1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Achievement System

Discussion in 'Ideas' started by Intincrui, Sep 18, 2015.

Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. Intincrui

    Intincrui Well-Known Member

    Joined:
    Jul 2, 2015
    Messages:
    338
    Ratings:
    +61
    Hey Brawl!

    I thought that a achievement system would be a nice addition to war. There could be maybe 100 achievements some of which I listed below:

    -Headshot: Get your first headshot

    -10k: Get 10k kills

    The list goes on and on but maybe this would be a good idea. I was thinking there could be an indicator by your name in chat saying how many achievements you have revived. Maybe xp and $ for rewards?


    Thanks
     
    • Like Like x 1
  2. Romkelolol

    Romkelolol Well-Known Member

    Joined:
    Oct 13, 2013
    Messages:
    1,614
    Ratings:
    +692
    Has been suggested before. It was never implemented since it was (probably) :
    1. Too complicated to code.
    2. Way too time consuming.

    Maybe in 2.0 , this could be a thing.
     
    • Like Like x 1
  3. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    This is really kind of easy to code, but hard to balance. This might be cool for an update to 2.0, but not as an immediate addition.
     
  4. Usp45

    Usp45 Well-Known Member

    Joined:
    Aug 3, 2013
    Messages:
    5,745
    Ratings:
    +1,013
    Like Phanta says, not everything in code is magically difficult to do just because it is code.
     
  5. Romkelolol

    Romkelolol Well-Known Member

    Joined:
    Oct 13, 2013
    Messages:
    1,614
    Ratings:
    +692
    I meant in getting every single code correct. Imagine about 30 different achievements that all need to active at a different time in a correct order.
     
  6. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    int kills = 0;
    boolean 100kills = false;
    (insert previous code here)
    if (kills > 99) {
    boolean 100kills = true;
    }
     
  7. Romkelolol

    Romkelolol Well-Known Member

    Joined:
    Oct 13, 2013
    Messages:
    1,614
    Ratings:
    +692
    I know just as much about coding as I do about aliens.
     
  8. Sir_Inge

    Sir_Inge Well-Known Member

    Joined:
    May 22, 2015
    Messages:
    2,371
    Ratings:
    +527
    So do I, but I know BASIC java, which means that if I can do it, anybody can.
     
  9. Serine1002

    Serine1002 A shadow in the night

    Joined:
    Oct 2, 2013
    Messages:
    2,744
    Ratings:
    +881
    I'm surprised people still believe in 2.0
     
    • Agree Agree x 2
  10. F1r3tar

    F1r3tar Highly Established Member

    Joined:
    Aug 3, 2013
    Messages:
    8,931
    Ratings:
    +1,826
    I'm surprised people are still referring to it.

    WAKE UP, IT'S IRRELEVANT.
     
    • Agree Agree x 1
  11. Intincrui

    Intincrui Well-Known Member

    Joined:
    Jul 2, 2015
    Messages:
    338
    Ratings:
    +61
    So tru
     
    • Agree Agree x 2
  12. jacobkolstad

    jacobkolstad Well-Known Member

    Joined:
    Aug 5, 2013
    Messages:
    1,848
    Ratings:
    +200
    Remember that most of those stats aren't stored anywhere, so all players would have to start over for achivements for stats like headshots, nukes, high kill streaks, kills with specific weapons.
     
Loading...
Similar Threads Forum Date
Tutorial and achievement system Hardcore Games Jun 20, 2018
Achievement System Suggestions / Ideas Jun 18, 2016
Elf cap without wind achievement is not working Capture the Flag Apr 22, 2021
Idea Achievement Ideas MinecraftParty Deluxe Jan 10, 2021
Small achievement bug MinecraftBuild Dec 23, 2020
Thread Status:
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...