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Kit Buff List

Discussion in 'Ideas' started by Black_ShadowDog, Jul 5, 2015.

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  1. Black_ShadowDog

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    Hello, it’s again me!
    I made some kit buff ideas. I did not make a buff to every kit, because some kits don’t need a buff, or they are so bad that we should totally rework them, or just remove them. I did add counters to some kits, so people can’t say: “This is too OP! There is no counter to it! Strength is too OP!”

    Assassin: Make it like it was in 2012. (If you don’t know: In 2012 you were able to 1shot players with your ability, but the super strength lasted only for 1.5 seconds, and you were also able to get 1shoted in that time, it was a sneaky kit). But you should not be able to 1shot a guy who has 8 or more armor bars.
    Counter:
    Block with the sword, it does only 5 hearts.

    Barbarian:
    2 kills= Stonesword
    5 kills= Ironsword
    8 kills= Diamondsword
    You should be able to enchant the sword.

    Berserker: After you kill a player you get Strength 1 and Resistance 1 for 30 seconds.
    When you kill a mob you get Strength 1 and Resistance 1 for 10 seconds.
    Counter: Run from a player who just killed a mob. When your teammate died in the fight, run, because the berserker doesn’t get a speed boost.

    Blink: Make it 5 uses instead of 3. Same cool down.

    Burrower: You can decide where your box is, it’s not always under you. When you watch under you, it will be under you, when you watch over you, it will spawn you with the box there.

    Decoy: The decoys should not say: “Muhhh”, because traps fail because of that.

    Frosty: Just make a custom biome with snow and mushrooms in it, many players will play it. The only real reason why no one plays this kit is because there are no snow biomes…

    Gladiator: You can fight 1 minute without wither effect, after 1 minute you and your enemy get wither effect. When you still fight after 2 minutes, the fight ends and you get teleported down.

    Hermit: You spawn at places you want to be. Mushroom soups, ONLY Mushroom soups, heal 4 hearts instead of 3.5.

    Poseidon: Strength 2 in water.
    Counter: Block the water.

    Reaper: The wither effect lasts for 10 seconds, not only 5.

    Rider: The horse has 20 hearts, you can’t spawn it when you get hit by a player.
    Counter: Kill the hours and keep hitting the Rider, so he can’t spawn another one.

    Scout: You get a speed 2 potion, which lasts for 1.07 minutes, at the start of the game. It is an infinity splash potion, means you can trow it and you still have it after you threw it, BUT you have a 2 minutes cooldown after trowing the potion.
    Counter: Go into a cave, speed doesn’t affect the pvping in a cave, because it is only good for comboing and you can’t combo in a cave, because there is no space for it.

    Scorch: Your boots can’t break. You can make a trail of fire for 10 seconds, and then you get a 1 minute cool down.

    Soulstealer: When you die, you get invincibility, and you CAN’T be hit, you have 15 seconds to hit a player, and then you get a stonesword, but when it’s 10 or more minutes into the game, you get an ironsword, you have 15 seconds to kill the player, you do NORMAL damage. When you die, you are dead, when you kill the player, you can live and play the game.
    The buff with the normal damage is only needed in soup servers.

    Specialist: You get an Enchantment Tome, NOT an enchantment table. The tome already has 3 lapis in it. When you kill a player you get an xp-bottle, it gifs you doubled ex. You get NORMAL xp from killing mobs etc.

    Spectre: You get 30 seconds of invicibility when you right klick your restonedust. 45 seconds cool down. Your armor and the item you are holding is also invincible. Remove the Spectre sound; it removes all the sneakiness of the kit.

    Spellmaster: Make the cool down only 1 minute, NOT 2.

    Surprise: Remove the challenge kits from the kit.

    Switcher: 10 switcher balls, you get 5 more after every 10 minutes.

    Tank: Bigger explosion when you kill someone. The explosion should be like normal TNT, NOT less.
    Counter: Keep a distance between you and your teammate, so you don’t die to the explosion when your teammate dies. Or just 1v1 the Tank.

    Tarzan: Then you walk on leaves, you get speed 1 for 5 seconds, it automatically restacks.

    Turtle: When you sneak, you do 0.5 hearts of damage when you hit someone, AND you do knockback.
    Counter: When the turtle sneaks you can combo him/her easily.

    Urgal: You start the game with 3 strength 1 potions witch lasts for 1.30 minutes. It is the same Urgal from about 6 months ago. I don’t know why mcpvp nerfed it, because no one complained about it…
    Counter: Run!

    Vampire: When you kill someone you get full health AND 20 seconds of resistance 1. You ALWAYS get 1 heal pot. When you kill a mob, you get full health.
    This buff is ONLY for soup servers.

    Plague: You can infect players also in the first 2 minutes of the game. BUT you have to hit the player 5 times to infect a player in the first 2 minutes.

    Thank you for reading! I hope ad least some get implemented.
    P.S: Finally fix the crits, please ;(
     
    • Agree Agree x 2
  2. Andrwe

    Andrwe Well-Known Member

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    Whe I get on my computer I will respond to everything in detail, but the list looks good in general!
     
  3. Rytheria

    Rytheria Well-Known Member

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    Pretty much same here, I've had a quick skim and some of the ideas are very true.

    However, I'd like to say that assassin is still quite powerful it's just underused, it gives you a pretty strong boost :wink:
     
  4. Black_ShadowDog

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    Thank you! I am so happy to see that you like it! <3

    I know, assassin is powerful, but I think it needs a buff, because when it would be ok, people would play it, but they don't play it, so I think it needs a buff.
     
  5. Rytheria

    Rytheria Well-Known Member

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    Anotjer buff
    The thing is nobody really knows that assassin can pretty much kill a player in 2-3 shots using it's ability..
     
  6. Turmac

    Turmac Hardcore Games Enthusiast

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    Pretty great ideas! I think these are very great and should be put into the game! Now I can actually play frosty :grinning:
     
  7. Black_ShadowDog

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    Thank you! Nice that you like it!
     
  8. Andrwe

    Andrwe Well-Known Member

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    Assassin - I like assassin right now, that is just me. I would not like to change it in anyway TBH.

    Barbarian - This is a great idea, and it is much easier to understand for new players. A simple kit you could use hunting so you don't have to mine.

    Berserker - Anything to make it less useless.

    Blink - Blink is an awesome kit, just underused. I think a buff would bring it to the top, and this one is nice and simple.

    Burrower - Hardly could be called burrower anymore, and this just sounds pointless to me. I would also hate trying to get all the people who just burrowed up two times in the beginning of the game :stuck_out_tongue:.

    Decoy - Decoy causes enough problems, taking away the noise is an unnecessary buff.

    Frosty - No more custom biomes ;-;. Frosty is good because you can take the snow with you, and make your own area. Portable snow biome!

    Gladiator - 2 full minutes of the wither effect...too long. And 1 minute is too short for a fight. I think reversing those numbers would be fine.

    Hermit - Sounds cool, I don't know how much it would help in pvp for real, but I am thinking it would be worth it. I would use that kit a lot more lol.

    Poseidon - Yaaaaas!

    Reaper - Waaay to long, 5 seconds is right in my eyes.

    Rider - Yeah whatever, rider is a dumb kit :/.

    Scout - This is actually really interesting. Maybe a three minute cooldown so you don't have speed AS long, but this would be a great solution. I would like this. I own scout, and I know the worst part is not getting your scout potions because your inventory is full.

    Specialist - This is a very good kit right now, and having the table adds some extra hassle, which I think is good. And you can share it with your team easier. 3 lapis is not enough for enchanting more than once anyways.

    Spectre - Armor being invisible is a good idea because this kit sucks past the early game.

    Spellmaster - Yes, I am like the only one to ever find joy in this kit. I really like it, but the cooldown is sooo long. I used this in the no soup quarter quells because fights weren't as often and the cooldown didn't matter too much.

    Surprise - Yes of course, would be great.

    Switcher - Way to many snowballs, no penalty for missing basically. But changing this kit to something like burrower / scout / chemist where you regen your items would be much desired.

    Tank - Idk sounds fine. I just remember this was a hilarious stream sniping kit. A cool kit, but I don't think I will use it anytime soon. It gives a reward after killing one member of a team, that is how I perceive it. And in that case I would rather have vampire :stuck_out_tongue:.

    Tarzan - Umm yes! That sounds awesome, this kit is neat, but this would make it more useful. Even though walking on grass blocks isn't too common, and in the jungle speed isn't too helpful. Whatever I like it.

    Turtle is super good, don't change it :/.

    Urgal - I thought it was still like that, yeah lets do that.

    Vampire - Makes this kit usable in soup, that's nice. I like vampire too so please lets buff this kit.

    Plague - Seems so forced, I don't like it.

    Nice list thought, you have some great ideas! These are just my thoughts, I mean no harm.
     
  9. Black_ShadowDog

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    Thank you for your opinion on the ideas! Nice that you like most of them. But you forgot Soulstealer. Do you like my buff to it?
     
  10. Andrwe

    Andrwe Well-Known Member

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    Oh, I also forgot scorch.

    I don't like the soulstealer one, but it is better than what soulstealer is right now. The soulstealer idea is really cool, but doesn't work well in soup pvp, and is OP in nosoup.

    Scorch - 10 seconds is a lot, but it takes away the stress of only having 60 seconds throughout the game.
    If you have played scorch you will know what I mean lol.
     
  11. Black_ShadowDog

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    Ok, thank you for your feedback. I REALLY hope at least some get implemented. HG needs better kits, and not just 5 who are very good, and the rest is ****....
     
  12. Viva

    Viva Well-Known Member

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    One buff that I've thought of for Frosty is to simply revert it back to how it was, when you hit water with a snowball it turned into snow as opposed to ice. This would make it so you could still use it for the Frosty "freezing the water tricks" and also so you could generate snowballs. I'll comment more in-depth on the other ideas later.
     
  13. Oerlikon

    Oerlikon Member

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    It is nice to see kit buffs with more thought put in them than most threads. I'll share my thoughts on the same kits if you want to compare

    Assassin: Sounds a lot like Assassin from CTF which enough people complain about currently (if the class is still how I remember it). I think Assassin should be better at sneaking up behind someone and killing them but if it's like Assassin from CTF then you can just run up to someone and kill them if you have a better ping than them.
    One version of Assassin that I liked the concept of was crouching to charge up an attack but the additional damage was a little underwhelming so they could just redo that except make the charge-up do more damage (maybe armor piercing?)

    Berserker: This kit has so much potential but nobody knows how to make it right. The best way to buff it is by giving it Strength 1, Speed 2, Nausea 1 for 10 seconds after killing anything, in my opinion.

    Burrower: I personally don't find the use in burrowing straight up at all. For starters, the only way to leave is by taking fall damage (if you are on the surface) which is no fun. If the point is to be able to burrower downwards and then return to the surface then I've thought of a better idea: to put a button inside the panic room that teleports you to where you were standing when you burrowed.
    The counter would be pouring lava where the burrower last stood.

    Frosty: This was one of the first kits I bought back in like 2012. It is a great kit but I think people grew bored of just having speed 2 on snow. I think it would be interesting to give it the ability to deal .5 hearts when hit with a snowball.
    It's not too strong because filling your entire inventory with snowballs won't leave any room to put other important items. If it's really that annoying then just add the ability to negate snowball knockback by blocking and moving simultaneously.
    I don't know if you knew this but Frosty can freeze water into snow now, and it makes collecting snowballs a lot easier than it used to be.

    Poseidon: Strength 2 is all that Poseidon needs. Fighting in water is painful as it is.

    Reaper: I personally think it should be able to shoot witherskulls but that's just me.

    Scorch: If there's one thing that's holding scorch back it's the boots that break.
    There's a way to get infinite fire y'know

    Soulstealer: I think the current soulstealer is honestly a bad concept because it doesn't sound very useful at all no matter how much you buff it. I had an idea that completely changes the kit:
    When you die, you become invincible and invisible for 1 second before you respawn with the best sword you had in your inventory (your items also drop but you can pick them right back up if nobody takes them). The amount of health you respawn with is equivalent to .5 hearts for every player you've killed in your current life. You can respawn an infinite amount of times as long as you have killed at least 1 player since your last death.

    Spectre: 30 seconds of invisibility sounds like the cheapest thing ever. My idea is to basically merge it with Blink:
    Right click your (item) to teleport 5 blocks in the direction you're facing as well as become invisible for 4 seconds (plays a quiet sound when you teleport). The (whatever item activates the ability) becomes invisible for the duration that you are invisible.
    17 second cooldown.

    Tarzan: I've been suggesting that idea for a year now, but I think Speed 2 would be a lot more helpful than Speed 1.


    Turtle: I had my own thoughts for this but I don't feel like finding the thread where I specified. But attacking while crouched is a step in the right direction.

    Vampire: This is also another kit with a lot of potential but I think killing to restore health is only useful for nosoup now. The soup version should be completely different because unlike Berserker and Tank, killing mobs before/during a fight won't really help you when you have soup. My idea:
    Activate your netherwart and a tether (lead rope) will attach to all players within a 15 block radius.
    This tether will last forever until it is broken (walking out of radius or being divided by a 2+ block thick structure). The Vampire steals .5 hearts every .5 seconds from all players attached. If your health is full when stealing health then the additional health will overflow and increase your maximum hearts (For an additional 2 hearts with a max of 12 hearts).

    Cooldown of 30 seconds on netherwart activation


    I excluded the kits that I don't really care about/wouldn't care if they were just deleted from the gamemode.
     
  14. Goleiro

    Goleiro Member

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    Really?
     
  15. Black_ShadowDog

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    Yes, really. I think that we should buff it back to what it was. 2 pots for only 1 minute is way too short. You can bearly kill 1 player with 1 pot, because everyone is good at souping nowadays, or people just run...
    That's just my thought of the kit, you may not share my opinion on the kit, but let's not start a usless conversation about the kit, please just respect my opinion, and I will restect your opinion about the kit.

    Thank you for your exact reply! I think some of your ideas are better than mine, but I think that it is sad, that you don't care about the other kits where I posted a buff, I think most of the kits just need a little buff, not even a big one, or a rework, just for exemple a shorter cooldown, or more kit items at the start of the game, or kit items who regenerate over time. But I respect your opinion. I think every kit should be as good as the others, that means every kit is as good as the others, so there is no "Best Kit", because every kit is good. That would be my dream, but I think it will never happen...
     
  16. Oerlikon

    Oerlikon Member

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    I didn't mean that I thought your ideas were bad, it's just:

    There are 120+ kits in HG, I can probably think of 20-30 kits in all of those that are unique and unlike something you would find on any other server.
    One of the kits that I despise the most would be Specialist. The kit ability gives you easier access to a vanilla feature, not to mention it's op af (sharpness 1 stone sword > iron sword but a little weaker than diamond). Honestly why would anyone use Viking when this kit makes you deal more damage and receive less damage, and share the enchants with teammates?

    But really, when you have an option to pick between a kit that let's you summon lightning or a kit that gives easy enchants, why would anyone pick Specialist?
    ****Assuming all of the kits were balanced****

    Kits like spellmaster are kind of redundant because there are already plenty of cool anti-team kits (not saying they're good, they just have cooler abilities). MCPVP made a huge mistake by trying to milk out a billion kits instead of actually improving their game.

    And that's the end of my rant
     
  17. Black_ShadowDog

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    Ok, that's your opinion, let's see, what brawl does with hg, I hope they do adleast something...
     
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