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Overwatch

Discussion in 'Suggestions / Ideas' started by MrWaffleman, Sep 29, 2015.

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  1. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I'm sure many of you play CS:GO and know what Overwatch is, if not I'll explain right now. Overwatch is a system where high ranking people in Counter Strike : Global Offensive can look over people who have been reported to see if they are hacking or not, they can then put their decision whether or not that player convicted is guilty or not. This way, it's less of a hassle for the Valve Staff and they can ban people more efficiently based on the criticism of the community.

    I could see this idea coming into play in Brawl, I could already see a few problems, which could have a fix to it. Players can use Overwatch to their advantages, flying over many things and looking for easter eggs, hidden spots, and such. A solution could just be to put a forcefield around the 'criminal', there could be two options, one is the exact camera view of the criminal (spectator mode). The other is Creative Mode, which there is a limited space you can fly around the criminal to see if the person has Forcefield or any of the sort.

    The data is collected, and if the person gets a number of "bad points", then the staff member can review over it, this lessens the work of the staff, and it puts a bit more load (and if you don't want any, you don't need to take responsibility, but mostly points the load on the people who direct hatred to the staff members who are 'lazy') on the community itself. Only trusted members can have access to Overwatch, or perhaps people who have been with the community for a long time. These kind of members have been argued over who is who, and who gets the responsibility, so I'll let the scrubs catfight over that :stuck_out_tongue:.

    This is again, another one of my rough ideas that could use some smoothing, so go ahead community, do some criticism :stuck_out_tongue:.

    EDIT: Going to clarify a few things now. In CS:GO, the rank to access Overwatch is like Medium-High, and there's a bunch of players on CS:GO, so that's probably thousands. In Brawl, we fortunately have lots of old members that have time to spare, I'm estimating a few hundred will be doing this overwatch, so numbers will most probably not take a toll.

    I thought about when this person is not hacking anymore, such as if a person reports that person and now that person has toggled, once a person reports that person it sends a message to all the qualified people for Overwatch, since there's a lot of people who may report, the 'Overwatch people' can simply turn off the notifications if they don't feel like it. Plus they can always check the GUI (will do in a bit) to see if there are any hackers that need to be cleansed of.

    Now explaining the GUI, there will be a command such as '/overwatch' which can only be accessed by people qualified or staff members (if they're really bored or something, I'll explain more about the staff later). In it, it will show the people who have been reported in the past let's say around 10 minutes, because the hacker could have always toggled. In my opinion, there should be a certain order where you can see if a player is hacking to avoid some hackers not being attended to, but that can always be discussed.

    The hackers that exceed 10 minutes of not being reviewed over will automatically be sent to the archive section, this will be accessed through the GUI, although it would be harder to find clear evidence against these people considering they could have left the game or toggled their hacks.

    The staff have a separate GUI, now that I'm introducing this new Overwatch system, I've even gone far enough to think that this could potentially replace the current system of how players are managed and the hacker-catching-system-of-the-staff-members. And to be honest, I feel like this is a better system. So... the Jr. Moderator votes towards the criminals count more than the players, I feel like this is a compromise between the issue of "Whether or not Jr. Moderators can ban on the spot". The Jr. Mods have more importance in the deciding. The moderators and above can decide whether or not the person is guilty, but the moderator has to wait until a number of votes are counted and to judge the people with lots of "Guilty Points". When a player is banned, their report is automatically erased off the Overwatch GUI.

    I'm sure many people are greedy about the rewards, not necessarily saying this is bad or anything. But I guess if you get a report and that person is banned, it could count towards karma, BUT IT CANNOT be counted towards hacker reports. Considering you have an unfair advantage in the competition, but there could always be an overwatch competition. Even the sound of karma can be iffy, because Overwatch is mainly for the fun and killing time, and it's a community effort, and they should understand that "expect no reward".

    I could also see this as a form of entertainment, if you know about Overwatch, it's very much likely on YouTube. There are many reactions to hackers and some suspense involved in the process of getting these hackers banned, this can potentially help the popularity of Brawl grow, and it will be a fun and interesting concept to see what turns out of this whole process as well.

    YET ANOTHER EDIT: Something I TOTALLY forgot to include (thanks to @BlueGuyARed ), is the system of hiding names. In the CS:GO Overwatch, the person who is suspected of hacking is called "The Suspect" and all the other players in the game are called random names. I could see this being implemented, although I really see no use in hiding the other player names, only the player hacking, I don't even see the reason to hide the hacker's name considering they brought it upon themselves (if they are hacking) to choose that wrong decision... but I see the consequences of not doing this.

    Also, to clarify again, the player CANNOT interact with the game. They can't interact with other players and they can't chat, they can only do messages and such. So basically they can't interact with the server, but rather, they can interact with the Brawl Network.


    WELL BASICALLY YOU CAN ALWAYS REPORT SOMEONE BY RECORDING THEM, BUT THAT'S SO LAST YEAR, DERP.
     
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    #1 MrWaffleman, Sep 29, 2015
    Last edited: Sep 29, 2015
  2. BlueGuyARed

    BlueGuyARed Member

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    The legitimacy of a hacker shouldn't be confirmed by the community. Only people who are qualified to know what hacks are [which would be the mods, I guess, sometimes] should have a say in whether or not someone is hacking, and it is generally best if the exact specifics of a ban is kept private i.e. who banned the person, what they were using, etc.

    I also do not agree with the statement that it would make a moderators job easier, if anything, harder.
     
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  3. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    I've updated the thread slightly, the community IS qualified to see hackers, I just believe that the staff don't really realize this. When the staff is put through the hacker test, they already have past knowledge of these hackers. How do you think they got them? They most probably got this knowledge by, most simply, playing in the community, there used to be MANY hackers before the Ban Hammer, and there still are many hackers. Even if you think this, the people that are chosen (there could be a round of people that could apply that could go through the hacker test) are most likely to be qualified. Also, retired staff could always be a good person to be in the Overwatch system, because they have experience with hackers, yes in some aspects you are correct with this statement, but there are always loopholes around that and there are always people in the community who are aces at catching hackers, even rule-breaker competition (not trying to center the attention .-.) could take part of this! So I say again, there are many people in this community who are qualified to take this position. Also Jr. Moderators have a part in this, so it makes the judgement more trustable

    Something I TOTALLY forgot to add is "The Suspect" that is used in CS:GO, I have just edited to that this would be included. This way, it will hide the player that is suspected. But at the same time, when you file a report, doesn't it show you that the player is banned? And don't you know the name of the player? I've included in the thread more information about that.

    This statement could be a little iffy, and I'll settle on one thing, it makes the moderator jobs the same. I could say this because there is less moving around and people raging in chat and you having to answer to everything. The moderator can simply enjoy a cup of coffee while coming back from school, and simply monitor the hacker, in the current system, the moderator has a bunch of tools to teleport to the hacker, find out where the hacker is, who is the hacker, fly around the hackers and get to certain positions, and such. But the Overwatch system makes this less complicated and basically does it for you, but also the moderator doesn't need to put much stress, considering there are many votes to go by. The Jr. Moderators also have a WAY easier job, just by voting on if someone is hacking or not, something may arise that "Wouldn't it just make the process Jr. Mod > Mod harder because the Jr. Mod doesn't have to do any work making him/her lazier"? Well there are plenty of other things to go by rather than grading the hacker reports, plus if the Jr. Mod is active, then all the hacker reports will be taken care of, making that Jr. Mod more qualified to getting promoted.

    Also, to balance things out regarding the paragraph above... yes, in some matters this makes the moderator job more harder, because there are more reports, but in a sense it keeps the community even more clean, yes, more work, but it pays off in the end. Because there are hackers in very steep angles where Staff Members can't reach them, using this system, it can ban hackers that were never suspected before and the staff can ban them. There are even more reasons why it makes the moderator's job more easier, and it makes the community a better place, but I'll leave it at that.
     
  4. BlueGuyARed

    BlueGuyARed Member

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    Why don't they just apply for mod if they are qualified enough to be able to deal with hackers as mods are? Brawl could still seriously use people with knowledge about hacks.

    It's a neat idea, but I don't think that there is such a need for it to justify the time it would take to make a 'up-vote and down-vote' system, it is far more logical to just have mods do it anyways.
     
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  5. nicolecacola

    nicolecacola Well-Known Member

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    Imo the current system is better with 1 tweak. The current system is staff decide and if they just made it so each report goes to 5 staff then if 4/5 say its hacks then ez ban. (They can't convince each other, they just watch the clip)
     
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  6. Dexidious

    Dexidious Member

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    I think it could work but only for really high ranks. The whole point of having staff is to check for hackers and ban them as well as keeping the server running, so adding a special ability to ranks would kind of put this out of balance. Fantastic idea but defiantly needs some tweaking if it is to be added to Brawl
     
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  7. Viva

    Viva Well-Known Member

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    I'm not sure if this is really necessary, it's one of the reasons moderators are recruited for. There's about 20 moderators who all are active and check the reports anyways. People would have to be extremely trustworthy for this to be even considered and I'm not sure about that.
     
  8. Sn4x5

    Sn4x5 Ex WarZ Mod

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    Funny idea :stuck_out_tongue:
     
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