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Ninja Change

Discussion in 'Ideas' started by Geothermal, May 25, 2015.

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  1. Geothermal

    Geothermal Member

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    Hey guys!

    Wanted to propose a Ninja change.

    There are two main problems people have had with Ninja.

    1: It is impossible to run away from a Ninja.
    2: Ninja's combat powers are imbalanced.

    1 was the point of the kit and should not be changed. 2 is what will be attacked in this nerf.

    So, the idea:

    0.75 seconds are added to the Ninja cooldown when a player is hit, even if the cooldown before the addition was zero.

    This would help because it decreases the Ninja's ability to get out of combos or start them when he's in a disadvantageous position - occasionally there's a window when the Ninja can get a shift in, but it takes much more skill to pull off than before.

    This leaves Ninja as a viable kit but decreases the level of power it has without destroying the original concept - a anti-runaway kit with light combat perks.

    Thoughts?
     
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  2. Xaethros

    Xaethros Well-Known Member

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    Hmmmm... seems fairly difficult to get used to - but it does make it a more balanced class while keeping the game fair. I think this is a pretty good idea.
     
  3. Starfactor_

    Starfactor_ Member

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    NUUUUUUU dont plzzzzzzzz STAHP
     
  4. Viva

    Viva Well-Known Member

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    I like it, makes Ninja more focused on it's actual purpose of catching up to runners and not so much teleporting around everyone and comboing :stuck_out_tongue:
     
  5. bluemanchester

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    I agree with Viva
     
  6. Geothermal

    Geothermal Member

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    Bit late of a response, but being difficult to get used to is pretty much the point. The goal of Ninja was to make it an anti-runaway kit that can be very versatile if mastered. The result of this nerf is that it takes more skill to use it (other than to simply chase someone), thus pushing it's power level to a more manageable point.

    It's less powerful in combat not only because oftentimes shifting doesn't work but also because when it does, often, the Ninja must crouch several times unless they get the timing right - so the opponent can counter it more effectively than if it's completely surprising.
     
  7. Tata2012

    Tata2012 Member

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    It's great seeing the maker of the kit revising his kit to fit the game! This seems to be a good change.
     
  8. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    It can still chase people forever and I think that's the most overpowered part of it, I'd like to see this added but with some more changes
     
  9. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Ninja is meant to chase people. At least this decreases the OPness of it
     
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  10. Noobified

    Noobified Active Member

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    How about you can only ninja if you haven't been hit/hit someone for 5 seconds, and remove the current cooldown
     
  11. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    10 seconds is the current cooldown between tps, so you want to remove this? You want a ninja to teleport to you every half a second? You want to get caught in an inescapable combo? You want to die every game to a ninja? I'm sorry I'm going so hard on you, ninja is my most hated kit ever. EVER. If there's no nerf to this then honestly I'm quite done
     
  12. Geothermal

    Geothermal Member

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    Chasing people forever is the WHOLE POINT OF THE KIT. I don't even play HG anymore (rarely have since it moved to brawl), but there's no way they should be changing Ninja that removes the anti-run aspect.
     
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