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The Nerf Update - 11/09/15

Discussion in 'Development Logs' started by Totom3, Nov 9, 2015.

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  1. Totom3

    Totom3 Tactical reboot, incoming!

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    | THE NERF UPDATE |
    Δ Δ Δ
    !! The Nerf Hammer has spoken, begone ThreeHitKillsEz !!
    > Major fixes/changes:
    • Nerfed damage of swords, axes, pickaxes and shovels by 1, not effective during pre-game. This affects critical hits and the Viking kit as well.
    • Added teams friendly fire option: team leader uses /team ff to toggle. Use at your own risks!
    • VIPs can now spawn within 2 minutes of game (+2 for invincibility period)
    • Fixed MVP respawn bug
    • Significantly reduced sever startup time (from ~3 minutes to ~1.5 minute)
    • Potions now work in pre-game
    • Border actually shrinks at 20 mins
    • Removed 40 minutes game limit
    > Other fixes/changes:
    • Fixed once and for all /list (or /who)
    • No more fire damage in pre-game: fire will wear off once you manage to get out of that lava pit!
    • Teammates that have recently been damaged appear red in teams scoreboard (use /team sb to toggle it)
    • Prevented chest opening before game start
    • Officially fixed critical hits.
    > Kit fixes/touch-ups:
    • Fixed & enabled Specialist kit!
    • Fixed Surprise kit!
    • Upgraded messages + added item description of Lifeline kit
    • Cannot select Surprise, Spirit nor Backup after game starts
     
    • Like Like x 9
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    #1 Totom3, Nov 9, 2015
    Last edited: Nov 21, 2015
  2. Piky

    Piky Well-Known Member

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    Shouldn't it be lifelime? For a lifetime of limes? :v
     
    • Funny Funny x 4
  3. Viva

    Viva Well-Known Member

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    Nice update Totom3, glad to see the sword damage and criticals have been changed (there's already a significant change I've noticed in playing).

    Fire in pregame is also a bit of a relief, considering that got in my face all the time.
     
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  4. MrWaffleman

    MrWaffleman The negligence of time's end is man's downfall

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    Nice job again Totom3, and again I've tracked these down :v. Whacking some bugs left and right man :v.
     
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  5. BlueGuyARed

    BlueGuyARed Member

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    Discord:
    BlueGuyARed#5049
    • Agree Agree x 2
    #5 BlueGuyARed, Nov 9, 2015
    Last edited by a moderator: Nov 10, 2015
  6. Gohabsgo

    Gohabsgo Well-Known Member

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    Not a fan of toggleable team ff, they should always be able to hit eachother, teams are hard enough to take out as it is
     
  7. Noobified

    Noobified Active Member

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    :grinning:
     
    #7 Noobified, Nov 10, 2015
    Last edited: Nov 10, 2015
  8. MattM1PVP

    MattM1PVP Ex-HG Staff Member

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    Can we just make it that team friendly fire is always on?

    What was wrong with Specialist?
     
  9. SoCool21

    SoCool21 Bans Reports & Appeals Admin | McPvPer for Life <3

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    Totom's the best thing that's happened to HG since it was made. Awesome job, as always.
     
  10. RMST1

    RMST1 Ex-Mod I WarZ Noob

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    You know the few times I've been on the HG sections on the forums here, I have seen that things like Criticals we're an humongous problem.
    So, I'd like to thank TomTom for his hard work and his patience.
    Another great HG update to make Brawl and HG even better :smile:
     
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  11. Totom3

    Totom3 Tactical reboot, incoming!

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    You couldn't use the lapis in the enchanting inventory and I think you could even place down the enchantment table. Also @Gohabsgo, for the friendly fire: I will see about that, I'm definitely keeping that idea.
     
  12. TheZombieKat

    TheZombieKat CTFer since May 2012

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    Thanks for fixing the critical hits, as those were so hard to come back from.
     
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