1. Welcome to the Brawl website! Feel free to look around our forums. Join our growing community by typing /register in-game!

Got Ammo?

Discussion in 'Archive' started by HuiDog, Aug 10, 2013.

?

Should more starting ammo be given?

  1. Yes. Too little is given.

    33.3%
  2. No. I always survive and think that it's enough.

    33.3%
  3. No. (Other reason). (Please specify below)

    33.3%
Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...
  1. HuiDog

    HuiDog Active Member

    Joined:
    Aug 3, 2013
    Messages:
    291
    Ratings:
    +18
    Starting ammo has been one of the biggest things in MCWar. You start out with how many mags? TWO! In CoD, how many do you start out with? FOUR!

    Now, before you say, "Get Scavenger!", think about it. You'd end up equipping it all the time, because if you don't, you'd be at a lack of ammo (no other perk would be used/bought, decreasing revenue)! I think that the solution is not in donating. Now, for each class, the starting ammo would have to be different, since it doesn't make sense that a sniper should get the same ammo as an auto.

    In CoD, if you run out of ammo for your gun, you either: 1. Go knifing like a maniac (then probably do #3), 2. Replenish your ammo with Scavenger, or 3. Pick up someone's weapon. In MCWar, knives aren't "OSKs", and you can't pick up anyone's weapon. So, you are basically limited to #2. I deem this unbalanced, because Scav will be the only perk used. For people who like using other perks, they will still be limited because of the shortage of ammo.




    But, I offer two overall approaches to this:
    1. Make the starting ammo larger, and get rid of the ammo streak (is that even in CoD?).
    2. Keep the current starting ammo, but when you get e 5 streak, give a bigger payload of ammo.



    What do do in each category:

    Automatics:
    I do not have any prestige autos yet, but I've heard people complaining, and I'd guess the same amount of ammo is given to all autos.

    If you chose approach 1 above, then I suggest the starting ammo be raised to 4 mags. If there is a reasonable reason why 4 mags is not just, please specify below.

    If you chose choice 2, then I suggest giving 3 mags at start, then award another mag for getting a 5 streak.


    Snipers:
    The starting ammo for the snipers is very sufficient (more than in CoD). After all, no sniper but the Iso is a OSK. But, the ammo awarded when you get a five-er is not sufficient. I think you should get 12 more shots (total of 44 shots) when you get a five killstreak (approach 2). Or, of course, you could supply 44 bullets at the beginning. I think 44 shots is reasonable, because usually, I take 4-6 shots (chest shots) with a non-prestige automatic to get a kill. If you incorporate my idea above, you'd get about 24 kills (if you spray-and-pray, it'd be less). And, with non-prestige snipers, it takes 2 shots in the chest to kill, resulting in about 22 kills. So, it's relatively balanced.

    Now, if my suggestions for the sniper category are implemented (https://www.brawl.com/threads/lets-talk-snipers.94/), then ammo would have to be limited due to the power of them.

    Pistols:
    Some pistols have more ammo in their mag, but less power. Some have amazing power, but low ammo in a mag. So, does it make sense that all have the same amount of total ammo? No! I suggest that the total ammo (starting ammo/after 5 streak, depending on approach) be 3 mags (Yes, the M9 would have 45 bullets). Therefore if this is implemented, then it might be wise to make the M9 a 4-shot kill instead. But, I always end up missing a whole lot with the M9 anyway, so 15 kills with 45 shots wouldn't be something so worry about.


    Shotguns:
    The current starting ammo should be increased, as shotguns aren't as powerful as they are in CoD (range is soooooo little!). I propose that the total shells you get is 50. Now, this obviously does exclude the Model, which is the strongest shottie, with 64 shots and that high damage output. I commonly get 3-shot-kills, uncommonly getting two, rarely one, so taking that into account, you'd get anywhere from 20-30 kills. And, that is, if you survive the other guns that have far greater range.

    However, I would rather increase the range/damage of the shotguns than the ammo. In CoD, I can easily get 2-shots from the SPAS-12 at 10 feet away, if not more. And, the AA-12 is a OSK if all 8 pellets hit their mark.



    Minigun:
    Now, with all of these buffs, the autos will have more ammo than their dad, the Minigun! People have been complaining about this for some time, and with these changes, it makes sense that the Minigun gets some more ammo, too! Now. Just how much? Currently, it has 64 shots (technically, 128). I propose it come with 200 (yes, 200) starting ammo, or 150 starting and 50 for a five-er. Why so much? Well, think first. How much total ammo will the Lamentation have with my suggestions? That's right! 200. So, does it make sense that it have more than the Minigun? No. However, this change might help in the future when a Death Machine killstreak is added, because then, you can give that the old Minigun ammo.
     
    #1 HuiDog, Aug 10, 2013
    Last edited by a moderator: Jun 13, 2015
  2. freakiziod123

    freakiziod123 Well-Known Member

    Joined:
    Aug 3, 2013
    Messages:
    1,985
    Ratings:
    +354
    I got skully (3 shot kill) (3 round burst). And get the nuke with scav... Yeah i'm good bro.
     
  3. HuiDog

    HuiDog Active Member

    Joined:
    Aug 3, 2013
    Messages:
    291
    Ratings:
    +18
    (-_-). I said, don't reply with Scav, because then, all people will use is that perk; they are so limited to it.
     
  4. terdd

    terdd Well-Known Member

    Joined:
    Aug 3, 2013
    Messages:
    1,867
    Ratings:
    +264
    I'm actually fine with the default amount of ammo. Just as long as you have a reliable secondary and don't plan on nuking.
     
  5. HuiDog

    HuiDog Active Member

    Joined:
    Aug 3, 2013
    Messages:
    291
    Ratings:
    +18
    So you're saying, "If you go for a nuke use Scav?"

    I might have to ask to close this thread with the feedback I've gotten...
     
  6. terdd

    terdd Well-Known Member

    Joined:
    Aug 3, 2013
    Messages:
    1,867
    Ratings:
    +264
    Yes. Use scav for a nuke. Although if you read my post it doesn't say that. The default amount is fine if you don't plan on nuking or camping. It enables you to use a different perk.
     
  7. Colonel_Chris

    Colonel_Chris Well-Known Member

    Joined:
    Aug 3, 2013
    Messages:
    1,004
    Ratings:
    +238
    Nukes are decently easy to get with the ammo provided already.
     
  8. Pegleg98

    Pegleg98 Well-Known Member

    Joined:
    Aug 8, 2013
    Messages:
    1,094
    Ratings:
    +535
    I have to agree, more ammo given would make it even easier to get nukes. Nukes aren't supposed to happen 5+ times a game...
     
  9. HuiDog

    HuiDog Active Member

    Joined:
    Aug 3, 2013
    Messages:
    291
    Ratings:
    +18
    Ok. If a mod gets to this, please close the thread. Personally, I don't think the game should revolve around this: "Scavenger gets you nukes". That's sort of messed up.

    So, YOU get nukes without Scav, or is my above statement true?
     
Loading...
Similar Threads Forum Date
Idea Ammo boxes MC-War Jun 30, 2018
Stackable Pistol Ammo Ideas Apr 14, 2018
Idea More ammo MC-War Mar 2, 2018
Glitch 1 ammo glitch Wild West Nov 10, 2017
Out of ammo (automatic) formatting Archive Jul 16, 2017
Thread Status:
Not open for further replies.
Please be aware that this thread is more than 30 days old. Do not post unless the topic can still be discussed. Read more...