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WarZ Humanity

Discussion in 'MC-WarZ' started by SilentProtector, Aug 5, 2013.

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  1. SilentProtector

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    Hi guys, I have started playing on Mc-WarZ a lot now, and I think there is an issue that needs to be discussed. If this has already been discussed on here, I'm sorry and I will delete this thread.



    One thing I've noticed in the past week or so of playing these servers is that humanity is largely ignored by players. Players will kill each other regardless of whether they are a bandit or a hero. I think this detracts from the environment because it turns the server into a sort of free-for-all deathmatch, kind of like mc-war with a larger map. However, I think this can be solved. While I myself did not come up with the specifics, I will have to resort to staff for them, because they ultimately know what is possible and what isn't.



    Please keep in mind that these are just my suggestions as a humble player, and I am not in any way insinuating that these have to happen right now or if they don't the server will fail.



    1. Being a Hero should be based on killing or not killing players more than anything else.

    As of now, it is very easy to become a Hero while still killing players. I have seen people's humanity levels rise to astronomical levels with very little effort. One can simply camp in a high-level area and kill lots of zombies, while still killing players and be fine. Another easy way is to just spam-click blood bags. If I stand right next to my friend with a couple blood bags and repeatedly use them, I could potentially see a 10k+ gain of humanity in a couple of seconds. I think one way to fix this issue is to lower the humanity gain from killing zombies and from using blood bags. I think another thing that could be implemented is (if this is possible) to make it so blood bags can only be used on people that have been damaged (Do not have full HP).





    2. There should be some benefit for being a Hero

    Once a player has become a hero by avoiding killing others, there should be some benefit for it other than a shiny new blue name, so that people should be able to trust heroes more than others to not kill them because they know the hero wants to keep his rank. I'm not sure what this would be, maybe some items or something that players would want. I think there should be an increased humanity gain for killing Heroes as well. This makes it so that Heroes that want to be good avoid killing each other on sight out of fear of being shot, but bandits can keep killing people for no reason like they enjoy.



    I just thought of these off the top of my head, if I think of more/a good idea is suggested in the comments, I will edit this thread to display those. Please tell your opinions in the comments on this topic. Thanks!



    -SilentProtector
     
  2. da_snipa

    da_snipa Member

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    I agree this is a large problem on all servers. A simple bonus for a hero could possibly be higher resistance to zombies or something of that nature. Just an idea. Perhaps a negative effect for bandits (which should have less that 5000 humanity to be a "bandit") could be a higher infection/bleeding rate. Both of these would restrict/help people with getting higher level items
     
  3. NikeTryHard127

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    I also agree with this. Because myself i like to be a hero, but since almost everyone on the server is hostile. I have to resort to violence. But when i try to camp an area, I collect many zombie kills which stacks my humanity up to about 25-30k. Then when people show up i have to kill them because EVERYONE is hostile, and when i kill another hero. I don't lose like ANY humanity.
     
  4. the_mr_redstone

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    Ok listen. I don't think any hero or bandit should get negative effects or positive effects cause then its unfair. also I noticed when you kill a bandit your humanity might rise. I think this SHOULDN'T HAPPEN and also lower the humanity gained from using bloodbags and zombie kills. also when a hero kills a player it should lower they're humanity more then a bandit or survivor because then "heroes" can't easily keep they're place. Also when a hero kills a bandit it shouldn't lower alot since its ether 1. mostly defending themselves. 2. cause they need to save someone. 3. (I don't know what to put here.) also it would be nice if it was harder to get hero or bandit since no one is ever a survivor. like you need 10,000 humanity to become a hero or something and -10,000 to become a bandit. so survivors have a role in it too and aren't just a way to identify a new guy.
     
  5. da_snipa

    da_snipa Member

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    I have one question. Have you ever played dayz mr_redstone? In dayz (my example I'm using is the origins mod) heros have better buildings than bandits. Also in dayz (all types) you gain humanity for killing bandits and lose humanity for killing anybody else. As there is clearly no room or time (it takes about 9 hours in the actual game) to build things then there should be some other incentive. I personally have over 50k humanity because all I ever do is kill fresh spawns then goto some higher level area then kill a few dozen zombies.
     
  6. Sabermythic

    Sabermythic Member

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    Why don't we just add safe zones on the map. That way there are some places that people can be safe and at least rest. I know that not being able to kill people is asking for too much. So the next best thing would be a few safe zones scattered around the map. That is just a suggestion. Please reply is you have any counter arguements.
     
  7. aznspwn3

    aznspwn3 Member

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    If safe zones are implemented, you will have the number of people just camping in the safe zone and stealing whatever is inside. Safe zones are pretty much not being able to kill people. Also ruins the feel of having to be on your toes at all times and thinking on your feet.
     
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  8. Sabermythic

    Sabermythic Member

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    Well then how about only being able to stay in a safe zone for a set amount of time. For example, one to two minutes in a safe zone before you are kicked from the safe zone. Or how about if there is only one safe zone where there are no chests. Maybe there can be signs or villagers that you can trade with for many different things such as bullets or food. What do you think about that.
     
  9. aznspwn3

    aznspwn3 Member

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    Yeah.. about that, think about it. What if there are players with higher tiered gear camping outside the safezone ready to pounce on whoever gets kicked?
     
  10. da_snipa

    da_snipa Member

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    agreed if we had safe zones then bandits would camp there. I think its a good idea however if the safezone would only be a certain number of blocks away from the spawn zones.
     
  11. Colonel_Chris

    Colonel_Chris Well-Known Member

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    Heroes should get damage resistance whereas bandits should get a damage boost.
     
  12. aznspwn3

    aznspwn3 Member

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    That's actually a pretty damn good idea.
     
  13. e621Warwick

    e621Warwick Well-Known Member

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    Give me bandit. Now.
     
  14. Lastangel55

    Lastangel55 Member

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    I agree with Colonel_Chris a great idea although maybe not a damage boost but a more likely chance too do true damage/Penetrate armour and Heroes could have a chance of resistance against true damage.
     
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  15. soSTARLY

    soSTARLY Well-Known Member

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    LOL i see your point, ive got 1.4M humanity or 1,400,400 humanity points and i kill whoever i want wether it's heroes or bandits. and you would think my humanity would drop but it continues to go up becuase i just spam blood bags on friends :grinning:
     
  16. Sthamer

    Sthamer Member

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    Yesterday in a few hours I got to 26k Humanity just by killing zombies, and at the same time killing anybody else nearby. It is a little too easy. I have an honor system, in which I will kill anyone wearing anything, unless they do that crouch and block thing, then I will simply move on, people tend to like me for that.
     
  17. ole20084

    ole20084 Well-Known Member

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    Actually, soSTARLY and several other members from my clan have conversed about the fluctuation of humanities and the likes. Some sort of bonus or reward should be implemented to cater to the play-styles of whomever should luckily stumble upon WarZ. Myself, the first time I saw a hero. I was ecstatic. I thought I had found my savior. I trusted the character to guide me to safety. Wholeheartedly. However, I found my inventory scattered across the walls and floor, for his only companion was his tier 1 shotgun. Its really deceptive to see so easily the manipulation of the humanity system. Where you would look to see heroes, you find only latent criminals.
     
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  18. MGrabin

    MGrabin Guest

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    If you guys Change something about the Humanity you should reset everyone's humanity
     
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  19. Sthamer

    Sthamer Member

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    My general rule is to not team with anyone who is not on skype with me, but people tend to not betray mods! The personal rule about not teaming is a pretty good precaution.
     
    • Agree Agree x 1
  20. Sabermythic

    Sabermythic Member

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    No actually if there is a reward for high humanity then the people with low humanity should stay low and work to get high humanity since they were the ones who killed. Now they should be the ones to suffer.
     
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