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Remove Suiciding

Discussion in 'Ideas' started by Condfirmed, May 19, 2015.

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  1. Condfirmed

    Condfirmed Member

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    In mc-war_inf has changed the game of infection. I think you should work it this way, if the root doesnt move for 40seconds he will be kicked and another human will be chosen because suiciders can infect others easily, for example for killhouse_inf, its pretty crazy how everyone suicides. Also I think either Zombie Emps should be taken away or atleast grenades. I would allow grenades when bought but when selected (bought with irl $3) not allowed) Because they can pretty much ruin someones minifun montage :smile: and make the games longer although i think c4 should be allowed.

    Another thought is that when the game ends and all players are in the mc-war lobby, they are a selection of 5 maps, and we are allowed to vote which map to play on because when ever the map launch_inf launch_tdm comes up, i get annoyed because how big the map is. If your gunna atleast keep it, please give all players speed 1 or 2 because its hard to run all the way in the middle of the map to fight. Also when ever i arrive to the fight people camp. So if their are 2-5 selction of maps, it may be better because some dont like to play on big maps. Another thought is that spectating should be able in mc-war 2.0. Overall thankyou for all the hard work you did for us brawl :smile: My favourite server EVA! :smile: Talk to you all later
     
    • Agree Agree x 6
  2. soccerstars

    soccerstars Well-Known Member

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    For the first one, instead of removing suiciding, just remove the bad infect maps, that will solve everything. Grenades should be kept because it's stacked too camping with mini/Ray, having grenades give the zombies a chance.

    For the 2nd idea I like it.
     
    • Agree Agree x 1
  3. Blamo

    Blamo ▄︻̷̿┻̿═━一

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    The second part is being added in 2.0.
     
    • Informative Informative x 1
  4. cryotherm

    cryotherm Well-Known Member

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    The last part of your idea seems a little bit unnecessary. Everyone will not feel the need to have Speed 1 or 2 to camp the zombie spawn quicker.
    1. I totally agree that the zombie afk rule should be implemented. Suiciding shouldn't be fixed, because we definitely don't want the c4 glitch occurring again. Remove the bad infect maps ^ like @soccerstars said above, and infect would be much more balanced for each team.
    2. I don't get why removing grenades except when it is bought is a good idea...What is the effect of barring grenades that are bought with irl money? It doesn't seem necessary. Please elaborate @BUDDERLOX.
    3. Why should zombie EMPs be bad? Your statement is very opinionated. With that logic, I can say that human EMPs should not occur because they are unfair to the zombies. Not only are they very disadvantaged, they can be easily mutilated/destroyed/demolished by the donor gun spam (rayguns, miniguns, etc.). C4 (and yes, I know you said that it should be allowed) and grenades give the zombies a chance to survive and kill the humans. Without them, zombies are screwed.
    4. Big maps should not be a thing in infect. If you just stay at spawn on a map like launch and the zombies have already mauled the spawn-camping humans, the zombies will most likely never make it to the human spawn. There is absolutely no way that zombies could ever win on huge maps like launch. Well, unless the zombies overwhelm the humans on a server with only ten people...and none of them have rayguns...
    5. Map selection is going to be a thing in 2.0, but it will probably be very biased, as high lvl players may want maps that are small and give an advantage to the gun that they are using. (erosion... >.<) I'm not exactly sure if this would happen...
     
    • Agree Agree x 1
  5. Condfirmed

    Condfirmed Member

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    I got your idea :grinning: but still i think their should still have voting maps :L Because We dont really like big maps
     
  6. cryotherm

    cryotherm Well-Known Member

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    It takes forever....and ever...and ever...to go to the other part of the map...
    Medium sized maps need to become the norm on Mc-War. 2.0 that is.
     
  7. Condfirmed

    Condfirmed Member

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    Which ones, the map voting or spetating, although i hope the inf games would be longer
     
  8. Blamo

    Blamo ▄︻̷̿┻̿═━一

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    Both, not sure about infect though.
     
  9. mma0648

    mma0648 Well-Known Member

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    I think they should make zombie kills 2 instead of 3. If I am a zombie and i see five people and grenade em; it's an instant EMP. Zombies are way 2 op even with ray and mini implemented.
     
    • Agree Agree x 2
  10. TinstenGames

    TinstenGames Well-Known Member

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    If I'm going to be honest, there is no such thing as "bad infect maps". Only maps that makes it harder for the infecteds to win, there is also maps called "good suiciding maps".
     
    • Agree Agree x 2
    #10 TinstenGames, Jun 8, 2015
    Last edited: Jun 13, 2015
  11. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    I believe in balance. Sometimes the humans win and sometimes the infected win.

    I think things should stay the same.
     
    • Agree Agree x 2
  12. TinstenGames

    TinstenGames Well-Known Member

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    I agree.
     
  13. Registration

    Registration Well-Known Member

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    But for suiciding, would you rather have 1 death and lot more kills or 3 deaths and 0 kills
     
  14. HereCreepers

    HereCreepers Well-Known Member

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    I agree with you. But not about the grenade part. Humans have pin-point accuracy Ray guns and minigun, zombies get a low velocity, usually easy to dodge grenade. I 100% agree with you and EMP's being WAY to OP. I think we should keep the 3 kills thing (I think you technically get the XP of 4 kills but it only counts 3) But for that game make it count as only 1 or 2 kills towards EMP. So there are my ideas about how it can be removed and not make half the community cry.
     
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