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Logical Reasoning

Discussion in 'MC-WarZ' started by Review, Aug 25, 2015.

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  1. Review

    Review Active Member

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    I'm still not understanding while people are saying WarZ isn't getting worse or dying out, the two past major updates only added challenge rather than new unseen features. (Keyword unseen, ELO was a thing long ago.) it's made it harder for newer players to get a grasp on the more challenging parts of the map, because you have to spend time in lower tier towns getting iron and food to not die, and weapons to just make it by. Swords might as well be replaced with pistols at this rate. This may be the most damaging aspect of the update and potentially responsible for making 1 the only populated server.

    Even before the school season began WarZ has been seeing dismal player counts in comparison to casual numbers. I'm not trying to compare WarZ to its peek, but the peek seems unreasonable to reach once more with the current standards.

    This is just some of the reason WarZ isn't what it used to be.
     
  2. Paul

    Paul Well-Known Member

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    Back then you could get on a server and would always have a different team to fight. Today, you have to follow the same individual team / person through every server just to get a fight in. That is most people's thought on it

    I agree, however. The changes that were made frustrated people at first, but took a while to get used to
     
  3. poaches

    poaches Well-Known Member

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    WarZ will soon thrive once again!
     
    • Agree Agree x 3
    • Optimistic Optimistic x 2
    • Creative Creative x 1
  4. nicolecacola

    nicolecacola Well-Known Member

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    making the game harder while people are leaving is a huge mistake. takes new players more time to get used too and they might as well move on to something that they can learn fast. sure, the few mvps/ long time players may like it but isnt the goal to get more players instead of make the decline of the game slower? gotta make the game easier in the noob towns (weaker zombies?) and some form of advertising to get other players and new white names to play and stay (get rid of elo maybe? less spawncamping and more casual gameplay cuz elo just doesnt fit in a survival based game, also lower spawn town zones).
    i lol'd, how will this happen?
     
  5. poaches

    poaches Well-Known Member

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    You haven't played during the recent updates, there is more to come, check out the changelogs.
     
  6. StrikerSly

    StrikerSly Well-Known Member

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    It's really boring when there's only like 2-3 teams on every day. I want to fight new people, I see the same olds every day!
     
    • Agree Agree x 2
  7. Paul

    Paul Well-Known Member

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    It seems that most of what you wrote is COMPLETELY based off assumption. Let me break it down

    1. How does it take new players longer to get used to? Zombie attributes are based upon what zone you spawn in. Lower zone = weaker, higher zone = stronger. People only complain because they die in leather to zombies in zone 6 areas (which makes sense).

    2. ELO spawn camping became a thing. But people soon realized that noob hunting for ELO isn't nearly as effective as getting legit kills in higher zone areas. You think its a problem because of how the new map is setup. Spawn camping is practically encouraged because there is a zone 6 right next to a spawn point.
     
  8. NMHRODMAN1SBEST

    NMHRODMAN1SBEST WarZ | Ex Staff

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    Honestly, this is worse than getting on and seeing all of team holy online. I hope there's a change to all of these children who think they're good.
     
    • Agree Agree x 1
  9. 70EMPIRE

    70EMPIRE Banned

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    lol you wish
     
  10. nicolecacola

    nicolecacola Well-Known Member

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    rip, havent played in a while. but imo they should still tweak the spawn town zones a little (move the z6 army camp and switch it with the one thats z3) and stuff like that
     
    • Agree Agree x 1
  11. Paul

    Paul Well-Known Member

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    Well, that is kind of a difficult thing to do because white names walk into nether most of the time not knowing what a combo is. They easily get pummeled :stuck_out_tongue:
    I agree that the zone setup on new map should be fixed. Make traveling north more purposeful
     
  12. Usp45

    Usp45 Well-Known Member

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    It's a little ironic considering your team is a part of that problem.
     
    • Agree Agree x 2
  13. StrikerSly

    StrikerSly Well-Known Member

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    That made zero sense. There are supposed to be more teams. Just because I am in a team, doesn't mean I contribute to the problem - in fact, it's a work to fix it.
     
  14. Usp45

    Usp45 Well-Known Member

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    Your team has like, 12 people.
    You guys basically banded together the players who used to play in groups of 2 or 3.
     
  15. StrikerSly

    StrikerSly Well-Known Member

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    8 Players, different timezones, usually only 2-5 on at once.

    Now back to the topic... thank you.
     
  16. Usp45

    Usp45 Well-Known Member

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    Uh, the topic was why WarZ is dying.
    We're still on topic.
     
    • Informative Informative x 1
  17. StrikerSly

    StrikerSly Well-Known Member

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    Yeah, and this topic is aside from that fact.
     
  18. Usp45

    Usp45 Well-Known Member

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    So you're saying WarZ isn't dying from big teams?
     
  19. tallscot

    tallscot sceptiiiiiii

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    It is on topic :/
    Your original statement was that you wanted to fight more people that were actually decent, yet it's pretty hard to do that when you and your team kill anybody that tries to even enter snow or industry. It discourages a lot of people, thus the reason so many people quit.
     
  20. StrikerSly

    StrikerSly Well-Known Member

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    We kill everybody because there are barely any people to kill in the first place. How did so many people leave in the first place? I remember when Team Holy/Cudy were alive and fights were booming all day! They were pretty big teams.
     
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