member

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    i have lvl 85 storm wizard halfway through Azteca and lvl 76 life wizard halfway through Avalon, but I dont play much anymore
     
  9. YeezyLaces

    YeezyLaces Well-Known Member

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    Is there any chance you can help me?
     
  10. ekali

    ekali Bannēd for DoX

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    Gave me a virus when I was like 8 playing it...

    I had a level 138 fire wizard after the virus was gone, but I dont even remember my login info as the last time I played was like March 2008-9

    Its total pay2win now
     
  11. DarkElixir

    DarkElixir Well-Known Member

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    I dont have membership so I couldnt
    Max level is 100 bud
     
  12. ekali

    ekali Bannēd for DoX

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    But I seriously had a level 138...I'll try to see again
     
  13. YeezyLaces

    YeezyLaces Well-Known Member

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    It's not pay 2 win, it's an mmo stupid, pay to advance.
     
  14. AnonymousTV

    AnonymousTV Well-Known Member

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    That's a lie, it's lvl 100.. Lies or maybe misread as I play this game a lot... And still do :3
     
  15. Fested

    Fested Active Member

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    still got my level 76 storm and 46 balance on me.
     
  16. YeezyLaces

    YeezyLaces Well-Known Member

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    Ooh I would love to play with you.... My Myth is stuck on Dr, Von katzinstiens lab... I am doing lots of side quests XD
     
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