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Silly weapons

Discussion in 'Off Topic' started by Piky, Sep 2, 2015.

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  1. Piky

    Piky Well-Known Member

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    Since I know these won't get added in War, I got creative for fun :stuck_out_tongue:
    Would like to see them in fun events though.

    - Space Blaster (Shotgun) -
    Fire rate: ~~
    Fire mode: Single shot/fires all bullets at once
    Reload time: 15 seconds
    Magazine size: 8 / 8
    Damage: 9999 x 8 (79992)
    Recoil: None
    Range: 500m
    Hip accuracy: 5.0
    Aimed accuracy: 5.0


    - Time Breaker (Assault Refile) -
    Fire rate: 100 RPM
    Fire mode: Semi-automatic/Fires a bullet that stays in the air completely, not moving at all
    Reload time: 5 seconds
    Magazine size: 16 / 32
    Damage: 100
    Recoil: 0.7
    Range: 0.1
    Hip accuracy: 0.1
    Aimed accuracy: 0.1


    - Fire Rage Inducer (Pistol) -
    Fire rate: 150 RPM
    Fire mode: Semi-automatic
    Reload time: 2 seconds
    Magazine size: 8 / 64
    Damage: 25 + 40 AoE + fire DoT (projectiles go same speed as normal bullets)
    Recoil: 0.45
    Range: 70m
    Hip accuracy: 2.4
    Aimed accuracy: 0.2


    - Bane of Chickens (Sniper) -
    Fire Rate: 100
    Fire mode: Single shot/Fires a chicken that later explodes after 1.5 seconds (chicken can not be harmed during the process)
    Reload time: 10 seconds
    Magazine size: 8 / 32
    Damage: 9999
    Recoil: None
    Range: 10m
    Hip accuracy: 0.1
    Aimed accuracy: 0.1
     
  2. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    You know these weapons could be added to a texture pack in replacement of other weapons.....

    Just saying, I could do it if you had pictures.
     
  3. Piky

    Piky Well-Known Member

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    But it wouldn't be any fun without their silly mechanics. I would want to have a laser shotgun that fires rage inducing shots at people that spray all over the map :stuck_out_tongue:
     
  4. MR_EVIL_OVERLORD

    MR_EVIL_OVERLORD Elite Legacy Legend | PRO | Genius Super Villain

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    Lol, that I can't do with a texture pack. :open_mouth:
     
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