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Kit idea: Seeker

Discussion in 'Ideas' started by Oerlikon, Jun 23, 2015.

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  1. Oerlikon

    Oerlikon Member

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    You are a creature with immense strength, but poor vision. In order to see you must hold your "seeker" (Eye of Ender).

    You have permanent strength 2 and blindness when not holding the "seeker".

    While holding your "seeker", you lose your blindness and strength and receive nightvision instead.

    This idea was in my old mcpvp post but I personally love the concept so much I wanted to make it a separate post. Additionally, nobody has ever given me good feedback about what they think of this kit.

    Seeker is unlike any other kit in that your whole playstyle revolves around your abilities (Werewolf used to be this way when it had weakness 1 in the daytime), which is why I think it would be interesting to add.

    Pros:
    -Very powerful in close quarters
    -Nightvision

    Cons:
    -You cannot sprint or critically hit while blind
    -Constantly switching between items and the seeker
    -Permanent blindness makes it very difficult to use any projectiles
     
  2. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    This seems like a good kit! You'd just be screwed if you lost your eye...
     
  3. Viva

    Viva Well-Known Member

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    Sounds like it would be one of the kits that are really difficult to use, but pays off if you use it right. I feel like it would be really easy to counter, and that's not really a bad thing. It'd require lots of planning and focus since you'd have to use your eye to actually see where people are.

    Maybe you receive speed I to counteract the inability to sprint? Might be good or bad.

    I'd just change the name since there is a kit already named seeker.
     
  4. Oerlikon

    Oerlikon Member

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    As far as I know Seeker was removed a long time ago
     
  5. Viva

    Viva Well-Known Member

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    [​IMG]
    Apparently it was re-added in the transfer with Brawl.
     
  6. Oerlikon

    Oerlikon Member

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    They could honestly remove it secretly and I don't think anyone would care ;-;

    The only other name I can think of would be "Battleship" but Seeker sounds better
     
  7. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    You need to hold the eye to see? That's quite a major disadvantage coz with blindness, you can't sprint and so you get comboed like crazy. And you can't be hitting your opponent with the eye? Perhaps a click or something then you get night vision for like 5 seconds? No cooldown?
     
  8. Oerlikon

    Oerlikon Member

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    I honestly don't understand what you are trying to get at.

    And what is with everyone's obsession with cooldowns? There doesn't have to be a cooldown on every freakin kit ppl <_<
     
  9. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Basically, if you only get your blindness removed when holding the eye, it's quite bad. Perhaps when you click the eye, it removes your blindness for like 5 seconds.
     
  10. Oerlikon

    Oerlikon Member

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    I disagree

    Having Strength 2 makes you super powerful and this is one of the few ways I can think of to include it while keeping it balanced

    Could you elaborate how blindness makes the cons outweigh the pros?
     
  11. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    When you have blindness, you can't sprint, and you get comboed very easily. I'm sure you've been in a massive combo before, and that's exactly how it's gonna be. Although you have Strength II, you can barely see in front of you, so he can sneak up from behind and attack.
     
  12. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    Hey man , im just going to be real with you and say that this idea is TERRIBLE from many aspects !!!

    1) Difficult to deal with towers .
    2) STR 2 IS WAY TO MUCH
    3) Nightvision basically does nothing
    4) There is an ok balance but i dont think you know what blindness looks like in game or you would not suggest this !
    the blindness means your vulnerable to a)traps b)towers !!!

    Not to mention the fact that inability to see / sprint whilst fighting condemns you

    All this considered the kit basically does not fit into what HG is !
     
  13. Rytheria

    Rytheria Well-Known Member

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    I disagree @ItsNotoriousBIG,
    As you said, STR 2 is powerful and I agree however the blindness is almost equally as annoying.
    I actually really like the idea behind this kit personally, it seems balanced but with all theoretical kit ideas - they need to be tested to ensure that it would work.

    Nice thinking! :grinning:
     
    • Agree Agree x 1
  14. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    I agree to disagree @Rytheria !
    HG is not the place for a kit of that type ! Kits like that should be kept at bay in KitBrawl were they belong , im being harsh about it but its just not a kit that should be added to the game simply because HG is not about brawling it out in fights its about strategy and skills in general ,, that being said i dont think that adding this kit is possible simply because its useless in the long run and its not the style of kit you would add to a strategy game . JMHO

    Not to mention that without the ability to sprint your screwed !!! I guarantee you i have a higher damage output without str 2 and blindness than anyone with those 2 effects !!! The person who designed the kit simply has not pvped with blindness ( because if he had he would understand the issues !!! ) That all being said i am completely opposed to this kit being added to HG , it would be ok in KitBrawl i believe though .
     
  15. BookWyrm17

    BookWyrm17 Active Member

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    [QUOT="ItsNotoriousBIG, post: 536420, member: 25819"]I agree to disagree @Rytheria !
    HG is not the place for a kit of that type ! Kits like that should be kept at bay in KitBrawl were they belong , im being harsh about it but its just not a kit that should be added to the game simply because HG is not about brawling it out in fights its about strategy and skills in general ,, that being said i dont think that adding this kit is possible simply because its useless in the long run and its not the style of kit you would add to a strategy game . JMHO

    Not to mention that without the ability to sprint your screwed !!! I guarantee you i have a higher damage output without str 2 and blindness than anyone with those 2 effects !!! The person who designed the kit simply has not pvped with blindness ( because if he had he would understand the issues !!! ) That all being said i am completely opposed to this kit being added to HG , it would be ok in KitBrawl i believe though .[/QUOTE]

    I like the strategy point you have there! HG is all about strategy (Though soup makes it a little less so)
    But thats kinda all I agree with. I also sort of disagree with that. Sometimes, Players strategies ARE brute strength.
    I think this kit should be restricted to Soup HG, so you can't be surprised from behind and die in two hits because you can't heal in NoSoup. (That's how it is for a couple kits) NoSoup HG focuses muuuch more on strategy than Soup does. Some people like NS and some like S. I think this would be a GREAT kit for soup.
    Do you know who Oerlikon is?
    I don't like him sometimes, but he usually knows what he's talking about.
    He has played sooo much, so I'm 99% positive he has played with blindness.
    Here are your reasons why the kit is not good:
    1) I think towers would be a good COUNTER to this kit, which could actually be OP when people know how to use it.
    2) Blindness is the counter to STR 2
    3) So? It can be incredibly useful at night, or in a cave. Then you both basically have blindness, but the Seeker has the choice of strength or vision, while you probably have neither. (Or maybe you have some kit that gives you strength, like Urgal)
    4) Yes. Sometimes, kits are vulnerable to traps/towers. Have you not noticed? If every kit was equally good at taking down towers/traps/teams/fights, where would the strategy you talked about be?

    Ok, I'm gonna say my main point here that counters your "Too hard to use, gets you killed fast" point.
    Have you heard of hotkeying?
    I personally would probably not use this kit because I fail at hotkeying, but its a necessity in Soup HG.
    To use this, people hold the seeker, then when they see a person, hotkey to the sword and attack, then soup, then seeker, then sword then soup sword seeker sword soup soup seeker swordseekersoupsoupswordseekersoup until the player they are attacking DIES because of, you know, Strength 2.
    The counter, yes, would be getting behind the seeker. But if they are good at hotkeying, they can check where you are every three seconds, then smash you blindly with their sword.
    The other counters would be, as you said, anything not dealing with direct PvP.
    Which is why I think this kit is balanced.
    Of course, it needs to be tested before we make a definite conclusion. Maybe it needs speed with the seeker, or slowness. Thats what testing is for, to find the smaller flaws and balance precisely (Or at least that's the goal.)
     
  16. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    I like the strategy point you have there! HG is all about strategy (Though soup makes it a little less so)
    But thats kinda all I agree with. I also sort of disagree with that. Sometimes, Players strategies ARE brute strength.
    I think this kit should be restricted to Soup HG, so you can't be surprised from behind and die in two hits because you can't heal in NoSoup. (That's how it is for a couple kits) NoSoup HG focuses muuuch more on strategy than Soup does. Some people like NS and some like S. I think this would be a GREAT kit for soup.
    Do you know who Oerlikon is?
    I don't like him sometimes, but he usually knows what he's talking about.
    He has played sooo much, so I'm 99% positive he has played with blindness.
    Here are your reasons why the kit is not good:


    1) I think towers would be a good COUNTER to this kit, which could actually be OP when people know how to use it.
    2) Blindness is the counter to STR 2
    3) So? It can be incredibly useful at night, or in a cave. Then you both basically have blindness, but the Seeker has the choice of strength or vision, while you probably have neither. (Or maybe you have some kit that gives you strength, like Urgal)
    4) Yes. Sometimes, kits are vulnerable to traps/towers. Have you not noticed? If every kit was equally good at taking down towers/traps/teams/fights, where would the strategy you talked about be?

    Ok, I'm gonna say my main point here that counters your "Too hard to use, gets you killed fast" point.
    Have you heard of hotkeying?
    I personally would probably not use this kit because I fail at hotkeying, but its a necessity in Soup HG.
    To use this, people hold the seeker, then when they see a person, hotkey to the sword and attack, then soup, then seeker, then sword then soup sword seeker sword soup soup seeker swordseekersoupsoupswordseekersoup until the player they are attacking DIES because of, you know, Strength 2.
    The counter, yes, would be getting behind the seeker. But if they are good at hotkeying, they can check where you are every three seconds, then smash you blindly with their sword.
    The other counters would be, as you said, anything not dealing with direct PvP.
    Which is why I think this kit is balanced.
    Of course, it needs to be tested before we make a definite conclusion. Maybe it needs speed with the seeker, or slowness. Thats what testing is for, to find the smaller flaws and balance precisely (Or at least that's the goal.)[/QUOTE]

    I stand by my point , THIS KIT IS A TERRIBLE IDEA THE END !!!
    And using it only for soup hg is still a bad idea , you obviously dont understand how restrictive blindness is or how op str 2 is !

    I stand by my point , THIS KIT IS A TERRIBLE IDEA THE END !!!
    And using it only for soup hg is still a bad idea , you obviously dont understand how restrictive blindness is or how op str 2 is ![/QUOTE]
    I like the strategy point you have there! HG is all about strategy (Though soup makes it a little less so)
    But thats kinda all I agree with. I also sort of disagree with that. Sometimes, Players strategies ARE brute strength.
    I think this kit should be restricted to Soup HG, so you can't be surprised from behind and die in two hits because you can't heal in NoSoup. (That's how it is for a couple kits) NoSoup HG focuses muuuch more on strategy than Soup does. Some people like NS and some like S. I think this would be a GREAT kit for soup.
    Do you know who Oerlikon is?
    I don't like him sometimes, but he usually knows what he's talking about.
    He has played sooo much, so I'm 99% positive he has played with blindness.
    Here are your reasons why the kit is not good:


    1) I think towers would be a good COUNTER to this kit, which could actually be OP when people know how to use it.
    2) Blindness is the counter to STR 2
    3) So? It can be incredibly useful at night, or in a cave. Then you both basically have blindness, but the Seeker has the choice of strength or vision, while you probably have neither. (Or maybe you have some kit that gives you strength, like Urgal)
    4) Yes. Sometimes, kits are vulnerable to traps/towers. Have you not noticed? If every kit was equally good at taking down towers/traps/teams/fights, where would the strategy you talked about be?

    Ok, I'm gonna say my main point here that counters your "Too hard to use, gets you killed fast" point.
    Have you heard of hotkeying?
    I personally would probably not use this kit because I fail at hotkeying, but its a necessity in Soup HG.
    To use this, people hold the seeker, then when they see a person, hotkey to the sword and attack, then soup, then seeker, then sword then soup sword seeker sword soup soup seeker swordseekersoupsoupswordseekersoup until the player they are attacking DIES because of, you know, Strength 2.
    The counter, yes, would be getting behind the seeker. But if they are good at hotkeying, they can check where you are every three seconds, then smash you blindly with their sword.
    The other counters would be, as you said, anything not dealing with direct PvP.
    Which is why I think this kit is balanced.
    Of course, it needs to be tested before we make a definite conclusion. Maybe it needs speed with the seeker, or slowness. Thats what testing is for, to find the smaller flaws and balance precisely (Or at least that's the goal.)[/QUOTE]

    Like i said man terrible idea for a kit , its just downright bad for HG !
     
  17. KingCrusader

    KingCrusader Member

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    There is already a Kit called Seeker, I think you have to rename the kit.
     
  18. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    Yes , that would be an issue even if the kit idea was used .... The seeker kit was originally called X-Ray but mcpvp changed it due to obvious reasons
     
  19. BookWyrm17

    BookWyrm17 Active Member

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    I stand by my point , THIS KIT IS A TERRIBLE IDEA THE END !!!
    And using it only for soup hg is still a bad idea , you obviously dont understand how restrictive blindness is or how op str 2 is !

    Like i said man terrible idea for a kit , its just downright bad for HG ![/QUOTE]
    What
    Dude where is your reasoning.
    I give this huge thing with all these reasons and then you just come back and say "Yeah you're wrong"
    You don't even tell me why.
    You say I don't understand how restrictive blindness is, or how OP strength is.
    And that's the point. The huge detriment balances the OPness, and the Seeker eye gives the Seeker a better chance, because even with strength it could not win a fight if it couldn't see.
    I think you are completely disregarding the Eye, giving it the ability to see. All you see is the blindness.
     
    • Agree Agree x 1
  20. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    What
    Dude where is your reasoning.
    I give this huge thing with all these reasons and then you just come back and say "Yeah you're wrong"
    You don't even tell me why.
    You say I don't understand how restrictive blindness is, or how OP strength is.
    And that's the point. The huge detriment balances the OPness, and the Seeker eye gives the Seeker a better chance, because even with strength it could not win a fight if it couldn't see.
    I think you are completely disregarding the Eye, giving it the ability to see. All you see is the blindness.[/QUOTE]


    Look im getting impatient with this post ! Here is the point though , even if the kit was more logical with the effects its not a kit that would be used for HG , You cant introduce a kit which is the exact opposite of the current meta ! This kit should be used for KitBrawl without the eye of ender :l .

    And on to the next point , you requested an explanation so i will give one ! This kit is simply to OP to be created with its current format , secondly you need to keep in mind i can just use the Urgal kit for str 1 and no blindness ect. This is the issue though , you cant have a kit which is literally a worse version than another kit .
     
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