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Body Damage

Discussion in 'Ideas' started by Andont, Feb 3, 2015.

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  1. Andont

    Andont Well-Known Member

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    Hi Brawlers,

    With the complaints of the L120 Isolator becoming a greater number, my mind hatched an idea.

    In regular Call of Duty, the damage would be based on where you shoot the player. Let's use the Ballista from Black Ops 2, for example. It is a one shot to the head and upper chest. The snipers should have a similar way to inflict damage. I will be using the way minecraft skins are made. Here are my ideas:

    L118A -
    Head (120 damage)
    Chest (95-100 damage)
    Arms (85 damage)
    Legs (85 damage)
    Feet (75 damage)

    Dragunov -
    Head (115 damage)
    Chest (90 damage)
    Arms (85 damage)
    Legs (75 damage)
    Feet (60 damage)

    Barrett 50 cal. -
    Head (135 damage)
    Chest (95-100 damage)
    Arms (95 damage)
    Legs (85 damage)
    Feet (80 damage)

    MSR -
    Head (120 damage)
    Chest (95 damage)
    Arms (90 damage)
    Legs (80 damage)
    Feet (75 damage)

    Isolator -
    Head (140 damage)
    Chest (99 damage)
    Arms (95 damage)
    Legs (90 damage)
    Feet (85 damage)

    Disassembler -
    Head (125 damage)
    Chest (95 damage)
    Arms (90 damage)
    Legs (85 damage)
    Feet (80 damage)

    Thanks for reading this idea/suggestion, if you have any questions or modifications to my idea, feel free to ask or tell me.

    I hope this "balances" the isolator and stops the noob calling and complaining.

    -Spin
     
  2. SoMuchWinning

    SoMuchWinning Well-Known Member

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    How about Isolator deals static 95 damage and then nobody complains?
     
  3. jacobkolstad

    jacobkolstad Well-Known Member

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    Not sure if this is possible to code.
     
  4. Andont

    Andont Well-Known Member

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    But my idea gives war a more "CoD" feel

    If they can code head shots, I'm pretty sure this is possible.
     
  5. King_Daan

    King_Daan Well-Known Member

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    Probably not possible to code, since a player's hitbox isn't the same as his avatar. At least, arms don't make part of the hitbox.
    Personally I'm fine with the double damage for headshots and the one hit kill isolator.
     
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  6. jacobkolstad

    jacobkolstad Well-Known Member

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    As King_Daan said, the arms are not a part of the hitbox.
     
  7. __Astro_

    __Astro_ Active Member

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    I don't think this is possible to code. Besides, headshots already do double damage, that's how headshots work.

    I still don't see how iso is op. It's good, but not op. So I don't think any of this is necessary.
     
  8. SasMastah

    SasMastah Well-Known Member

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    Simple. Just modify different hit-box areas to do more damage.
     
  9. StrikerSly

    StrikerSly Well-Known Member

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    I'd complain since the iso is my go-to gun XD
    I think those who complain are simply butthurt in my opinion, the fact that they run right out into the battlefield; as if they are asking to be sniped. In real life, this would occur often 100% of the time. I think people should play more conservatively and actually use real war strategies (including flashbang and grenade use) to avoid being "sniped" and maybe they will learn to not play recklessly. The iso is only op when a person is skilled with it, just as the skully is op if someone knows how to use it.
     
  10. SoMuchWinning

    SoMuchWinning Well-Known Member

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    It takes a LOT less skill than the Skullcrusher or any automatic weapon to use. My point is, that it is overused, because, isn't it broken when you get killed almost instantly without an ability to react in close range with a weapon meant for longer ranges? Even in Call of Duty, there is not a single 1-shot weapon, unless you count in the hits in the upper body.
    The reason why am I staring this, is because the weapon is very cheap to obtain and use. And the biggest problem is that there is NOTHING you can do, when someone fires and isolator round towards your direction. It's not possible to dodge it in 75% of the times, because the fly speed is actually very high.
     
  11. StrikerSly

    StrikerSly Well-Known Member

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    That's opinionated. You'll only get killed close range first if you don't react quick enough, and the iso user needs to be good at using it.
     
  12. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I'll disagree here. You can't react quickly, or that guy needs a horrible aim if he wants to miss the isolator shot on you. These type of situations are kind of broken, because this sniper HAS TOO HIGH of a mobility. The TTK is way too fast, compared to other McWar weapons. Sniper rifles are meant to be a heavy type of a weapon, that fires slowly and makes the playstyle pretty static.
    The reason why I want to point it out, is because you can easily rush with this weapon.
     
  13. StrikerSly

    StrikerSly Well-Known Member

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    But it doesn't have a lot of clip ammo, so it's best not to rush
     
  14. SoMuchWinning

    SoMuchWinning Well-Known Member

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    I reckon killing your enemy before he can even fire, would be the way to go with such a strategy. Plus, the player has the secondary weapon at all the times.
     
  15. Andont

    Andont Well-Known Member

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    I'm not the one complaint about the Isolator, I like it a lot. But I want to see less of a messed up chat...

    Plus this isn't aiming towards iso, I just want war to have more of a call of duty feel, you know?
     
  16. Registration

    Registration Well-Known Member

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    Is it me or is war down sorry for random comment
     
  17. Andont

    Andont Well-Known Member

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    Please put this in a Q&A or PM a staff member.
     
  18. Registration

    Registration Well-Known Member

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    right forgot sorry
     
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