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New Server: Zombies

Discussion in 'Suggestions / Ideas' started by Andont, Apr 16, 2015.

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  1. Andont

    Andont Well-Known Member

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    Hello Brawlers,

    I. Introduction
    Before I start this thread, I would like to mention that I know this has been suggested before. However, I feel like I can give a ton of more information, like the statistics of the different weapons, how many zombies would be added for each wave, etc. I really do hope this can be a project after War 2.0 is created.

    II. Index
    I. Introduction
    II. Index
    III. Health & Damage
    IV. Weapons
    A. Pistols
    B. Shotguns
    C. Light Machine Guns (LMGs)
    D. Sniper Rifles
    E. Assault Rifles​
    (More will be added soon)

    Everything about this game mode is coming from WaW Nazi Zombies. Also, statistics from the actual game came from Drift0r's videos. Drift0r's Channel: https://www.youtube.com/channel/UCk8cNb10L5rmV9xB13ADCWA

    III. Health & Damage

    Players: 100 health (200 with juggernog)
    Regular Zombies: 150 health (increases by 100 until round 10) After round 10, the zombies' health goes up by 10% (1.1x multiplier) of the previous round. (Ex: Round 11 = 1150 x 1.1)
    Crawlers: 75% of the regular zombies health.
    Dogs: Round 1 = 400
    Round 2 = 900
    Round 3 = 1300
    Round 4+= 1600

    Number of Zombies Per Round: Formula: (24 + 6 per extra player) on rounds 1-9. They will be (24 + 6 per extra player) x (Round# x .15) on the rounds above.
    For example: playing a game of 4 people (max amount of people at once) on round 1 would be 42.

    There are 3 types of zombies that all deal different amounts of health:
    Regular Zombies: 50 damage (Hits to kill: 2 (4 w/ juggernog)
    Crawlers (Pigs that are retextured as zombies): 45 damage (Hits to kill: 3 (5 w/ juggernog)
    Dogs: 40 damage (Hits to kill: 3 (5 w/ juggernog)

    Downs:
    If someone gets downed by a zombie, they have exactly 45 seconds for a team mate to revive them. It takes 4 full seconds to revive a team mate. If team mates don't manage to pick up the downed player in time, they will die and be out until the next wave. While the player is dead, they go into spectator mode. Once the downed player comes back into the game, they will lose all their perks and start out with the starting pistol all over again.

    IV. Weapons
    There will be 7 types of weapons: Pistols, Shotguns, Assault Rifles, Sniper Rifles, Submachine Guns, launchers/noob tubes, and special/wonder weapons.

    A. Pistols
    There are 3 kinds of pistols and their pack-a-punched versions: M1911, Python, and Cz75.

    M1911 (Starting Pistol) --> Mustang & Sally (PaP):
    Damage: 20 --> 1000 (on impact)
    Splash Damage: None --> 1200-75 (5 block Radius)
    RPM: 625 --> 1250
    Reload: 1.6 Seconds
    Clip Size: 8/56 --> 6/6/52 (dual wield, no ADS)
    Range: Unlimited
    Headshot Multipliers: 3.5x damage --> 4x damage
    Extra: +100 points per kill --> Splash damage injures self

    Python --> Cobra (PaP):
    Damage: 1000 --> 1000
    Splash Damage: None
    RPM: 625 --> 625
    Reload: 5 seconds (loads one bullet at a time) --> 2.5 seconds
    Clip Size: 6/58 --> 12/52
    Range: Unlimited
    Multipliers: None --> 3x on head
    Extra: None

    Cz75 --> Calamity (PaP):
    Damage: 150 --> 300
    Splash Damage: None
    RPM: 625 --> 535 (Full Auto)
    Reload: 1.63 seconds --> 1.63
    Clip Size: 15/49 --> 20/44
    Range: Unlimited
    Headshot Multipliers: 3.5x --> 3.5x
    Extra: This weapon can be dual wielded in the actual game, but for simplicity's sake I won't add that version.

    B. Shotguns
    There are 4 kinds of shotguns and their PaP versions: Olympia, Stakeout, Spas 12, and HS 12.

    Note: The damage for all shotguns will be multiplied by 8 since there are 8 buckshots in each round (Hades has 12).

    Olympia --> Hades (PaP):
    Damage: 80x8=640 --> 200x12=2400
    Splash Damage: None
    RPM: 212 --> 212
    Reload: 2.65 seconds --> 2.65 seconds
    Clip Size: 2/62 --> 2/62
    Range: 30 blocks --> 65 blocks
    Headshot Multipliers: None
    Extra: Unlike all other shotguns which have 8 buckshots, Hades has 12. Also, Hades has an incendiary affect that does no extra damage.

    Stakeout --> Raid (PaP):
    Damage: 160x8=1280 --> 300x8=2400
    Splash Damage: None
    RPM: 92.3 --> 109.1
    Reload: 5 seconds (loads one bullet at a time) --> 5 seconds (loads 2 at a time)
    Clip Size: 6/58 --> 12/52
    Range: 20 blocks --> 30 blocks
    Headshot Multipliers: None
    Extra: None

    Spas 12 --> Spaz 24 (PaP):
    Damage: 160x8=1280 --> 300x8=2400
    Splash Damage: None
    RPM: 312.5 --> 312.5
    Reload: 6 seconds (loads one bullet at a time) --> 0.5 seconds (almost instantly)
    Clip Size: 8/56 --> 24/40
    Range: 20 blocks --> 30 blocks
    Headshot Multipliers: None
    Extra: Spaz 24 becomes fully automatic.​

    HS 12 --> Typhoid & Mary (PaP):
    Damage: 160x8=1280 --> 300x8=2400
    Splash Damage: None
    RPM: 341 --> 341
    Reload: 6 seconds (loads one bullet at a time) --> 2.5 seconds (instant reload)
    Clip Size: 6/58 --> 8/8/48 (dual wielded, no ADS)
    Range: 20 blocks --> 30 blocks
    Headshot Multipliers: None
    Extra: Typhoid & Mary is dual wield.

    C. Light Machine Guns (LMGs)
    There are 2 types of LMGs: HK21 and RPK, as well as their PaP upgrades.

    Note: Both LMGs will get 512 total starting ammo. This is because it will burn through too quickly if it was at 64 or 128.

    HK21 --> H115 Oscillator (PaP):
    Damage: 150 --> 210
    Splash Damage: None
    RPM: 535 --> 535
    Reload: 2.9 seconds --> 2.9 seconds
    Clip Size: 125/387 --> 150/362
    Range: Unlimited
    Headshot Multipliers: 3x --> 3x
    Extra: None

    RPK --> R115 Resonator
    Damage: 130 --> 180
    Splash Damage: None
    RPM: 750 --> 750
    Reload: 3.25 seconds --> 3.25
    Clip Size: 100/412 --> 125/387
    Range: Unlimited
    Headshot Multipliers: 3x --> 3x
    Extra: None

    D. Sniper Rifles
    There are 2 kinds of sniper rifles: L96A1 and Dragunov.

    L96A1 --> L115 Isolator :v (PaP):
    Damage: 500 --> 1000
    Splash Damage: None
    RPM: 100 --> 100
    Reload: 2.45 seconds --> 2.45 seconds
    Clip Size: 5/59 --> 8/56
    Range: Unlimited
    Headshot Multipliers: 10x --> 10x
    Extra: Bolt Action

    Dragunov --> D115 Disassembler v: (PaP):
    Damage: 300 --> 1000
    Splash Damage: None
    RPM: 235 --> 235
    Reload: 2.45 seconds --> 2.45 seconds
    Clip Size: 10/54 --> 10/54
    Range: Unlimited
    Headshot Multipliers: 10x --> 10x
    Extra: Semi-Automatic

    E. Assault Rifles
    There are 8 types of assault rifles: G11, FN FAL, M14, M16, Famas, Commando, Galil, and AUG.

    Note: Making total ammo 256 so it won't burn away as fast.

    G11 --> G115 Generator (PaP):

    Damage: 100 --> 150
    Splash Damage: None
    RPM: 525 (3 Shot Burst) --> 1250 (Full Auto)
    Reload: 2 seconds --> 2 seconds
    Clip Size: 48/208 --> 48/208
    Range: Unlimited
    Headshot Multipliers: 4x --> 5x
    Extra: Changes from bursts to fully automatic.

    FN FAL --> EPC WN (PaP):
    Damage: 160 --> 240
    Splash Damage: None
    RPM: 625 (Semi-Auto) --> 369 (3 Shot Burst)
    Reload: 2 seconds --> 2 seconds
    Clip Size: 20/236 --> 30/226
    Range: Unlimited
    Headshot Multipliers: 4x --> 5x
    Extra: Changes from semi-auto to burst fire.

    M14 --> Mnesia (PaP):
    Damage: 105 --> 200
    Splash Damage: None
    RPM: 625 (Semi-Auto) --> 625 (Semi-Auto)
    Reload: 1.9 seconds --> 1.9 seconds
    Clip Size: 8/248 --> 16/240
    Range: Unlimited
    Headshot Multipliers: 3x --> 6x
    Extra: Semi-Automatic

    M16 --> The Skullcrusher :vv(PaP):
    Damage: 100 --> 150
    Splash Damage: None
    RPM: 450 (3 Shot Burst) --> 937.5 (Full-Auto)
    Reload: 1.35 seconds --> 1.35 seconds
    Clip Size: 30/226 --> 30/226
    Range: Unlimited
    Headshot Multipliers: 4x --> 5x
    Extra: The Skullcrusher has a grenade launcher attached to it.​

    Update Log:
    Update 1: Added pistols and their stats, and a few tweaks to health and damage.
    Update 2: Huge Update. Added shotguns, LMGs, Snipers, and half of the ARs, as well as their stats, tweaked pistols, added range.

    Thanks for reading,
    Ando
     
    • Like Like x 4
    #1 Andont, Apr 16, 2015
    Last edited: Apr 18, 2015
  2. StrikerSly

    StrikerSly Well-Known Member

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    Crawlers should be tamed wolves re-textured.
     
  3. creeperkuma11

    creeperkuma11 Member

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    What is Zombies anyways?
     
  4. NathanDrake

    NathanDrake Well-Known Member

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    U wot m8?!

    Other than that this is a great idea and I hope it gets made/added cause WarZ is stupid. Incoming WarZ fanboys.
     
    • Funny Funny x 1
  5. Mokolee

    Mokolee Well-Known Member

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    This is mob arena with guns basically (or Nazi Zombies)? Everyone loves that idea but some server already took the idea.
     
  6. SoMuchWinning

    SoMuchWinning Well-Known Member

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    A server like this already exists. Heck, it even has guns and pretty much all the stuff you suggested. I'd rather support a server that either is EXTREMELY unique or the one that is Vanilla mc in the zombie theme.
     
    #6 SoMuchWinning, Apr 16, 2015
    Last edited: Apr 16, 2015
  7. F1r3tar

    F1r3tar Highly Established Member

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  8. Andont

    Andont Well-Known Member

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    It is Nazi Zombies
    I didn't finish suggesting everything yet :smile:

    Keep watch on this thread to see much more.
     
  9. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    I like this idea!
     
  10. Andont

    Andont Well-Known Member

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    Update: Added pistols M1911, Python, and Cz75
     
    • Like Like x 1
  11. StrikerSly

    StrikerSly Well-Known Member

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    What about a mystery box section? E.G. How it will work, what you will get from it, the mechanics, etc. @MessageForHelp
     
  12. SoMuchWinning

    SoMuchWinning Well-Known Member

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    Oh, YUS.

    I think we should have the mystery box set as a point-based thing, where you pay about 1k points (or more), and it shuffles around some stuff, until it stops. You can either grab the gun in the box or wait for a cool down for another time. Only you could take the weapon, this is done to cease any kind of trolls.
     
  13. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    I'll take a 1911 .45 it's served my country well.
     
  14. Andont

    Andont Well-Known Member

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    I'm pretty sure it costs 900 or 950. I will look at a wiki for Nazi Zombies when I get to that part.
     
  15. Eso

    Eso Blow My High (Members Only)

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    How about perks, mystery box, and pack a punch?

    Also if you want the maps to be unique like the WaW maps there needs to be doors aswell.
     
  16. Andont

    Andont Well-Known Member

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    The thread is far from finished. I will keep updating it when I can. Plus, I am sort of doubting the Coders would actually consider doing this project.
     
  17. Eso

    Eso Blow My High (Members Only)

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    idk my friend datboy came close about a year ago, he had mystery box and doors, unfortunately the server wasn't up for long.
     
  18. StrikerSly

    StrikerSly Well-Known Member

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    Although it's possible to code, I think Ando meant that this project would either be put off or delayed heavily until the works of Moba and 2.0, + other possible side projects and updates are complete.
     
  19. Eso

    Eso Blow My High (Members Only)

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    yea but who knows how long that will take, these projects have been pending forever.
     
  20. StrikerSly

    StrikerSly Well-Known Member

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    That's our point. We really have no clue when these projects are to be finished. However, I thought I heard Myort say he hoped to finish Moba by June? Not entirely sure, however, so don't take my word.
     
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