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Updates that I would like to see in HG.

Discussion in 'Hardcore Games' started by 999k, May 18, 2015.

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  1. 999k

    999k Member

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    Hey,
    I am from mcpvp and I played there since almost 3 years.
    I just wanted to tell you guys what I think would be good for the future HG update.
    (All just opinions)

    Stomper Kit:
    To stomp a guy with a leather helmet, you will have to sneak 3 seconds to charge before you stomp him.
    Iron Helmet: 5 Seconds of sneaking to charge.
    Diamond Helmet: 10 seconds of sneaking to charge.
    No Helmet: You dont have to sneak at all to charge.

    Delete Overpowered kits:
    McPvP has developed some really redicilios op kits in the past year,
    1. Ninja - Sneak to teleport to your victim (5 second cooldown)
    2. Grappler - Attach a player with a hook and speed up to him. (No Cooldown)
    Reason: Because with both of those kits your victim has no chance of running away, this changes the gamemode completly

    Delete Senceless kits:
    Beastmaster, camel, castaway.... etc.. to much to even list..
    Alot of them are just senceless imo and no one even plays them anyway.

    Well thanks for reading,
    Best regards 999k

    Have a nice day.
     
  2. Brendoom

    Brendoom Well-Known Member

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    Never was really a guy to play much HG but I see where your idea comes into contrast, seems a good idea to me however.
     
  3. RickerwtPvP

    RickerwtPvP Member

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    And then, we haven't got kits anymore. I don't want to delete so much kits, because it makes it easier to win and you can learn to beat OP kits. (I know, my English is 1/10) :stuck_out_tongue:
     
  4. Creaturelord

    Creaturelord Active Member

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    Ill make a thred about this later, but honestly guys, just remove kangaroo and grappler. McPvP spent about two years trying to balance thse and ended up dieing because they failed to do so, if they had just removed these they would've solved the problem.
    Some kits can't be balanced, like cuddler, lifeline, and clone kits, kits created to be the same as others, like rhino or magma need to be removed, besides the stupid kits they added a month ago to get money like titan(ridiculous kit). But lets wait for them to add HG first then we can ask them to remove some kits.
    If any staff reads this, remember what I say, mcpvp's business plan was adding clone kits and pointles ones every two weeks/month so atleast some people would buy them, and this plan killed them. You're better off deleting pointless and op kits because there are already so many kits.

    Kits that should be deleted: Most new ones, like spirit, castaway, soulstealer, cuddler, woolymorph, some others like kangaroo, grappler(because they outclass all other mobility kits), magma and rhino, because they are dwarf and pyro clones, spellmaster and supressor, because they are cloney and pointless, soulstealer, lifeline.
     
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  5. Smaash

    Smaash Member

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    Are you serious? Where have you been? McPvP didn't die because they couldn't balance Kangaroo and Grappler... it died because they weren't seeing profit and they were loosing their player base. I'm pretty sure that Kangaroo and Grappler generated LOADS of revenue for McPvP.
     
    • Agree Agree x 3
    • Like Like x 1
  6. Creaturelord

    Creaturelord Active Member

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    Lmao they created this kit in 2013 and since then they tried to balance it and it didnt work. Kids would buy only this and no other kit would be used. Ever heard of power creep? I'm not even gonna argue with you if you fon't know what that is. Besides, what is better, 50 people only buying one kit or 50 buying diferent kits because they're all balanced?

    Those horrible ideas of kits created the worst most lame game ever in which only 1 kit out of 120 was played.
     
  7. Smaash

    Smaash Member

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    Lots of exaggerations there. There are a ton of other good kits people buy and play too. Besides, you're off the point. McPvP didn't die because of those kits.
     
    • Agree Agree x 2
  8. Creaturelord

    Creaturelord Active Member

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    The fact that the kangaroo kit is a mobility kit that completely outclasses all other mobility kits makes it blatantly op. People used to get frosty to travel faster lmao. Kangaroo gives you the ability to travel a whole map extremely fast, jump on trees to refill, get to unacessible places for other players, basically give you unparalelled mobility and combst advantadge. If it only gave one of those then it would be fine but the fact that a kit like flash is extremely worse than kangaroo and kangaroo was attempted to be rebalaned like five times and didn't work out makes it blatantly op and unbalanceable.
     
  9. Penguins

    Penguins Member

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    I don't see a need to nerf stomper, as it's one of the most basic kits: it's very easy to kill someone from fall damage, yet all you need to do in order to counter is shift.

    As for deleting kits, ninja would be on my list. It has way too many bugs associated with it, and it can be very OP in fights. A lot of mobility kits would have to be deleted/reworked as well, since there are plenty of other ones that have the same purpose (they'd need something original for each one).

    There are a few kits that barely anybody uses, such as spellmaster, granadier, or reaper, but getting rid of them is not the solution. Rather, buff them or combine them so that each kit is not underpowered.
     
    • Agree Agree x 1
  10. Creaturelord

    Creaturelord Active Member

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    Penguins, look back at mcpvp and notice how they failed to nerf kangaroo for such a long time. Notice how we have the problem of both crap kits and too many kits. I think it's better to remove kangaroo already because it caused such a hassle that mcpvp couldn't solve for such a long time. And some kits are just pointless because they are clone kits. IMO we should, for example, remove rhino and keep dwarf. Also removing kits that can't be buffed because they aren't creative or wouldn't be as fun even buffed like lifeline or something, doing this is killing two birds with one stone, since if we can cut down like 15 kits, it will be easier for newbies and it'll be a better off game with original kits. We all know that cuddler, etc was just a last breath from mcpvp to try and get cash.
     
  11. Penguins

    Penguins Member

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    While I agree that some pointless kits should be removed, some of the overpowered kits you mentioned should be changed (not removed):

    I understand that, but remember that grappler and kangaroo are one of the more popular kits, and the players who play them would be very upset if it were removed. It all comes down to changing/nerfing/buffing the kits so that almost everyone agrees (a poll could be made as to what version of kangaroo/grappler should be kept, for example). Remember that a big flaw that MCPvP had was that a lot of the kit changes that were suggested for these kits were not implemented/dismissed. The community should decide what version gets implemented. That way, there's no real "overpowered" kit, and players can still enjoy playing it.
     
    • Agree Agree x 1
  12. Creaturelord

    Creaturelord Active Member

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    To be honest now is the pefect time to remove it because we barely have any players left, the power creep that happened with the kangaroo issue is so big that you can't really ask players to choose because alot will be reasonal while alot will want to farm stats as kangaroo against barbarians, vipers, snails etc. A kit that outclasses another a big can be nerfed but one that outclasses and gives a constant pvp advantadge in a block game is basically impossible. A while ago i'd defend the hipothesis of nerfing it but that didn't work out. I quit HG because of this thing that made my fireman pyro games horrible.
     
  13. Viva

    Viva Well-Known Member

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    I'm on the fence as to whether grappler/ninja should be removed or nerfed. All those two kits ever did for me in HG was cause me frustration every time I tried to play nosoup games.

    Here's an idea, they should get disabled on nosoup, but possibly stay the same on soup? I feel that would be fair considering there's literally no counter to these kits whatsoever, no way to stop them from constantly chasing you down.

    Just speaking my mind.
     
  14. Creaturelord

    Creaturelord Active Member

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    Remove them. The power creep is too intene to try balancing. McPvP tried and didn't succeed
     
  15. bonemancer

    bonemancer Member

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    Wholeheartedly deleting kits (especially ones like beast master which YOU consider sub par) seems a bit extreme. Plus other people with mobility kits can get away from at least grapplers. When you take a power kit over a mobility kit you know you run the risk of getting chased down. That's a chance you take.
     
  16. Creaturelord

    Creaturelord Active Member

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    Its not that, its that a kit gives you power in extreme form and mobility in extreme form, outclassing all other mobility kits with no exception
     
  17. bonemancer

    bonemancer Member

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    But there are exceptions. A phantom could potentially get away as could that kit that makes the fire trail. A jumper would escape very easily.
     
  18. Creaturelord

    Creaturelord Active Member

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    A jumper gets 5 charges per match, plus it takes a while for the pearl to go far, phantom has a cooldown and after hes a bit far away the kangaroo would just go up to him by jumping to him in 5 seconds
     
  19. bonemancer

    bonemancer Member

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    What if the phantom flew up to a cliff or a floating island? I'm not saying It would get away 100% of the time and I see your point but grappler is not too hard to run from in the right situation.
     
  20. Creaturelord

    Creaturelord Active Member

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    yes thats one thing but in most situations (pvp in swamps) the kangaroo can just turn around and run forever
     
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