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Kit idea: Seeker

Discussion in 'Ideas' started by Oerlikon, Jun 23, 2015.

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  1. BookWyrm17

    BookWyrm17 Active Member

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    Look im getting impatient with this post ! Here is the point though , even if the kit was more logical with the effects its not a kit that would be used for HG , You cant introduce a kit which is the exact opposite of the current meta ! This kit should be used for KitBrawl without the eye of ender :l .

    And on to the next point , you requested an explanation so i will give one ! This kit is simply to OP to be created with its current format , secondly you need to keep in mind i can just use the Urgal kit for str 1 and no blindness ect. This is the issue though , you cant have a kit which is literally a worse version than another kit .[/QUOTE]
    ?
    Its not a worse version.
    Its a version that works better if you have a better strategy. And the strength is constant, so you don't have to save your strength pots.
    You keep saying this needs strategy. And it has plenty.
    I'm kinda done here to, cause it seems to be just you talking on here saying its bad. Some more people need to say stuff.
     
  2. Oerlikon

    Oerlikon Member

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    thx for feedbak every1
    I had a feeling someone would bring that up. Yes, I have been in horrifying combos. In fact, I get combo'd all the time on kit brawl for two reasons:

    1): I was accustomed to 11ms ping in mcpvp. Now it's a lot worse
    2): The only kit I use in brawl is the tank kit (with slowness 2)

    And if you think I'm some scrub, take a look at my stats just from playing brawl in an afternoon:

    2015-06-24_11.58.48.png

    I can't stand slowness 2. I can't chase archers at all, a lot of people escape, and I get combo'd extremely easily.

    You know how I do so well though?

    With so many shortcomings, the tank kit is still has a niche strength. What I do instead of trying to do what I can't with the kit, I do what other kits can't beat me at; and that would be close combat fighting. So yea, I basically wait in the building located in the center of the arena and kill every poor fool that walks in.

    Seeker would have a similar strategy: Lure people into close quarters (against a tree, in a cave, tricking people into a 1x1 hole). Just imagine how powerful seeker would be in dark cave, where both players can't see but one of them has str 2.

    doyouknow-anim.gif

    That honestly made me cringe when I read it.
     
    • Funny Funny x 1
  3. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    Firstly just because you can get 65 kills and 5 deaths with TANK of all kits is not a reason to brag considering i pull of anywhere from 30-55 ks with tank the few times ive used it with my 170ping connection . I dont see how that is relevant to you kit idea though ! Im not saying your bad im just pointing out that your kit idea is not ideal for HG.

    And anyways no i have no idea who you are
     
  4. Oerlikon

    Oerlikon Member

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    I was talking to msn and he said it would be easy to be combo'd and I gave him an example of the kit from brawl that can easily be combo'd but it's weaknesses are balanced by it's strengths as long as you strategize well.

    You even said something along the lines of "strategy" in one of your posts so I don't understand why you bash this idea .-.

    edit: forgot to say this kit would obviously have to be tested a fair amount
     
    • Agree Agree x 1
  5. ItsNotoriousBIG

    ItsNotoriousBIG Active Member

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    Yes im not blind xD
    The idea is just flawed , i have played hg for a considerable amount of time and i have seen many ideas similar to this shot down man , save yourself the work ... I wont sit and state the reasons its not a viable kit to add to the game you can see then in my previous posts
     
  6. Tata2012

    Tata2012 Member

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    To be honest, I don't think this kit is that good and would be SUPER OP. Do you realize how much strength does by itself? Now imagine that with the vanilla crits. Basically a 1 shot. However, this kit has some potential with teh unique strategy it brings to the table. You might need to adjust it a little bit :smile:
     
    • Agree Agree x 1
  7. Oerlikon

    Oerlikon Member

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    You can't critically hit with blindness, I said this in the post ._.
    You also can't sprint so no combos either

    [​IMG]
     
  8. Tata2012

    Tata2012 Member

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    Still. Strength 2 and a stone sword hit would deal 6+ hearts. That's way to much for 1 hit. There is a reason why Str. 2 was removed in HG.
     
    • Informative Informative x 1
  9. Oerlikon

    Oerlikon Member

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    I can understand str 2 being "too stronk" currently, because currently, all of the "strength" kits are weak in comparison to mobility kits

    Woohoo! Strength 1! Now I can kill a player or two before: the pot expires/I have to leave water/it's daytime/10 seconds pass!

    Or you could just go a mobility kit and have unlimited utility as well as strong offensive abilities despite being "mobility".

    But that's just me ranting, which is why I made this post. Maybe I'm just fantasizing of an intense pvp server (as intense as minecraft gets) even though I know deep down, this is never going to happen. The best chances I had at giving people a taste of what I think could be a very successful minigame was during the dying phases of MCPVP. Nobody seemed to show any interest except for a handful of cool kids like Gotch2B and Stripey98, but they gave up - and so did I.

    Enjoy playing your HG, but I'm afraid this just isn't my kind of HG anymore :frowning:
     
  10. Tata2012

    Tata2012 Member

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    All the big mobility kits like kangaroo, grappler, ninja are all very very good if not OP, just old kits with Str. 2 pots were. Plus with your strategy of what I like to call camping then once someone gets any bit close to you, you basicially kill them, and with the small soup lag it will be EXTREMELY hard to survive.
     
  11. Oerlikon

    Oerlikon Member

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    Stomper.

    If people can learn to shift under towers than I think people can learn to look for warning signs before running guns blazing at the first moving thing they see. Ex:

    -When a Berserker is standing near a sheep
    -When a Poseidon is standing by water
    -Urgal doesn't have any indicator but it's not that good anyways
    -When a Seeker is constantly holding an eye of ender

    It's a frustrating process, but learning while playing a game is present in a lot of great games. Like Nidalee's spears in League of Legends or everything from Dark Souls. Which adds another layer of depth to the player using the kit because they have to create strategies to pull off their kit when everyone knows your intentions (like stomper traps, and how there are always new endermage traps because people slowly learn how to beat the old ones).

    If a kit doesn't really have a powerful impact in the game like Achilles, Stomper, or Endermage then the kit isn't really all that special. And when's the last time you've heard someone say "Kill the animal or the Berserker will kill you!"

    My point (rant) is, I can understand if everyone would prefer a more casual gamemode. Personally I don't and I'm suggesting ideas like this because I honestly don't know if there is actually ANY interest in a more competitive HG within this playerbase.
     
  12. Tata2012

    Tata2012 Member

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    You misunderstood what I said. Stompers have to use towers to make their kit effective, I wouldn't call it camping but I coudld see why someone might. With this kit I could just imagine somebody camping2 blocks underground and just waiting for someone to dig down and to get 2 shotted. Plus since the neder eye is an permanent item in your inventory, unlike with berserker or poseidon where you have to rely on the environment and sometimes there isn't water or animals nearby to use the kit. Additionally, Strength 2 itself is better than berserker and poseidon powers. Adding this kit wouldn't make HG more competitive, it would make it more frustrating to win or even survive.
    There hardly isn't any interest in adding more competition to HG because it is already very competitive. That's why it's really hard to win nowadays because the pvp skill of an average player has improved dramatically.
     
  13. Oerlikon

    Oerlikon Member

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    Time to break apart your reply

    Sitting in a tower all game = camping

    It is the same a using a sniper in any fps: Wait until someone walks into view, kill. It's just the view of the stomper is 100 blocks in the air instead of across the map.

    You do realize you can dig 3-4 blocks underground with demoman and insta-kill anyone that digs down? By doing this I've killed Woofeh and DuckDPvP simultaneously and they started raging like kids on xbox (hehe)
    It's also how Gotch2B got into the QQ a few times.

    Moral of the story: Don't dig straight down

    Poseidon: bucket
    And there are animals in most biomes

    Regardless, no matter how you look at it; both Berserker and Poseidon have infinite strength- they just get their strength from other sources.
    Seeker, on the otherhand, has infinite strength but blindness at the same time. Yes, you would probably die if you run into one in a cave. The same could be said for a poseidon or a berserker if you don't have an escape. But unlike those kits, Seeker would struggle in regular combat (strafing).

    A single kit isn't going to make HG competitive. This kit would add another presence to the game similar to achilles or stomper (Poseidon and Berserker could be the same if they were any stronger - but they are only half-decent). What would make HG more competitive is a large pool of kits that all each add a presence to the game in their own way.

    If you didn't know the kits abilities, yes, it would be frustrating. If it WASN'T frustrating then the kit doesn't add any "presence" to the game at all. I'm sure Stomper is frustrating for new players, but you won't find a single veteran player that whines about the kit because it has a clear counter: crouching.

    Do you understand what I'm getting at? This is why my kit ideas seem radical, because if everything is equally "OP" then everything is actually balanced.

    HG isn't very competitive. A major reason why it's hard to win is because it's not like a 1v1 or even a team vs team game but a 1v1v1v1v1v1v1v1- you get the idea. The average player's souping skill makes it harder for new players to join more than it makes it harder to win. An idea I had was to basically put a lower skill cap on actual hotkeying (the thing new players struggle with) and instead increase other aspects of the game by putting a limit to the amount of soup you can hold (6 soups max). One of the major "aspects" to improve are the kits. Picking a kit should have a greater impact on how you play the game instead of where the closest shrooms are or where the most OP structures are.
     
  14. Tata2012

    Tata2012 Member

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    Berserker doesn't have infinite strength just like Seeker. Berserker has to kill something to get strength similar how Seeker has to hold the eye to get strength. You get STRENGTH 2 NOT STRENGTH 1. Huge difference. Poseidon has huge easy counters, so does berserker and so does and Seeker. I am not talking about it's hard for noobs to win, which it is and will s it is, and will always be, but for the average player it is way harder now. Plus average players are most of the game anyways. Coming from MCPVP I am surprise on how many people developed hot keying and how good people were. Limiting how much soup you have will make this kit even more OP and make average players dominate even more.
    I am done talking to you it's just getting annoying now. I am pretty sure most of the community doesn't like strength 2 but you can make a poll or something. You have a unique style of gameplay but I believe people look to the majority but good luck! :smile:
     
  15. Oerlikon

    Oerlikon Member

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    >>---my points-->

    ===your head===

    As long as mobs spawn, Berserker has infinite strength. Not literal infinite strength but access to strength at any point in the game infinitely.

    Urgal has a set amount of pots; it doesn't have infinite strength.

    I already said: Berserker and Poseidon are weak, you can't compare Seeker to how "balanced" they are because they aren't balanced - they suck.

    Nobody would like Strength 2 unless they saw it added and everybody had some time to experiment with it. The people that approve my ideas also played HG since like 2012-2014 because Str 2 existed then.

    Yeah people have learned to soup but Seeker being OP with a max of 6 soup would make Berserker and Poseidon SUPER OP in nosoup.
    hint: they're not good lol

    Great! We came to an agreement that this would be a great addition to HG!

    I'm sure if we could just discuss this with each other in realtime you might be more convinced because most people I've had private discussions with (this was when mcpvp still existed) began to understand my thought process on making HG a great game. It also helps me rethink things that I might have overlooked.

    Unfortunately, I don't play Minecraft that often or really check my skype often either.[/QUOTE][/QUOTE]
     
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