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WarZ Gun Upgrades (Extended)

Discussion in 'MC-WarZ' started by __Quay__, Oct 23, 2013.

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  1. __Quay__

    __Quay__ Well-Known Member

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    Full credit of the idea goes to: https://www.brawl.com/threads/4622/#post-61109

    I'm just expanding on @Kadehove's idea. I had some specific ideas for upgrades in WarZ.

    Here's a list of some basic attachments:

    1. Line Sight:
    - Can be found in TierII-III
    - Makes guns slightly more accurate
    Pro: Good for innacurate guns like automatics.
    Con: Not very effective: 40-50%

    2. Silencer:
    - Can be found in TierII-III
    - Makes guns quieter to avoid zombies and become more stealthy
    Pro: Good for snipers, which are of a considerable volume
    Con: Kind of effective, but not much: 40-60%

    3. Extended Mag:
    - Can be found in TierII-III
    -Extends the bullet capacity of any gun
    Pro: Good for autos with low ammo or run out quick
    Con: Better than nothing: 10-20%

    Now I also have another thing where the upgrades can be upgraded, also a list of OP attachments:

    1. Red-Dot + Sight (Upgraded Line Sight):
    - Can be found ONLY in TierIV
    - Improves the accuracy of a gun
    Pro: VERY effective: 80-90%
    Con: Laser attracts more zombies, better if used with Cloak.

    2. Improved Silencer:
    - Can be found ONLY in TierIV
    - Quiets the noise of a gun to be much stealthier
    Pro: VERY effective 70-80%
    Con: Slows the firerate of a gun, better if used with improved barrel.

    3. Double Mag (Improved Extended Mag):
    - Can be found in TierIII-IV
    - Extends the bullet capacity of any gun by tenfold
    Pro: VERY effective: 40-50%
    Con: Takes longer to reload, better if used with other mag improvements.

    4. Improved Barrel:
    - Can be found ONLY in TierIV
    - Improves the firerate of a gun
    Pro: VERY effective: 60%
    Con: Guns become less accurate, better if used with a line or Red-Dot sight.

    5. Improved Mag:
    - Can be found in TierIII-IV
    - Extends the loading speed
    Pro: VERY effective: 50%
    Con: Shortens the bullet capacity, better if used with bullet extension.

    6. Experimental Cloak:
    - EXTREMELY RARE, can be found ONLY in TierIV
    - Makes the player invisible for a certain amount of time
    Pro: A good utility for dangerous areas.
    Con: If a player is wearing armor with a cloak active they can still be easily seen.

    Note: The gun in your hand instead of just saying Barrett 10/Specified Amount, it would look like Barrett [Upgraded]

    Give some suggestions or call out if one is too OP or underpowered.
     
    #1 __Quay__, Oct 23, 2013
    Last edited by a moderator: Jun 13, 2015
  2. Verasium

    Verasium Well-Known Member

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    Seems good, but some are too OP such as Red Dot. This would increase accuracy, yes, but it'd also increase it a bit too much.
     
  3. VforVenom

    VforVenom Well-Known Member

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    Some of them are alright but there's one that really catches my eye, the experimental cloak. Genius in my opinion, makes you mostly invisible besides particles when wearing it, but it provides no protection. Would be an interesting tool. Now of course it would have to be made to last only for a little while, maybe 10-15 seconds? One downfall of it could be that the compass still finds players with it on so it isn't too op and at the same time you can see particles coming from the player and itlasts for a short period of time. I think if we added this in it would change the PvP aspect of warz drastically, and would make the game a lot more fun. Would influence a lot more tactical rushes and combat would be more interesting in general.
     
    • Like Like x 1
  4. Niek__

    Niek__ Well-Known Member

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    All those silencers and improved things come from a mod, I saw it on youtube, so if WarZ wants original stuff, don't use it.
    Maybe if you use the experimental cloak for too long you will explode, because it's experimental.
     
  5. GreenPeas

    GreenPeas The man, the myth, the meme

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    I think we have some good foundations here. They could use some tweaking and adjustments here and there. Like the experimental cloak for example, I like the idea of if you wear it too long you explode. I look forward to reading other player's opinions.
     
  6. Dapfane

    Dapfane Member

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    Is it just me or have someone else thought bout making Gold armor Guerrila armor with grass and stuff wich attracts almost no zombies at all unless sprinting or firing ( if silenced attract nothing when shot ) Hmm hmm?
     
  7. __Quay__

    __Quay__ Well-Known Member

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    I actually have an idea where if you wear the cloak for too long you start to slowly lose health. It will give you a basic poison effect until you take it off, and the effect stays or about 10 seconds after while you're in a "healing" stage.
     
    #7 __Quay__, Oct 24, 2013
    Last edited: Oct 24, 2013
  8. teawithchoco

    teawithchoco Well-Known Member

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    All of these upgrades look so cool ! The spawn killing is going to rise
     
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