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Waffle Development Log #2

Discussion in 'Discussion' started by MrWaffleman, Oct 11, 2015.

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  1. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Time to talk about the various amount of things that have been added! This is my second development log, these things are stuff that have been added, but there hasn't really been any official discussion about them, my job is to hunt those things down and expose those monsters! In this edition I will also talk about WildWest and the things that have been done there. This is the news for October, I did it early, if there's anything else interesting this month, then I'll make another one.

    Coming in first is a very small, yet helpful feature in Build where you can check out the Item IDs of things! For quite a while many people have been asking things such as "What's the Item ID of pink wool?", worry not! Just simply type '/itemid' or strange enough '/itemdb'? I posted a thread about this here.

    This one is a very small addition, and I'm not sure if many people noticed it yet :wink:. But in Hunger Games (or possibly other gamemodes), the burping sound when souping has been removed! Yay for manners!

    Wild West Day 1 and Below

    WildWest is being very close to progress! Unlike 2.0, there's actually a very close player-coder interaction. If you look here, it shows you everything that has been done, being worked on, or hasn't been started on. For now this is the list...

    [​IMG]

    It's safe to say that WildWest is more than halfway done! A detail Signatured hasn't included but I think is cool is... LASSOS YAYY, I don't know the uses of it, but I can guess that it can include animals... there's also a 'spawn selector' and a compass navigator where you can see where other towns are. There are also dead bodies :grinning:.

    EDIT: I'll just post on this thread when Wild West stuff gets out, just the details and such, so stay alert when I post here! I'm basically conveying what happens in the Brawl Development Twitter, I stay very up to date with it, so if you're lazy, that's why I made this thread :grinning:. NOTHER EDIT: Nevermind I'll just edit on this thread with "Wild West Day numero somthing".

    A picture can show the dead body, as well as the inventory of what you will have in Wild West (as well as the map). The inventory looks similar to the WarZ inventory, so I'm guessing there will be bandages, water bottles, etc.

    [​IMG]

    Wild West Day 2
    The release of Wild West is dawning on us! Here's a picture of the development so far...

    [​IMG]

    This eliminates any factors that haven't been worked on, and only 4 things are being worked on, and they're almost done! One question for @Signatured though (second admin tagged, nother' inhaler), why is "Make any last minutes code changes, additions, or removals" already done when all the other features aren't even complete >.< (also it's 'last MINUTE' not 'last MINUTES' hehe).

    A tweet said the following... "Completed saving for camps, drugs, chests, mines, and regions (mostly)", this can conclude obviously that they can now be saved. But we can also extract some more information, Signatured HAS said that there will be drugs. But camps, chests, mines, and regions are something new. There will need to be saving of chests, so what I can see is that your team can have chests that can be saved... and regions need to be saved... as well as mines. Not sure these factors are server things such as the mine, does the mine need to reset or does it need to be saved like it's not renewable? I guess those are things we have to figure out :wink:.

    There will be 3 chat channels, Local, Global, and Team. Those are self-exclamatory, but I'm guessing Local is for the people who are in the same town as you.

    Wild West Day 4
    In a tweet it stated, "Most wanted signs now save, fixed handcuffed players not being sent to jail on logout". These seem pretty cool! We can conclude that you can put up Wanted Posters, and you can handcuff criminals and send them to jail. I'm guessing there will be a jail room that you will be stuck in, and of course there would possibly be a way to break out :stuck_out_tongue:.

    Wild West Day 5
    There have been news of NPCs, for shops and traders, this seems promising :wink:.

    Wild West Day 6
    A bug fix of handcuffed players being able to shoot has been fixed.

    Development Log update ^.^

    [​IMG]

    Donors have a feature with horses. They have an ability to own a horse with their "respective features", so I'm guessing it's cosmetic.

    ATTENTION ALL SCRUBS

    War 2.0 is the next priority after Wild West so... idk.
     
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    #1 MrWaffleman, Oct 11, 2015
    Last edited: Oct 18, 2015
  2. amazingallen234

    amazingallen234 Former Jmod | Wild West

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    Thanks for making this thread Waffle. It's nice to see WildWest being close to release. I'm really excited for the server, and have high hopes for it.
     
  3. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    More development! Day 2 is out, the release of Wild West is dawning on us :grinning:.
     
  4. amazingallen234

    amazingallen234 Former Jmod | Wild West

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    Hop on the Hype Train! (I'm driving)
     
  5. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Let's hope you're not under 16 :grinning:.
     
  6. Signatured

    Signatured War 2.0 Developer

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    By last minute code changes, additions or removals, I meant feature wise. We're no long adding or removing anything, just polishing.
     
    • Informative Informative x 1
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